Player Matchup

Raijin
Raijin
 
Raijin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
DarkZoneBully
Artio
Level 125
God Stats
3W - 0L
1,717 SR
Queue Stats
139W - 131L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
Rekticio
Erlang Shen
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 174L
1,492 Elo+
Solo
Xing Tian
Xing Tian
iBeTheorY
Xing Tian
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 28L
1,263 Elo+
Solo
Aphrodite
Aphrodite
whitewidow420088
Aphrodite
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 100L
1,535 Elo+
Party 2
Team Averages
Level 107
1,543 SR
1,452 Elo+

VS

Team Averages
Level 119
1,502 SR
1,464 Elo+
Raijin
Raijin
 
Raijin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Cpt_McNasty_420
Hun Batz
Level 108
God Stats
5W - 5L
1,500 SR
Queue Stats
96W - 100L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
Lord-Ares-616
Hou Yi
Level 114
God Stats
0W - 1L
1,320 SR
Queue Stats
72W - 81L
1,384 Elo+
Party 1
Yemoja
Yemoja
NoGuN
Yemoja
Level 126
God Stats
11W - 12L
1,694 SR
Queue Stats
549W - 575L
1,470 Elo+
Solo
Thor
Thor
Touro_90
Thor
Level 127
God Stats
5W - 12L
1,497 SR
Queue Stats
378W - 428L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
7 / 4 / 15
12,445
778
20,887
16,230
6,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
5 / 3 / 17
11,636
727
10,097
27,619
39,721
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Rekticio
Erlang Shen
18
6 / 3 / 13
11,861
741
19,546
16,561
8,909
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
iBeTheorY
Xing Tian
20
6 / 3 / 16
11,901
744
15,467
23,223
27,641
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
19
3 / 3 / 15
11,180
699
11,087
21,603
23,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
3 / 3 / 10
10,009
626
21,200
14,118
5,109
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
18
6 / 7 / 8
11,000
688
22,543
21,917
10,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 7 / 4
10,168
636
9,104
15,681
7,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
NoGuN
Yemoja
18
3 / 5 / 13
10,580
661
10,569
20,950
19,849
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
16
1 / 5 / 6
9,522
595
13,585
16,137
6,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
57
27
Kills
16
16
Deaths
27
76
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
4
15
3.63
L
Raijin
 
Raijin
3
3
10
2.67
L
Hun Batz
6
7
8
1.43
W
5
3
17
4.5
L
3
7
4
0.71
L
Yemoja
NoGuN
Yemoja
3
5
13
1.9
W
Erlang Shen
Rekticio
Erlang Shen
6
3
13
4.17
L
Thor
1
5
6
0.8
W
Xing Tian
iBeTheorY
Xing Tian
6
3
16
4.67
W
Aphrodite
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,084
Damage
77,001
105,236
Taken
88,803
107,014
Mitigated
49,321
49,308
Healing
31,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
20,887
1,315
2,807
4,123
16,230
6,947
1,343
6,033
10,150
45,801
0
L
Raijin
 
Raijin
21,200
2,526
1,138
3,555
14,118
5,109
317
8,070
5,876
34,747
0
L
Hun Batz
22,543
2,837
729
4,615
21,917
10,531
179
14,590
6,979
0
34,366
W
10,097
1,185
6,926
7,797
27,619
39,721
467
8,733
18,512
21,502
0
L
9,104
2,674
0
2,043
15,681
7,804
1,079
9,392
6,077
0
22,913
L
Yemoja
NoGuN
Yemoja
10,569
1,530
9,719
5,183
20,950
19,849
408
13,634
6,839
21,619
0
W
Erlang Shen
Rekticio
Erlang Shen
19,546
3,481
509
4,219
16,561
8,909
943
4,561
11,786
0
34,519
L
Thor
13,585
731
3,020
1,716
16,137
6,028
278
10,483
5,494
0
25,254
W
Xing Tian
iBeTheorY
Xing Tian
15,467
840
1,623
2,846
23,223
27,641
970
4,995
18,095
31,137
0
W
Aphrodite
11,087
2,221
9,431
9,027
21,603
23,796
899
6,456
14,924
23,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,023
Gold Earned
51,279
159
Minions Killed
145
0
Camps Cleared
0
1,488,711
Distance Traveled
1,245,701
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,445
778
54
3
0
290,528
0
L
Raijin
10,009
626
29
2
0
264,252
0
L
Hun Batz
11,000
688
21
1
0
267,344
0
W
Artio
11,636
727
19
1
0
290,882
2
L
Hou Yi
10,168
636
45
3
0
216,866
0
L
Yemoja
10,580
661
20
1
0
238,314
0
W
Erlang Shen
11,861
741
27
2
0
307,355
2
L
Thor
9,522
595
30
2
0
258,925
4
W
Xing Tian
11,901
744
29
2
0
300,698
0
W
Aphrodite
11,180
699
30
2
0
299,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role