Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Nagle89
Jormungandr
Level 126
God Stats
0W - 5L
1,405 SR
Queue Stats
40W - 38L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
SiniStar4k
Gilgamesh
Level 58
God Stats
4W - 7L
1,338 SR
Queue Stats
331W - 285L
1,613 Elo+
Solo
Jing Wei
Jing Wei
shangela7u7
Jing Wei
Level 16
God Stats
4W - 5L
1,562 SR
Queue Stats
14W - 14L
1,547 Elo+
Party 1
Geb
Geb
x Aquino92 x
Geb
Level 125
God Stats
1W - 2L
1,424 SR
Queue Stats
38W - 50L
1,458 Elo+
Party 1
Team Averages
Level 94
1,446 SR
1,542 Elo+

VS

Team Averages
Level 107
1,563 SR
1,513 Elo+
Baron Samedi
Baron Samedi
LilThicccccy
Baron Samedi
Level 123
God Stats
5W - 3L
1,793 SR
Queue Stats
212W - 215L
1,608 Elo+
Solo
Hercules
Hercules
Ryry916
Hercules
Level 90
God Stats
4W - 2L
1,738 SR
Queue Stats
108W - 87L
1,603 Elo+
Solo
Cthulhu
Cthulhu
TealTiru
Cthulhu
Level 63
God Stats
2W - 6L
1,152 SR
Queue Stats
301W - 326L
1,496 Elo+
Solo
Izanami
Izanami
Xen420
Izanami
Level 152
God Stats
74W - 54L
1,632 SR
Queue Stats
660W - 658L
1,550 Elo+
Solo
Guan Yu
Guan Yu
cochueco
Guan Yu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 5 / 4
8,308
519
10,511
9,996
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Nagle89
Jormungandr
14
7 / 6 / 0
9,179
574
7,141
11,884
5,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
SiniStar4k
Gilgamesh
13
0 / 4 / 1
7,767
485
9,681
12,719
11,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
shangela7u7
Jing Wei
14
0 / 1 / 2
7,990
499
6,672
7,985
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 2 / 1
6,908
432
1,597
10,470
6,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LilThicccccy
Baron Samedi
17
6 / 2 / 2
9,968
623
9,736
10,349
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Ryry916
Hercules
15
6 / 3 / 6
9,091
568
6,913
10,673
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
TealTiru
Cthulhu
12
0 / 1 / 7
7,503
469
4,849
12,207
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Xen420
Izanami
15
4 / 1 / 1
9,172
573
4,071
9,216
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
cochueco
Guan Yu
14
1 / 1 / 4
8,671
542
6,319
13,477
9,853
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
17
18
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
4
0.6
W
Baron Samedi
LilThicccccy
Baron Samedi
6
2
2
3.5
L
Jormungandr
Nagle89
Jormungandr
7
6
0
1.17
W
Hercules
Ryry916
Hercules
6
3
6
3
L
Gilgamesh
SiniStar4k
Gilgamesh
0
4
1
0.13
W
Cthulhu
TealTiru
Cthulhu
0
1
7
3.5
W
Izanami
Xen420
Izanami
4
1
1
4.5
W
Guan Yu
cochueco
Guan Yu
1
1
4
3
L
Jing Wei
shangela7u7
Jing Wei
0
1
2
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,602
Damage
31,888
53,054
Taken
55,922
28,172
Mitigated
30,613
9,223
Healing
22,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,511
2,222
0
725
9,996
3,219
21
6,683
3,313
57,164
0
W
Baron Samedi
LilThicccccy
Baron Samedi
9,736
843
320
4,583
10,349
4,114
52
6,389
3,960
82,158
0
L
Jormungandr
Nagle89
Jormungandr
7,141
1,674
0
1,119
11,884
5,110
0
1,555
10,329
57,320
0
W
Hercules
Ryry916
Hercules
6,913
1,874
0
3,305
10,673
4,660
0
5,307
5,278
0
58,169
L
Gilgamesh
SiniStar4k
Gilgamesh
9,681
2,768
0
3,062
12,719
11,236
0
2,614
10,105
4,686
44,251
W
Cthulhu
TealTiru
Cthulhu
4,849
613
293
3,047
12,207
8,960
0
2,512
9,589
24,064
0
W
Izanami
Xen420
Izanami
4,071
2,810
0
4,855
9,216
3,026
0
2,787
6,429
0
72,480
W
Guan Yu
cochueco
Guan Yu
6,319
743
166
5,566
13,477
9,853
0
2,963
9,690
8,670
42,817
L
Jing Wei
shangela7u7
Jing Wei
6,672
4,205
0
3,227
7,985
2,237
546
2,664
5,321
0
54,333
L
1,597
58
0
1,090
10,470
6,370
0
2,731
7,739
28,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,152
Gold Earned
44,405
451
Minions Killed
521
0
Camps Cleared
0
1,495,573
Distance Traveled
1,588,161
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,308
519
108
7
0
268,627
6
W
Baron Samedi
9,968
623
134
8
0
297,520
3
L
Jormungandr
9,179
574
93
6
0
291,808
1
W
Hercules
9,091
568
94
6
0
328,072
5
L
Gilgamesh
7,767
485
100
6
0
288,442
4
W
Cthulhu
7,503
469
36
2
0
346,396
5
W
Izanami
9,172
573
148
9
0
301,847
3
W
Guan Yu
8,671
542
109
7
0
314,326
5
L
Jing Wei
7,990
499
109
7
0
345,991
7
L
Geb
6,908
432
41
3
0
300,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role