Player Matchup

Hou Yi
Hou Yi
BL4cK__8yZE
Hou Yi
Level 107
God Stats
4W - 0L
1,779 SR
Queue Stats
28W - 21L
1,616 Elo+
Solo
Ganesha
Ganesha
GOODBOY YAMI
Ganesha
Level 86
God Stats
10W - 2L
1,437 SR
Queue Stats
160W - 186L
1,431 Elo+
Party 3
Arachne
Arachne
Gutsisachad
Arachne
Level 101
God Stats
5W - 0L
1,500 SR
Queue Stats
79W - 102L
1,457 Elo+
Party 3
Agni
Agni
NoxWilIe
Agni
Level 82
God Stats
4W - 1L
1,514 SR
Queue Stats
79W - 66L
1,483 Elo+
Solo
Shiva
Shiva
magicalmysteryy_
Shiva
Level 89
God Stats
4W - 2L
1,526 SR
Queue Stats
46W - 57L
1,410 Elo+
Solo
Team Averages
Level 93
1,551 SR
1,479 Elo+

VS

Team Averages
Level 99
1,458 SR
1,447 Elo+
Pele
Pele
Culture-Aids
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 78L
1,449 Elo+
Party 1
Anhur
Anhur
Cyken84
Anhur
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
555W - 659L
1,429 Elo+
Party 2
Cerberus
Cerberus
GamEKilleR_1940
Cerberus
Level 69
God Stats
20W - 15L
1,609 SR
Queue Stats
114W - 112L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
IxF Sqinner
Amaterasu
Level 129
God Stats
0W - 4L
1,183 SR
Queue Stats
280W - 276L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
Sw00shC137
Nu Wa
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 86L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
5 / 0 / 3
8,744
547
7,932
7,600
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
GOODBOY YAMI
Ganesha
13
0 / 1 / 8
7,964
498
3,759
10,361
8,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arachne
Gutsisachad
Arachne
14
5 / 0 / 3
8,761
548
5,321
9,593
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
14
1 / 1 / 2
8,873
555
5,546
5,900
1,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 2 / 2
9,499
594
11,417
13,758
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,833
427
3,195
12,641
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Cyken84
Anhur
11
2 / 5 / 0
7,191
449
3,657
7,425
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
13
0 / 3 / 2
7,893
493
5,014
11,953
9,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
IxF Sqinner
Amaterasu
13
2 / 6 / 0
7,694
481
8,978
13,873
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
12
0 / 2 / 1
7,090
443
5,662
5,186
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
4
4
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
5
0
3
6.5
L
0
3
0
0
L
Anhur
Cyken84
Anhur
2
5
0
0.4
W
Ganesha
GOODBOY YAMI
Ganesha
0
1
8
4
L
Cerberus
0
3
2
0.33
W
Arachne
Gutsisachad
Arachne
5
0
3
6.5
L
Amaterasu
IxF Sqinner
Amaterasu
2
6
0
0.33
W
Agni
1
1
2
2
L
Nu Wa
0
2
1
0.25
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
26,506
47,212
Taken
51,078
29,613
Mitigated
29,266
18,894
Healing
12,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
7,932
3,956
0
4,016
7,600
2,451
106
1,856
5,640
0
62,233
L
3,195
568
0
5,771
12,641
4,065
0
2,788
9,786
0
46,400
L
Anhur
Cyken84
Anhur
3,657
1,906
0
1,165
7,425
1,760
0
1,212
6,213
0
28,317
W
Ganesha
GOODBOY YAMI
Ganesha
3,759
682
271
2,877
10,361
8,967
0
2,888
7,409
20,998
0
L
Cerberus
5,014
329
152
3,443
11,953
9,468
0
2,420
9,490
34,666
3,314
W
Arachne
Gutsisachad
Arachne
5,321
4,255
0
3,466
9,593
3,519
272
1,377
7,990
0
55,820
L
Amaterasu
IxF Sqinner
Amaterasu
8,978
3,122
0
2,136
13,873
12,250
0
1,080
12,179
0
42,291
W
Agni
5,546
301
0
2,540
5,900
1,720
296
1,869
3,759
63,334
0
L
Nu Wa
5,662
2,089
0
295
5,186
1,723
0
2,927
2,216
34,440
0
W
11,417
2,566
0
5,724
13,758
12,956
56
1,678
11,466
5,603
48,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,841
Gold Earned
36,701
475
Minions Killed
411
0
Camps Cleared
0
1,480,938
Distance Traveled
1,354,370
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,744
547
134
8
0
275,724
4
L
Pele
6,833
427
91
6
0
338,478
8
L
Anhur
7,191
449
61
4
0
197,285
0
W
Ganesha
7,964
498
9
1
0
280,860
5
L
Cerberus
7,893
493
91
6
0
283,528
2
W
Arachne
8,761
548
89
6
0
346,366
0
L
Amaterasu
7,694
481
89
6
0
277,936
4
W
Agni
8,873
555
133
8
0
270,099
4
L
Nu Wa
7,090
443
79
5
0
257,143
5
W
Shiva
9,499
594
110
7
0
307,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role