Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Luigi-Kamikaz234
Ah Puch
Level 113
God Stats
8W - 3L
1,916 SR
Queue Stats
45W - 61L
1,443 Elo+
Solo
Ne Zha
Ne Zha
WinnieStyleZ
Ne Zha
Level 101
God Stats
1W - 0L
1,807 SR
Queue Stats
109W - 130L
1,510 Elo+
Solo
Team Averages
Level 107
1,741 SR
1,484 Elo+

VS

Team Averages
Level 106
1,674 SR
1,356 Elo+
Khepri
Khepri
A-l-e-x-911
Khepri
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 29L
1,508 Elo+
Solo
Ao Kuang
Ao Kuang
JazzLuigi94
Ao Kuang
Level 81
God Stats
0W - 1L
1,797 SR
Queue Stats
2W - 5L
1,280 Elo+
Party 1
Neith
Neith
MAZZZA2097
Neith
Level 89
God Stats
1W - 1L
1,725 SR
Queue Stats
5W - 5L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 2 / 7
10,082
840
8,188
14,433
13,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 3 / 4
8,600
717
10,891
9,968
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
6 / 3 / 6
10,039
837
9,739
11,688
5,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 4 / 7
8,800
733
6,407
14,368
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
JazzLuigi94
Ao Kuang
13
4 / 5 / 3
8,639
720
6,596
9,411
3,070
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
12
3 / 4 / 5
8,306
692
14,337
10,106
3,258
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
13
Kills
8
8
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
7
3.75
L
Khepri
1
4
7
1.13
L
Ao Kuang
JazzLuigi94
Ao Kuang
4
5
3
1.1
W
3
3
4
1.67
L
Neith
3
4
5
1.38
W
Ne Zha
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
27,340
36,089
Taken
33,885
22,161
Mitigated
21,197
12,791
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,188
492
514
5,721
14,433
13,146
179
3,528
10,905
28,500
0
L
Khepri
6,407
554
264
2,060
14,368
14,869
0
7,126
6,767
22,694
0
L
Ao Kuang
JazzLuigi94
Ao Kuang
6,596
2,022
0
859
9,411
3,070
0
5,670
3,503
12,720
0
W
10,891
625
0
4,015
9,968
3,209
96
6,004
3,964
26,325
0
L
Neith
14,337
5,147
170
1,878
10,106
3,258
0
5,406
4,452
0
36,924
W
Ne Zha
9,739
2,466
541
2,000
11,688
5,806
1,289
4,113
7,575
0
35,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,721
Gold Earned
25,745
157
Minions Killed
121
8
Camps Cleared
3
689,941
Distance Traveled
634,813
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,082
840
67
6
3
249,564
4
L
Khepri
8,800
733
29
2
1
216,446
5
L
Ao Kuang
8,639
720
28
2
1
213,717
2
W
Ah Puch
8,600
717
46
4
2
216,853
5
L
Neith
8,306
692
64
5
1
204,650
4
W
Ne Zha
10,039
837
44
4
3
223,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role