Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BlackFoot612
Cupid
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 232L
1,392 Elo+
Solo
Thanatos
Thanatos
ThePhoenix1311
Thanatos
Level 49
God Stats
22W - 28L
1,523 SR
Queue Stats
31W - 36L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
Wejebop
Baron Samedi
Level 69
God Stats
2W - 1L
1,182 SR
Queue Stats
30W - 29L
1,355 Elo+
Solo
Sol
Sol
xXMEeMEeXx01
Sol
Level 84
God Stats
25W - 13L
1,388 SR
Queue Stats
346W - 379L
1,280 Elo+
Solo
Team Averages
Level 100
1,419 SR
1,383 Elo+

VS

Team Averages
Level 89
1,540 SR
1,422 Elo+
Hachiman
Hachiman
 
Hachiman
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ATR JAY 4L
Thanatos
Level 67
God Stats
9W - 9L
1,728 SR
Queue Stats
295W - 298L
1,398 Elo+
Solo
Merlin
Merlin
CingOfCoD
Merlin
Level 44
God Stats
59W - 71L
1,436 SR
Queue Stats
80W - 96L
1,387 Elo+
Solo
Amaterasu
Amaterasu
dingowarrior666
Amaterasu
Level 160
God Stats
125W - 87L
1,613 SR
Queue Stats
725W - 817L
1,489 Elo+
Solo
Atlas
Atlas
spooky_gelatine5
Atlas
Level 63
God Stats
5W - 3L
1,424 SR
Queue Stats
670W - 712L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 0 / 2
7,866
605
2,771
9,504
4,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 5
6,465
497
3,298
3,450
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
12
6 / 2 / 7
8,038
618
6,887
8,897
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
Wejebop
Baron Samedi
12
1 / 1 / 3
7,345
565
1,801
5,155
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 1
8,769
675
7,137
7,292
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 1 / 0
5,835
449
778
4,252
1,046
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ATR JAY 4L
Thanatos
8
2 / 8 / 0
6,334
487
3,831
8,775
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
CingOfCoD
Merlin
11
1 / 3 / 0
6,631
510
5,117
4,402
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
dingowarrior666
Amaterasu
10
1 / 4 / 0
6,103
469
5,280
9,700
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 0
5,298
408
1,039
7,158
4,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
17
Kills
4
4
Deaths
17
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
2
4
L
Hachiman
 
Hachiman
0
1
0
0
L
Thanatos
ATR JAY 4L
Thanatos
2
8
0
0.25
W
2
0
5
4.5
L
Merlin
CingOfCoD
Merlin
1
3
0
0.33
W
Thanatos
6
2
7
4.75
W
Baron Samedi
Wejebop
Baron Samedi
1
1
3
2.5
L
Amaterasu
dingowarrior666
Amaterasu
1
4
0
0.25
L
0
1
0
0
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,894
Damage
16,045
34,298
Taken
34,287
12,328
Mitigated
14,914
20,557
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,771
962
62
5,945
9,504
4,633
2,736
1,751
7,607
0
50,321
L
Hachiman
 
Hachiman
778
485
76
1,179
4,252
1,046
0
0
4,252
0
34,747
L
Thanatos
ATR JAY 4L
Thanatos
3,831
928
0
2,947
8,775
2,403
0
1,043
7,718
0
21,688
W
3,298
1,963
107
1,806
3,450
973
624
645
2,779
0
20,949
L
Merlin
CingOfCoD
Merlin
5,117
234
0
0
4,402
1,283
572
1,399
2,855
36,413
0
W
Thanatos
6,887
2,390
0
6,371
8,897
2,556
114
783
8,082
0
27,966
W
Baron Samedi
Wejebop
Baron Samedi
1,801
70
284
1,636
5,155
1,471
1,061
2,551
2,382
29,563
0
L
Amaterasu
dingowarrior666
Amaterasu
5,280
2,192
0
3,103
9,700
5,543
0
5,808
3,892
0
29,367
L
1,039
254
0
182
7,158
4,639
0
0
7,158
15,951
0
W
7,137
2,671
0
4,346
7,292
2,695
767
0
7,292
47,481
5,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,483
Gold Earned
30,201
372
Minions Killed
267
0
Camps Cleared
0
1,168,879
Distance Traveled
1,033,307
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,866
605
101
8
0
250,616
0
L
Hachiman
5,835
449
67
5
0
256,875
1
L
Thanatos
6,334
487
39
3
0
239,337
0
W
Cupid
6,465
497
38
3
0
219,229
2
L
Merlin
6,631
510
80
6
0
174,736
1
W
Thanatos
8,038
618
52
4
0
277,547
1
W
Baron Samedi
7,345
565
71
5
0
178,965
0
L
Amaterasu
6,103
469
59
5
0
181,230
1
L
Atlas
5,298
408
22
2
0
181,129
0
W
Sol
8,769
675
110
8
0
242,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role