Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fr1mpz
Baron Samedi
Level 63
God Stats
0W - 1L
1,767 SR
Queue Stats
38W - 29L
1,643 Elo+
Party 1
Raijin
Raijin
JimboBreen
Raijin
Level 67
God Stats
9W - 8L
1,681 SR
Queue Stats
10W - 9L
1,716 Elo+
Party 1
Bastet
Bastet
Xxd34thisherexX
Bastet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,521 Elo+
Solo
Ra
Ra
Zannology
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,663 Elo+
Party 1
Team Averages
Level 97
1,590 SR
1,609 Elo+

VS

Team Averages
Level 131
1,517 SR
1,551 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DakotaGriz
Bastet
Level 148
God Stats
4W - 0L
1,500 SR
Queue Stats
385W - 401L
1,564 Elo+
Solo
Bacchus
Bacchus
GrbageTeamGG
Bacchus
Level 148
God Stats
36W - 39L
1,583 SR
Queue Stats
606W - 646L
1,585 Elo+
Solo
Chang'e
Chang'e
Mateus08
Chang'e
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 119L
1,498 Elo+
Solo
Mulan
Mulan
TotaLImpacT24x7
Mulan
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 93L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
4 / 11 / 2
10,133
676
8,540
18,341
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Fr1mpz
Baron Samedi
16
0 / 8 / 5
9,837
656
4,179
16,501
13,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
JimboBreen
Raijin
15
0 / 6 / 3
9,403
627
6,472
16,389
3,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 2 / 1
10,989
733
12,216
11,799
3,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 6 / 2
10,400
693
7,197
10,551
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
15 / 1 / 12
14,057
937
24,277
11,609
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
DakotaGriz
Bastet
20
9 / 1 / 15
13,264
884
16,752
10,975
4,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
GrbageTeamGG
Bacchus
17
4 / 1 / 10
11,049
737
10,091
13,007
9,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Mateus08
Chang'e
19
3 / 1 / 15
11,972
798
8,339
8,734
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 4 / 18
11,540
769
7,689
17,225
17,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
103
7
Kills
33
33
Deaths
8
13
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
4
11
2
0.45
W
Medusa
 
Medusa
15
1
12
21
W
Bastet
DakotaGriz
Bastet
9
1
15
16.5
L
Baron Samedi
Fr1mpz
Baron Samedi
0
8
5
0.31
W
Bacchus
GrbageTeamGG
Bacchus
4
1
10
9
L
Raijin
JimboBreen
Raijin
0
6
3
0.25
W
Chang'e
Mateus08
Chang'e
3
1
15
10.5
W
2
4
18
2.75
L
2
2
1
1.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,604
Damage
67,148
73,581
Taken
61,550
30,307
Mitigated
39,188
11,218
Healing
23,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
8,540
1,399
0
2,237
18,341
5,560
0
3,991
14,106
29,418
1,237
W
Medusa
 
Medusa
24,277
11,170
0
4,454
11,609
4,521
4,792
4,299
6,882
0
72,643
W
Bastet
DakotaGriz
Bastet
16,752
3,690
0
3,668
10,975
4,919
496
3,819
6,050
0
63,944
L
Baron Samedi
Fr1mpz
Baron Samedi
4,179
587
312
2,024
16,501
13,888
0
5,637
10,704
16,736
0
W
Bacchus
GrbageTeamGG
Bacchus
10,091
908
0
2,009
13,007
9,492
1,184
5,793
7,024
18,712
0
L
Raijin
JimboBreen
Raijin
6,472
576
86
319
16,389
3,974
0
2,140
14,085
21,829
0
W
Chang'e
Mateus08
Chang'e
8,339
206
3,325
5,770
8,734
3,098
2,494
3,991
4,691
50,039
0
W
7,689
240
1,214
2,612
17,225
17,158
1,067
7,470
9,551
0
27,268
L
12,216
3,073
0
2,834
11,799
3,689
0
3,862
7,803
0
33,839
L
7,197
143
1,309
2,097
10,551
3,196
0
1,974
8,453
51,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,762
Gold Earned
61,882
231
Minions Killed
370
0
Camps Cleared
0
1,397,845
Distance Traveled
1,739,363
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,133
676
48
3
0
268,312
0
W
Medusa
14,057
937
120
8
0
348,412
2
W
Bastet
13,264
884
99
7
0
372,482
3
L
Baron Samedi
9,837
656
15
1
0
244,170
0
W
Bacchus
11,049
737
18
1
0
332,289
2
L
Raijin
9,403
627
33
2
0
241,790
2
W
Chang'e
11,972
798
87
6
0
341,214
3
W
Mulan
11,540
769
46
3
0
344,966
2
L
Bastet
10,989
733
44
3
0
360,162
3
L
Ra
10,400
693
91
6
0
283,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role