Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CrazyAbbily
Ah Puch
Level 160
God Stats
3W - 2L
1,270 SR
Queue Stats
129W - 111L
1,644 Elo+
Solo
Cu Chulainn
Cu Chulainn
JJSaint
Cu Chulainn
Level 154
God Stats
7W - 12L
1,500 SR
Queue Stats
790W - 747L
1,550 Elo+
Solo
Fenrir
Fenrir
OzDude182
Fenrir
Level 159
God Stats
3W - 6L
1,243 SR
Queue Stats
246W - 244L
1,539 Elo+
Solo
Anhur
Anhur
Prose
Anhur
Level 142
God Stats
0W - 3L
1,285 SR
Queue Stats
16W - 19L
1,497 Elo+
Solo
Team Averages
Level 149
1,360 SR
1,546 Elo+

VS

Team Averages
Level 114
1,437 SR
1,531 Elo+
Artio
Artio
Krypticducky
Artio
Level 128
God Stats
5W - 6L
1,500 SR
Queue Stats
390W - 352L
1,617 Elo+
Solo
Mulan
Mulan
MajinVegeta06
Mulan
Level 103
God Stats
2W - 4L
1,547 SR
Queue Stats
493W - 554L
1,515 Elo+
Solo
Raijin
Raijin
S0ul419
Raijin
Level 125
God Stats
15W - 12L
1,500 SR
Queue Stats
597W - 632L
1,512 Elo+
Solo
Bellona
Bellona
ivitractor
Bellona
Level 91
God Stats
4W - 2L
1,259 SR
Queue Stats
139W - 149L
1,457 Elo+
Solo
Neith
Neith
mommarhonda281
Neith
Level 122
God Stats
35W - 45L
1,376 SR
Queue Stats
280W - 265L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 1
7,067
416
5,894
13,401
13,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
CrazyAbbily
Ah Puch
13
2 / 6 / 1
7,812
460
12,116
11,488
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
JJSaint
Cu Chulainn
16
3 / 2 / 0
9,455
556
9,930
14,304
13,591
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
OzDude182
Fenrir
13
2 / 5 / 2
8,068
475
3,191
14,720
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Prose
Anhur
13
1 / 6 / 0
7,627
449
4,456
11,179
2,920
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 8
9,101
535
11,138
15,444
14,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 8
9,818
578
11,870
12,260
5,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
S0ul419
Raijin
16
5 / 4 / 6
9,885
581
7,945
12,816
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
ivitractor
Bellona
16
5 / 2 / 4
9,999
588
8,364
11,816
10,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 1 / 3
9,194
541
7,168
6,234
2,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
8
Kills
21
21
Deaths
8
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
L
Ah Puch
CrazyAbbily
Ah Puch
2
6
1
0.42
L
Cu Chulainn
JJSaint
Cu Chulainn
3
2
0
1.5
W
7
1
8
11
W
3
0
8
7
L
Fenrir
OzDude182
Fenrir
2
5
2
0.6
L
Anhur
Prose
Anhur
1
6
0
0.17
W
Raijin
S0ul419
Raijin
5
4
6
2
W
Bellona
ivitractor
Bellona
5
2
4
3.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,587
Damage
46,485
65,092
Taken
58,570
38,041
Mitigated
38,602
13,448
Healing
21,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,894
2,300
0
2,107
13,401
13,431
0
3,290
9,763
18,936
2,664
L
Ah Puch
CrazyAbbily
Ah Puch
12,116
387
0
2,464
11,488
3,158
141
5,017
5,941
50,328
0
L
Cu Chulainn
JJSaint
Cu Chulainn
9,930
2,466
0
2,628
14,304
13,591
0
1,926
12,243
2,585
69,387
W
11,138
1,139
1,853
5,681
15,444
14,617
460
4,654
10,658
32,869
0
W
11,870
2,162
0
5,444
12,260
5,968
337
3,733
8,379
0
63,438
L
Fenrir
OzDude182
Fenrir
3,191
504
0
4,406
14,720
4,941
0
4,359
9,895
0
44,454
L
Anhur
Prose
Anhur
4,456
2,364
0
1,843
11,179
2,920
0
3,682
7,310
0
48,834
W
Raijin
S0ul419
Raijin
7,945
567
170
2,117
12,816
4,533
92
6,365
6,121
50,853
0
W
Bellona
ivitractor
Bellona
8,364
2,473
0
4,274
11,816
10,934
194
1,642
10,140
4,125
53,429
W
7,168
2,440
0
1,997
6,234
2,550
2,454
1,494
4,736
0
73,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,029
Gold Earned
47,997
468
Minions Killed
544
0
Camps Cleared
0
1,459,051
Distance Traveled
1,672,650
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,067
416
22
1
0
297,724
5
L
Ah Puch
7,812
460
87
5
0
270,241
4
L
Cu Chulainn
9,455
556
171
10
0
300,118
0
W
Artio
9,101
535
42
2
0
354,727
4
W
Mulan
9,818
578
108
6
0
379,085
0
L
Fenrir
8,068
475
83
5
0
307,839
2
L
Anhur
7,627
449
105
6
0
283,129
7
W
Raijin
9,885
581
117
7
0
326,024
1
W
Bellona
9,999
588
141
8
0
305,197
5
W
Neith
9,194
541
136
8
0
307,617
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role