Player Matchup

Apollo
Apollo
Junky Boy xXx
Apollo
Level 82
God Stats
4W - 7L
1,143 SR
Queue Stats
28W - 31L
1,133 Elo+
Party 1
Agni
Agni
ProDaddy1
Agni
Level 16
God Stats
4W - 0L
1,813 SR
Queue Stats
26W - 18L
1,723 Elo+
Party 3
Bastet
Bastet
fenand
Bastet
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 90L
1,514 Elo+
Party 3
Ymir
Ymir
marcusBOUCHER
Ymir
Level 28
God Stats
1W - 2L
1,308 SR
Queue Stats
3W - 5L
1,161 Elo+
Party 1
Janus
Janus
xX Rodiimen66 X
Janus
Level 154
God Stats
1W - 0L
1,739 SR
Queue Stats
5W - 7L
1,234 Elo+
Party 1
Team Averages
Level 88
1,501 SR
1,353 Elo+

VS

Team Averages
Level 57
1,525 SR
1,485 Elo+
Awilix
Awilix
DyL-KiLLeR-FR_13
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,297 Elo+
Solo
Cthulhu
Cthulhu
HolzmicheI
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,501 Elo+
Party 2
Merlin
Merlin
PoisonedVase
Merlin
Level 10
God Stats
25W - 16L
1,747 SR
Queue Stats
145W - 94L
1,628 Elo+
Solo
Neith
Neith
angelomerte545
Neith
Level 33
God Stats
4W - 8L
1,378 SR
Queue Stats
5W - 11L
1,501 Elo+
Party 2
Tyr
Tyr
zombimlp
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,052
895
4,198
5,825
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
4 / 3 / 8
7,582
842
9,788
7,424
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
fenand
Bastet
13
2 / 4 / 6
7,056
784
5,529
7,920
2,607
11
0 / 6 / 4
6,645
738
1,676
11,741
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 4
7,322
814
7,952
4,240
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,840
649
1,529
3,473
1,063
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
HolzmicheI
Cthulhu
12
0 / 4 / 7
6,556
728
4,370
9,802
6,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
18
9 / 1 / 1
9,376
1,042
10,835
3,375
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 3 / 7
6,678
742
2,669
6,243
1,564
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 7
8,258
918
7,592
12,671
6,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
13
Kills
16
17
Deaths
13
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Cthulhu
HolzmicheI
Cthulhu
0
4
7
0.88
W
5
3
4
2.33
L
Merlin
9
1
1
9.5
W
Agni
4
3
8
2.67
L
1
3
7
1.5
W
Bastet
fenand
Bastet
2
4
6
1.25
W
0
6
4
0.33
W
2
1
4
4
L
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,143
Damage
26,995
37,150
Taken
35,564
13,256
Mitigated
16,668
2,820
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,529
774
0
0
3,473
1,063
0
1,571
1,802
0
2,980
L
Cthulhu
HolzmicheI
Cthulhu
4,370
0
0
385
9,802
6,544
340
5,445
4,186
10,766
0
W
4,198
2,246
0
0
5,825
1,679
1,060
2,972
2,820
0
21,725
L
Merlin
10,835
953
0
939
3,375
1,144
0
1,825
1,390
52,623
0
W
Agni
9,788
760
0
846
7,424
2,218
483
3,337
3,943
25,144
0
L
2,669
1,162
0
487
6,243
1,564
0
3,364
2,791
0
16,739
W
Bastet
fenand
Bastet
5,529
1,113
0
740
7,920
2,607
42
2,104
5,694
0
13,573
W
1,676
519
0
1,012
11,741
5,587
261
3,992
7,606
7,651
0
W
7,952
206
0
222
4,240
1,165
396
2,358
1,882
26,595
0
L
7,592
1,413
85
4,718
12,671
6,353
0
6,458
5,979
0
15,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
36,708
170
Minions Killed
172
0
Camps Cleared
0
950,338
Distance Traveled
854,252
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,840
649
7
1
0
69,379
1
L
Cthulhu
6,556
728
15
2
0
195,995
0
W
Apollo
8,052
895
59
7
0
156,927
3
L
Merlin
9,376
1,042
101
11
0
201,314
0
W
Agni
7,582
842
24
3
0
206,419
0
L
Neith
6,678
742
28
3
0
172,971
0
W
Bastet
7,056
784
15
2
0
201,824
0
W
Ymir
6,645
738
11
1
0
173,650
1
W
Janus
7,322
814
61
7
0
211,518
3
L
Tyr
8,258
918
21
2
0
214,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role