Player Matchup

Hachiman
Hachiman
FeralViking762
Hachiman
Level 95
God Stats
1W - 1L
1,762 SR
Queue Stats
27W - 44L
1,466 Elo+
Solo
Janus
Janus
ViralTatan
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,393 Elo+
Solo
Thanatos
Thanatos
hatchbot
Thanatos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,494 Elo+
Party 1
Arachne
Arachne
walrusinyou
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,521 Elo+
Party 1
Bacchus
Bacchus
xFuZziiOn_ScOp3-
Bacchus
Level 129
God Stats
3W - 4L
1,190 SR
Queue Stats
93W - 104L
1,480 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,471 Elo+

VS

Team Averages
Level 108
1,547 SR
1,475 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FabledDodecapus
Izanami
Level 127
God Stats
18W - 11L
1,756 SR
Queue Stats
229W - 235L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
MightyPN
Baron Samedi
Level 121
God Stats
2W - 1L
1,275 SR
Queue Stats
214W - 196L
1,484 Elo+
Solo
Cthulhu
Cthulhu
T0xicvo1d
Cthulhu
Level 107
God Stats
5W - 4L
1,479 SR
Queue Stats
55W - 62L
1,369 Elo+
Solo
Mulan
Mulan
THE_BIG_Z_3472
Mulan
Level 124
God Stats
44W - 44L
1,724 SR
Queue Stats
333W - 378L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 4 / 6
9,758
697
9,085
15,843
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
12
0 / 3 / 1
7,785
556
2,009
5,446
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
hatchbot
Thanatos
18
6 / 8 / 8
11,068
791
11,486
20,316
6,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
walrusinyou
Arachne
19
5 / 5 / 7
10,736
767
10,283
16,937
7,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
5 / 3 / 7
10,466
748
11,800
18,142
16,331
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
5 / 1 / 7
11,213
801
14,883
4,224
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 6 / 6
11,321
809
14,466
13,328
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
MightyPN
Baron Samedi
18
4 / 3 / 10
10,921
780
10,381
13,564
6,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
T0xicvo1d
Cthulhu
17
2 / 4 / 15
11,232
802
10,961
15,097
20,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
7 / 4 / 7
11,397
814
11,330
16,154
18,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
18
Kills
23
23
Deaths
18
29
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
1
7
8.5
W
5
6
6
1.33
L
Hachiman
2
4
6
1.25
W
Baron Samedi
MightyPN
Baron Samedi
4
3
10
3
W
Cthulhu
T0xicvo1d
Cthulhu
2
4
15
2.38
W
7
4
7
2.63
L
Janus
0
3
1
0.17
L
Thanatos
hatchbot
Thanatos
6
8
8
1.25
L
Arachne
walrusinyou
Arachne
5
5
7
1.7
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,663
Damage
62,021
76,684
Taken
62,367
35,783
Mitigated
51,819
13,238
Healing
17,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,883
4,454
0
268
4,224
1,665
3,517
1,648
2,576
40,632
0
W
14,466
8,678
0
2,949
13,328
4,555
3,024
1,686
11,642
0
56,066
L
Hachiman
9,085
5,800
0
752
15,843
4,756
0
6,702
8,913
0
37,285
W
Baron Samedi
MightyPN
Baron Samedi
10,381
882
2,125
3,479
13,564
6,757
1,140
3,246
10,318
38,323
0
W
Cthulhu
T0xicvo1d
Cthulhu
10,961
347
939
3,261
15,097
20,587
847
3,102
11,995
30,635
0
W
11,330
1,602
386
3,660
16,154
18,255
0
4,127
12,027
0
33,964
L
Janus
2,009
453
0
608
5,446
1,275
0
2,940
2,184
10,772
0
L
Thanatos
hatchbot
Thanatos
11,486
3,485
0
9,437
20,316
6,361
0
7,245
12,813
0
36,460
L
Arachne
walrusinyou
Arachne
10,283
7,000
0
2,441
16,937
7,060
65
8,525
8,224
0
36,090
L
11,800
506
0
0
18,142
16,331
0
9,527
8,325
36,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,813
Gold Earned
56,084
215
Minions Killed
300
0
Camps Cleared
0
1,152,021
Distance Traveled
1,368,187
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,213
801
54
4
0
253,117
4
W
Izanami
11,321
809
88
6
0
254,224
1
L
Hachiman
9,758
697
61
4
0
213,306
0
W
Baron Samedi
10,921
780
51
4
0
281,833
0
W
Cthulhu
11,232
802
55
4
0
307,210
4
W
Mulan
11,397
814
52
4
0
271,803
1
L
Janus
7,785
556
19
1
0
81,022
0
L
Thanatos
11,068
791
40
3
0
288,332
1
L
Arachne
10,736
767
48
3
0
297,649
0
L
Bacchus
10,466
748
47
3
0
271,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role