Player Matchup

Thanatos
Thanatos
Gold V
Ackestrom
Thanatos
Gold V
Level 65
God Stats
24W - 20L
1,515 SR
Queue Stats
168W - 163L
1,396 MMR
Solo
Medusa
Medusa
Bronze IV
BenLT
Medusa
Bronze IV
Level 157
God Stats
7W - 7L
1,765 SR
Queue Stats
30W - 33L
1,361 MMR
Party 1
Ra
Ra
Gold V
Kormir
Ra
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,401 MMR
Party 2
Fenrir
Fenrir
Silver II
LeBuzy
Fenrir
Silver II
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
73W - 75L
1,391 MMR
Party 2
Guan Yu
Guan Yu
Silver III
TavoTevas999
Guan Yu
Silver III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,429 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,556 SR
1,396 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,546 SR
1,396 MMR
Chaac
Chaac
Gold II
Tanskuuu
Chaac
Gold II
Level 160
God Stats
13W - 8L
1,543 SR
Queue Stats
94W - 79L
1,534 MMR
Party 3
Khepri
Khepri
Gold IV
Tazgol
Khepri
Gold IV
Level 129
God Stats
14W - 11L
1,481 SR
Queue Stats
247W - 253L
1,403 MMR
Solo
Hou Yi
Hou Yi
Silver III
jesuisgotbanned
Hou Yi
Silver III
Level 89
God Stats
4W - 1L
1,708 SR
Queue Stats
67W - 55L
1,386 MMR
Solo
Agni
Agni
Silver I
maikko
Agni
Silver I
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 122L
1,267 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold IV
sparkels918
Tsukuyomi
Gold IV
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 30L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ackestrom
Thanatos
20
8 / 7 / 5
12,298
512
14,850
22,783
15,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
BenLT
Medusa
18
1 / 3 / 4
11,085
462
11,767
10,226
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
19
3 / 6 / 5
12,270
511
12,334
14,771
5,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
LeBuzy
Fenrir
19
10 / 7 / 3
12,341
514
13,138
19,405
8,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
TavoTevas999
Guan Yu
16
0 / 5 / 3
10,460
436
10,360
25,981
24,785
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioBellonaGebIzanami

VS

Bans
BastetMulanAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Tanskuuu
Chaac
20
5 / 0 / 8
13,871
578
16,252
28,135
38,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Tazgol
Khepri
16
2 / 4 / 11
11,883
495
5,639
21,265
23,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
11 / 5 / 4
14,025
584
21,335
22,071
6,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
maikko
Agni
20
5 / 5 / 7
13,003
542
16,087
12,835
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
sparkels918
Tsukuyomi
18
5 / 8 / 6
12,449
519
13,202
17,766
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
22
Kills
28
28
Deaths
22
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ackestrom
Thanatos
8
7
5
1.5
L
Medusa
BenLT
Medusa
1
3
4
1
L
Ra
3
6
5
0.92
L
Fenrir
LeBuzy
Fenrir
10
7
3
1.64
W
Chaac
Tanskuuu
Chaac
5
0
8
9
L
Guan Yu
TavoTevas999
Guan Yu
0
5
3
0.3
W
Khepri
Tazgol
Khepri
2
4
11
1.88
W
11
5
4
2.6
W
Agni
maikko
Agni
5
5
7
1.7
W
Tsukuyomi
sparkels918
Tsukuyomi
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,449
Damage
72,515
93,166
Taken
102,072
58,432
Mitigated
78,544
31,219
Healing
35,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ackestrom
Thanatos
14,850
5,483
0
13,104
22,783
15,778
0
5,911
16,872
0
76,766
L
Medusa
BenLT
Medusa
11,767
4,484
0
3,218
10,226
3,602
1,722
388
9,838
0
87,844
L
Ra
12,334
662
779
4,490
14,771
5,948
0
4,026
10,745
96,387
0
L
Fenrir
LeBuzy
Fenrir
13,138
1,413
0
2,214
19,405
8,319
0
6,588
12,817
0
82,357
W
Chaac
Tanskuuu
Chaac
16,252
4,946
0
14,282
28,135
38,052
508
2,990
24,788
0
103,277
L
Guan Yu
TavoTevas999
Guan Yu
10,360
2,061
50
7,364
25,981
24,785
0
4,662
21,319
0
65,209
W
Khepri
Tazgol
Khepri
5,639
859
0
5,195
21,265
23,239
0
4,228
15,265
24,965
355
W
21,335
13,455
0
9,710
22,071
6,999
4,728
1,345
19,970
0
112,170
W
Agni
maikko
Agni
16,087
1,472
424
1,888
12,835
4,531
822
598
12,095
107,216
0
W
Tsukuyomi
sparkels918
Tsukuyomi
13,202
1,990
0
4,034
17,766
5,723
710
4,197
13,171
0
73,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,454
Gold Earned
65,231
662
Minions Killed
584
0
Camps Cleared
0
2,270,669
Distance Traveled
2,333,217
27
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,298
512
108
5
0
496,854
2
L
Medusa
11,085
462
133
6
0
386,153
10
L
Ra
12,270
511
171
7
0
482,686
10
L
Fenrir
12,341
514
105
4
0
468,328
5
W
Chaac
13,871
578
170
7
0
506,044
6
L
Guan Yu
10,460
436
145
6
0
436,648
0
W
Khepri
11,883
495
30
1
0
492,772
9
W
Hou Yi
14,025
584
116
5
0
386,659
14
W
Agni
13,003
542
174
7
0
465,664
5
W
Tsukuyomi
12,449
519
94
4
0
482,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role