Player Matchup

Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
GStar3789
Cthulhu
Level 89
God Stats
5W - 9L
1,682 SR
Queue Stats
104W - 127L
1,424 Elo+
Party 1
Hel
Hel
Kømp
Hel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,413 Elo+
Solo
Hun Batz
Hun Batz
Lemensis
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 113L
1,442 Elo+
Party 1
Rama
Rama
Noroxor
Rama
Level 83
God Stats
0W - 1L
1,930 SR
Queue Stats
18W - 15L
1,594 Elo+
Party 2
Team Averages
Level 74
1,622 SR
1,474 Elo+

VS

Team Averages
Level 103
1,406 SR
1,460 Elo+
Morgan Le Fay
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
Level 124
God Stats
5W - 9L
1,385 SR
Queue Stats
67W - 90L
1,455 Elo+
Solo
Xing Tian
Xing Tian
Granaten-Fritz
Xing Tian
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 36L
1,439 Elo+
Solo
Ah Puch
Ah Puch
Hajuma
Ah Puch
Level 114
God Stats
3W - 1L
1,308 SR
Queue Stats
91W - 107L
1,327 Elo+
Solo
Kumbhakarna
Kumbhakarna
violin_flecha6
Kumbhakarna
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ВредныйОдуван
Izanami
Level 154
God Stats
10W - 15L
1,336 SR
Queue Stats
337W - 339L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 5 / 6
8,236
824
14,101
11,560
3,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
GStar3789
Cthulhu
13
1 / 4 / 8
7,403
740
5,343
14,876
12,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
Kømp
Hel
13
1 / 3 / 4
7,118
712
3,495
9,135
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
Lemensis
Hun Batz
13
5 / 4 / 4
7,792
779
7,835
10,767
4,268
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Noroxor
Rama
14
2 / 2 / 7
7,598
760
6,647
8,234
2,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
14
4 / 4 / 7
8,023
802
13,760
10,328
6,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xing Tian
Granaten-Fritz
Xing Tian
13
2 / 2 / 8
7,808
781
3,416
10,496
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Hajuma
Ah Puch
16
7 / 0 / 9
8,954
895
18,498
6,378
2,254
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
violin_flecha6
Kumbhakarna
12
0 / 5 / 9
7,140
714
2,751
11,280
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 2 / 4
8,727
873
9,546
7,988
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
55
13
Kills
18
18
Deaths
13
29
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
6
1.4
W
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
4
4
7
1.88
L
Cthulhu
GStar3789
Cthulhu
1
4
8
1.25
W
Xing Tian
Granaten-Fritz
Xing Tian
2
2
8
3
W
Ah Puch
Hajuma
Ah Puch
7
0
9
11.5
L
Hel
Kømp
Hel
1
3
4
1
L
Hun Batz
Lemensis
Hun Batz
5
4
4
1.75
L
Rama
Noroxor
Rama
2
2
7
2.75
W
Kumbhakarna
violin_flecha6
Kumbhakarna
0
5
9
0.9
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,421
Damage
47,971
54,572
Taken
46,470
27,298
Mitigated
30,762
17,024
Healing
6,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,101
5,494
0
4,016
11,560
3,986
208
7,435
4,125
38,167
0
W
Morgan Le Fay
Fataliity Blaze
Morgan Le Fay
13,760
1,788
0
2,980
10,328
6,011
138
4,108
6,118
32,766
0
L
Cthulhu
GStar3789
Cthulhu
5,343
437
521
3,800
14,876
12,771
0
10,620
4,256
15,773
0
W
Xing Tian
Granaten-Fritz
Xing Tian
3,416
634
821
1,048
10,496
8,794
0
4,795
5,538
11,175
0
W
Ah Puch
Hajuma
Ah Puch
18,498
1,156
0
1,271
6,378
2,254
221
4,283
2,079
40,428
0
L
Hel
Kømp
Hel
3,495
100
2,359
3,431
9,135
3,441
477
6,537
2,598
20,095
0
L
Hun Batz
Lemensis
Hun Batz
7,835
1,284
32
1,313
10,767
4,268
0
7,872
2,895
0
11,706
L
Rama
Noroxor
Rama
6,647
4,026
0
1,552
8,234
2,832
464
5,961
2,273
0
19,938
W
Kumbhakarna
violin_flecha6
Kumbhakarna
2,751
101
0
480
11,280
10,320
0
5,398
5,763
5,316
0
W
9,546
4,145
0
317
7,988
3,383
923
3,955
4,033
0
39,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,147
Gold Earned
40,652
179
Minions Killed
187
0
Camps Cleared
0
921,244
Distance Traveled
1,006,503
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,236
824
60
6
0
174,748
2
W
Morgan Le Fay
8,023
802
34
3
0
210,054
4
L
Cthulhu
7,403
740
24
2
0
198,451
1
W
Xing Tian
7,808
781
14
1
0
198,701
0
W
Ah Puch
8,954
895
52
5
0
213,597
2
L
Hel
7,118
712
34
3
0
159,037
0
L
Hun Batz
7,792
779
15
2
0
203,320
0
L
Rama
7,598
760
46
5
0
185,688
3
W
Kumbhakarna
7,140
714
4
0
0
179,974
0
W
Izanami
8,727
873
83
8
0
204,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role