Player Matchup

Ares
Ares
InputJarl4000
Ares
Level 103
God Stats
5W - 0L
1,500 SR
Queue Stats
78W - 18L
2,073 Elo+
Party 1
Vulcan
Vulcan
a1234578991245
Vulcan
Level 126
God Stats
12W - 3L
1,500 SR
Queue Stats
321W - 111L
2,089 Elo+
Party 1
Fenrir
Fenrir
mG KingBroly
Fenrir
Level 119
God Stats
1W - 0L
1,288 SR
Queue Stats
112W - 31L
1,910 Elo+
Party 1
Team Averages
Level 116
1,429 SR
2,024 Elo+

VS

Team Averages
Level 16
1,252 SR
1,195 Elo+
Anubis
Anubis
Bloodyalboz1997
Anubis
Level 31
God Stats
1W - 5L
1,208 SR
Queue Stats
1W - 7L
1,179 Elo+
Party 2
Hachiman
Hachiman
Brodski_97
Hachiman
Level 11
God Stats
1W - 4L
1,294 SR
Queue Stats
1W - 7L
1,179 Elo+
Party 2
Cerberus
Cerberus
crippe24
Cerberus
Level 7
God Stats
1W - 5L
1,252 SR
Queue Stats
1W - 6L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 14
8,556
856
3,610
8,088
6,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
10 / 0 / 11
9,389
939
15,327
4,131
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
6 / 1 / 13
8,502
850
11,005
9,523
7,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,564
656
3,488
9,853
4,598
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
Brodski_97
Hachiman
9
0 / 9 / 0
5,709
571
1,394
9,880
3,617
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
crippe24
Cerberus
9
0 / 7 / 1
6,342
634
2,287
12,132
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
2
21
Kills
1
1
Deaths
21
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Hachiman
Brodski_97
Hachiman
0
9
0
0
W
5
0
14
12
W
10
0
11
15.5
L
Cerberus
crippe24
Cerberus
0
7
1
0.07
W
Fenrir
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
7,169
21,742
Taken
31,865
15,779
Mitigated
20,432
3,909
Healing
2,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,488
65
0
1,258
9,853
4,598
0
6,576
3,277
18,628
0
L
Hachiman
Brodski_97
Hachiman
1,394
704
0
0
9,880
3,617
0
4,425
5,455
0
8,648
W
3,610
114
434
621
8,088
6,544
165
1,974
6,114
9,149
0
W
15,327
3,563
0
1,462
4,131
1,906
650
975
3,156
44,689
0
L
Cerberus
crippe24
Cerberus
2,287
39
0
1,305
12,132
12,217
0
8,203
3,929
6,868
0
W
Fenrir
11,005
2,958
0
1,392
9,523
7,329
506
3,250
6,273
0
25,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,447
Gold Earned
18,615
111
Minions Killed
64
7
Camps Cleared
2
628,513
Distance Traveled
471,012
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,564
656
33
3
2
168,303
1
L
Hachiman
5,709
571
13
1
0
144,724
0
W
Ares
8,556
856
11
1
1
198,858
1
W
Vulcan
9,389
939
67
7
1
226,154
2
L
Cerberus
6,342
634
18
2
0
157,985
0
W
Fenrir
8,502
850
33
3
5
203,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role