Player Matchup

Bellona
Bellona
NeonCandi
Bellona
Level 72
God Stats
4W - 6L
1,568 SR
Queue Stats
16W - 14L
1,541 Elo+
Solo
Pele
Pele
SoftieSenpai1
Pele
Level 63
God Stats
9W - 8L
1,541 SR
Queue Stats
182W - 196L
1,515 Elo+
Party 1
Neith
Neith
Stopdaghost
Neith
Level 27
God Stats
13W - 11L
1,675 SR
Queue Stats
98W - 89L
1,525 Elo+
Party 1
Kuzenbo
Kuzenbo
Tanico
Kuzenbo
Level 128
God Stats
8W - 4L
1,867 SR
Queue Stats
345W - 349L
1,507 Elo+
Party 1
Janus
Janus
juanvVd
Janus
Level 118
God Stats
4W - 10L
1,358 SR
Queue Stats
96W - 108L
1,513 Elo+
Solo
Team Averages
Level 82
1,602 SR
1,520 Elo+

VS

Team Averages
Level 105
1,498 SR
1,533 Elo+
Thor
Thor
Creepêr
Thor
Level 139
God Stats
3W - 0L
1,853 SR
Queue Stats
17W - 15L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Crilefo
Ah Muzen Cab
Level 117
God Stats
13W - 14L
1,560 SR
Queue Stats
202W - 174L
1,583 Elo+
Solo
Vulcan
Vulcan
JOSUE-king23
Vulcan
Level 158
God Stats
1W - 2L
1,314 SR
Queue Stats
47W - 46L
1,558 Elo+
Solo
Discordia
Discordia
NinSmite
Discordia
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 118L
1,492 Elo+
Party 2
Scylla
Scylla
NoHacksJustCat
Scylla
Level 67
God Stats
1W - 2L
1,262 SR
Queue Stats
200W - 202L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NeonCandi
Bellona
12
0 / 1 / 0
6,724
480
2,903
9,751
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 5 / 4
7,278
520
6,440
11,225
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 0
6,687
478
1,670
7,165
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Tanico
Kuzenbo
11
2 / 4 / 2
6,718
480
2,319
11,210
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
juanvVd
Janus
13
4 / 3 / 1
7,921
566
4,020
6,423
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 2 / 5
8,264
590
7,168
10,832
3,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Crilefo
Ah Muzen Cab
14
8 / 1 / 4
8,976
641
6,655
7,319
2,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
14
5 / 0 / 0
8,538
610
9,484
5,904
1,978
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
NinSmite
Discordia
12
2 / 2 / 6
7,408
529
2,555
3,690
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 0
7,772
555
3,192
5,553
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
18
18
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
2
2
5
2.25
W
Ah Muzen Cab
Crilefo
Ah Muzen Cab
8
1
4
10
W
Vulcan
5
0
0
5
L
Bellona
NeonCandi
Bellona
0
1
0
0
W
Discordia
NinSmite
Discordia
2
2
6
2.5
W
1
3
0
0.33
L
2
5
4
0.8
L
0
5
0
0
L
Kuzenbo
Tanico
Kuzenbo
2
4
2
0.75
L
Janus
juanvVd
Janus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,352
Damage
29,054
45,774
Taken
33,298
22,205
Mitigated
10,732
9,998
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,168
1,722
0
1,070
10,832
3,745
0
961
9,783
0
56,856
W
Ah Muzen Cab
Crilefo
Ah Muzen Cab
6,655
1,734
0
2,407
7,319
2,320
427
1,662
5,627
0
59,341
W
Vulcan
9,484
2,949
0
3,944
5,904
1,978
0
1,217
4,320
50,740
0
L
Bellona
NeonCandi
Bellona
2,903
729
0
3,718
9,751
6,705
0
3,294
6,457
384
38,057
W
Discordia
NinSmite
Discordia
2,555
271
0
0
3,690
1,010
1,498
580
3,110
24,390
0
W
3,192
281
0
285
5,553
1,679
0
1,718
3,730
45,488
0
L
6,440
1,281
0
2,795
11,225
3,353
0
2,371
8,836
0
36,072
L
1,670
504
0
850
7,165
1,963
1,192
3,377
3,436
0
38,893
L
Kuzenbo
Tanico
Kuzenbo
2,319
1,060
317
1,253
11,210
8,305
25
3,571
7,440
17,608
0
L
Janus
juanvVd
Janus
4,020
0
0
1,065
6,423
1,879
0
1,901
4,374
48,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
40,958
385
Minions Killed
424
0
Camps Cleared
0
1,322,653
Distance Traveled
1,367,029
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,264
590
95
7
0
296,085
5
W
Ah Muzen Cab
8,976
641
98
7
0
266,711
8
W
Vulcan
8,538
610
87
6
0
281,686
1
L
Bellona
6,724
480
90
6
0
257,699
4
W
Discordia
7,408
529
55
4
0
265,417
2
W
Scylla
7,772
555
89
6
0
257,130
4
L
Pele
7,278
520
58
4
0
301,237
1
L
Neith
6,687
478
93
7
0
258,749
0
L
Kuzenbo
6,718
480
20
1
0
253,852
2
L
Janus
7,921
566
124
9
0
251,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role