Player Matchup

Arachne
Arachne
AFiF7
Arachne
Level 25
God Stats
86W - 87L
1,500 SR
Queue Stats
190W - 268L
1,274 Elo+
Party 4
Ares
Ares
Alexey_Kuzmichev
Ares
Level 65
God Stats
6W - 16L
1,175 SR
Queue Stats
67W - 70L
1,407 Elo+
Party 3
Neith
Neith
KuzKuzs
Neith
Level 62
God Stats
40W - 36L
1,468 SR
Queue Stats
107W - 100L
1,429 Elo+
Party 3
Nike
Nike
SwordslEMRE
Nike
Level 37
God Stats
3W - 1L
1,474 SR
Queue Stats
190W - 231L
1,372 Elo+
Party 4
Hera
Hera
SwordslMETİN
Hera
Level 43
God Stats
72W - 67L
1,467 SR
Queue Stats
228W - 262L
1,326 Elo+
Party 4
Team Averages
Level 46
1,417 SR
1,362 Elo+

VS

Team Averages
Level 55
1,489 SR
1,360 Elo+
Freya
Freya
 
Freya
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Gariloveskate
Nemesis
Level 47
God Stats
2W - 7L
1,443 SR
Queue Stats
16W - 29L
1,292 Elo+
Party 2
Ymir
Ymir
asufrerojo
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,146 Elo+
Party 2
Xbalanque
Xbalanque
forestoppwr
Xbalanque
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AFiF7
Arachne
11
1 / 1 / 1
6,581
506
2,550
9,068
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 2
6,963
536
2,039
9,485
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
KuzKuzs
Neith
10
1 / 2 / 3
6,720
517
7,117
8,021
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 0
7,779
598
4,181
7,259
4,190
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 0
8,595
661
3,844
3,378
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 1 / 0
7,400
569
4,133
6,754
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
 
Nu Wa
13
1 / 1 / 2
7,267
559
3,874
4,044
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
11
1 / 1 / 2
6,224
479
2,065
7,527
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 3 / 2
5,988
461
2,040
7,568
4,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
forestoppwr
Xbalanque
10
3 / 3 / 2
5,989
461
10,156
7,591
2,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
9
Kills
6
6
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
1
0
1
L
Nu Wa
 
Nu Wa
1
1
2
2
W
Arachne
AFiF7
Arachne
1
1
1
1.5
W
1
2
2
1
L
Nemesis
1
1
2
2
W
Neith
KuzKuzs
Neith
1
2
3
1.25
W
1
1
0
1
W
5
0
0
5
L
0
3
2
0.33
L
Xbalanque
forestoppwr
Xbalanque
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
22,268
37,211
Taken
33,484
19,245
Mitigated
12,259
9,285
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,133
1,496
0
3,728
6,754
2,124
0
0
6,754
43,992
0
L
Nu Wa
 
Nu Wa
3,874
645
0
1,500
4,044
1,314
397
1,773
2,147
49,325
0
W
Arachne
AFiF7
Arachne
2,550
1,490
0
2,165
9,068
2,613
600
1,116
7,952
0
39,978
W
2,039
65
0
1,951
9,485
8,507
0
1,734
7,751
16,869
0
L
Nemesis
2,065
542
0
3,125
7,527
2,497
51
942
6,545
0
32,099
W
Neith
KuzKuzs
Neith
7,117
2,555
121
3,200
8,021
2,995
374
681
7,340
0
36,111
W
4,181
755
0
500
7,259
4,190
1,287
4,280
2,979
0
46,955
W
3,844
609
0
1,348
3,378
940
1,660
1,752
1,626
54,019
0
L
2,040
437
0
671
7,568
4,268
130
1,641
5,443
9,929
3,787
L
Xbalanque
forestoppwr
Xbalanque
10,156
4,663
0
1,751
7,591
2,056
612
1,331
6,260
0
36,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,638
Gold Earned
32,868
373
Minions Killed
371
0
Camps Cleared
0
1,246,573
Distance Traveled
1,309,830
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,400
569
99
8
0
260,900
3
L
Nu Wa
7,267
559
108
8
0
242,249
1
W
Arachne
6,581
506
65
5
0
289,850
0
W
Ares
6,963
536
21
2
0
234,768
5
L
Nemesis
6,224
479
66
5
0
314,115
0
W
Neith
6,720
517
71
5
0
219,786
3
W
Nike
7,779
598
102
8
0
229,743
1
W
Hera
8,595
661
114
9
0
272,426
3
L
Ymir
5,988
461
28
2
0
257,781
1
L
Xbalanque
5,989
461
70
5
0
234,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role