Player Matchup

Chang'e
Chang'e
Quiv1
Chang'e
Level 108
God Stats
16W - 12L
1,553 SR
Queue Stats
108W - 127L
1,519 Elo+
Solo
Chaac
Chaac
StraightUpRicer
Chaac
Level 103
God Stats
14W - 8L
1,472 SR
Queue Stats
101W - 100L
1,572 Elo+
Solo
Ullr
Ullr
raBÈAN
Ullr
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 52L
1,568 Elo+
Solo
Team Averages
Level 117
1,508 SR
1,553 Elo+

VS

Team Averages
Level 39
1,461 SR
927 Elo+
Fenrir
Fenrir
DashFD
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 48L
917 Elo+
Party 1
Merlin
Merlin
NosZuri35
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 28L
895 Elo+
Party 1
Da Ji
Da Ji
Sutobaru
Da Ji
Level 27
God Stats
0W - 1L
1,384 SR
Queue Stats
1W - 13L
967 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Quiv1
Chang'e
15
8 / 3 / 18
10,124
920
9,936
9,067
7,367
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
8 / 0 / 17
10,205
928
13,396
14,217
11,326
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ullr
raBÈAN
Ullr
15
15 / 3 / 12
10,789
981
15,621
12,825
5,116
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DashFD
Fenrir
11
1 / 12 / 4
7,804
709
4,550
17,373
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
NosZuri35
Merlin
13
3 / 8 / 2
9,063
824
10,079
13,213
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Sutobaru
Da Ji
12
2 / 11 / 3
8,222
747
5,607
13,167
6,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
15
31
Kills
6
6
Deaths
31
47
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DashFD
Fenrir
1
12
4
0.25
L
Merlin
NosZuri35
Merlin
3
8
2
0.5
W
Chang'e
Quiv1
Chang'e
8
3
18
5.67
W
8
0
17
16.5
L
Da Ji
Sutobaru
Da Ji
2
11
3
0.32
W
Ullr
raBÈAN
Ullr
15
3
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,953
Damage
20,236
36,109
Taken
43,753
23,809
Mitigated
17,554
17,354
Healing
2,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DashFD
Fenrir
4,550
842
0
719
17,373
7,395
0
4,186
13,187
0
16,543
L
Merlin
NosZuri35
Merlin
10,079
915
41
1,006
13,213
3,966
0
2,779
10,434
28,552
0
W
Chang'e
Quiv1
Chang'e
9,936
1,166
3,014
4,578
9,067
7,367
918
2,813
6,254
24,712
0
W
13,396
3,409
0
5,746
14,217
11,326
993
4,444
9,773
0
34,929
L
Da Ji
Sutobaru
Da Ji
5,607
1,280
0
285
13,167
6,193
0
2,971
10,196
0
18,204
W
Ullr
raBÈAN
Ullr
15,621
8,749
0
4,016
12,825
5,116
735
3,916
8,909
0
49,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
25,089
137
Minions Killed
91
9
Camps Cleared
1
597,770
Distance Traveled
480,114
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,804
709
19
2
1
168,976
1
L
Merlin
9,063
824
41
4
0
155,228
0
W
Chang'e
10,124
920
34
3
1
186,091
0
W
Chaac
10,205
928
50
5
2
222,600
3
L
Da Ji
8,222
747
31
3
0
155,910
1
W
Ullr
10,789
981
53
5
6
189,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role