Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ByDelirion
Khepri
Level 160
God Stats
1W - 2L
1,723 SR
Queue Stats
45W - 28L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
Diidact
Sun Wukong
Level 87
God Stats
6W - 3L
1,448 SR
Queue Stats
91W - 90L
1,531 Elo+
Solo
Jormungandr
Jormungandr
Neto_War
Jormungandr
Level 56
God Stats
0W - 3L
1,622 SR
Queue Stats
65W - 73L
1,410 Elo+
Solo
The Morrigan
The Morrigan
RandomCasul
The Morrigan
Level 120
God Stats
8W - 4L
1,715 SR
Queue Stats
293W - 246L
1,577 Elo+
Solo
Team Averages
Level 112
1,602 SR
1,499 Elo+

VS

Team Averages
Level 79
1,502 SR
1,464 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DariusGang
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,405 Elo+
Solo
Ganesha
Ganesha
EvaHoffmann
Ganesha
Level 107
God Stats
3W - 5L
1,508 SR
Queue Stats
162W - 163L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GuaraCamp
Cthulhu
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 101L
1,471 Elo+
Solo
Chaac
Chaac
Raffael0137258
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 43L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
2 / 5 / 5
9,520
635
8,192
9,672
3,282
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
ByDelirion
Khepri
17
5 / 7 / 7
10,171
678
12,988
19,404
25,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Diidact
Sun Wukong
17
3 / 7 / 10
10,152
677
21,325
25,582
19,363
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Neto_War
Jormungandr
18
3 / 6 / 12
11,014
734
15,550
22,376
27,171
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
RandomCasul
The Morrigan
19
7 / 7 / 9
10,960
731
20,738
12,516
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
16 / 3 / 9
13,138
876
33,185
17,531
7,763
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 6 / 14
11,450
763
8,967
15,625
6,332
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
EvaHoffmann
Ganesha
18
0 / 5 / 25
11,393
760
10,391
19,984
15,079
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GuaraCamp
Cthulhu
20
7 / 2 / 19
12,286
819
17,360
25,904
17,607
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 4 / 19
11,304
754
13,374
21,405
23,106
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
118
20
Kills
32
32
Deaths
20
43
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
5
5
0.9
W
Ne Zha
 
Ne Zha
16
3
9
6.83
L
Khepri
ByDelirion
Khepri
5
7
7
1.21
W
4
6
14
1.83
L
Sun Wukong
Diidact
Sun Wukong
3
7
10
1.14
W
Ganesha
EvaHoffmann
Ganesha
0
5
25
2.5
W
Cthulhu
GuaraCamp
Cthulhu
7
2
19
8.25
L
Jormungandr
Neto_War
Jormungandr
3
6
12
1.5
W
5
4
19
3.63
L
The Morrigan
RandomCasul
The Morrigan
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,793
Damage
83,277
89,550
Taken
100,449
80,277
Mitigated
69,887
21,914
Healing
49,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
8,192
2,576
384
997
9,672
3,282
0
4,589
4,995
0
19,393
W
Ne Zha
 
Ne Zha
33,185
10,231
1,012
8,968
17,531
7,763
1,959
6,238
11,293
0
66,036
L
Khepri
ByDelirion
Khepri
12,988
627
1,100
3,013
19,404
25,024
0
6,823
11,998
23,734
0
W
8,967
883
1,819
4,832
15,625
6,332
1,599
6,558
9,067
23,154
0
L
Sun Wukong
Diidact
Sun Wukong
21,325
3,313
1,277
9,547
25,582
19,363
0
8,991
16,184
0
35,344
W
Ganesha
EvaHoffmann
Ganesha
10,391
590
740
4,649
19,984
15,079
399
5,955
14,025
16,539
0
W
Cthulhu
GuaraCamp
Cthulhu
17,360
1,293
3,047
13,407
25,904
17,607
348
12,361
13,543
35,678
0
L
Jormungandr
Neto_War
Jormungandr
15,550
2,936
631
2,804
22,376
27,171
45
8,510
13,285
29,497
0
W
13,374
1,521
2,945
8,341
21,405
23,106
560
7,343
14,062
0
30,067
L
The Morrigan
RandomCasul
The Morrigan
20,738
2,452
735
1,426
12,516
5,437
0
5,725
6,370
18,547
16,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,817
Gold Earned
59,571
139
Minions Killed
165
0
Camps Cleared
0
1,113,766
Distance Traveled
1,472,322
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,520
635
30
2
0
142,026
0
W
Ne Zha
13,138
876
50
3
0
302,267
2
L
Khepri
10,171
678
11
1
0
249,933
0
W
Nox
11,450
763
36
2
0
256,143
1
L
Sun Wukong
10,152
677
42
3
0
242,203
4
W
Ganesha
11,393
760
0
0
0
323,235
2
W
Cthulhu
12,286
819
43
3
0
327,165
0
L
Jormungandr
11,014
734
21
1
0
256,824
0
W
Chaac
11,304
754
36
2
0
263,512
1
L
The Morrigan
10,960
731
35
2
0
222,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role