Player Matchup

Cabrakan
Cabrakan
cincybengal_09
Cabrakan
Level 154
God Stats
6W - 6L
1,536 SR
Queue Stats
252W - 275L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
mdestruct109
Sun Wukong
Level 49
God Stats
0W - 7L
1,255 SR
Queue Stats
67W - 95L
1,372 Elo+
Solo
Sol
Sol
shinbushi
Sol
Level 160
God Stats
0W - 2L
1,685 SR
Queue Stats
71W - 95L
1,237 Elo+
Solo
Team Averages
Level 121
1,492 SR
1,387 Elo+

VS

Team Averages
Level 90
1,374 SR
1,344 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Tranquil_River93
Cupid
Level 53
God Stats
4W - 19L
1,121 SR
Queue Stats
27W - 41L
1,338 Elo+
Party 1
Ares
Ares
thegreenjackle
Ares
Level 88
God Stats
7W - 6L
1,500 SR
Queue Stats
148W - 244L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
0 / 4 / 2
7,079
644
3,263
12,855
11,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
mdestruct109
Sun Wukong
9
0 / 7 / 0
6,299
573
2,829
11,576
5,022
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 0
7,481
680
6,529
7,891
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 0 / 7
9,060
824
13,711
5,991
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 1 / 7
8,535
776
8,632
6,889
2,390
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 7
8,718
793
4,199
7,514
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
14
14
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
7
8.5
W
6
1
7
9.5
L
Cabrakan
0
4
2
0.25
L
Sun Wukong
mdestruct109
Sun Wukong
0
7
0
0
L
2
3
0
0.67
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,621
Damage
26,542
32,322
Taken
20,394
19,431
Mitigated
9,424
6,999
Healing
6,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,711
681
159
1,901
5,991
2,295
727
3,043
2,948
58,318
0
W
8,632
6,007
1,073
1,611
6,889
2,390
671
3,598
3,291
0
18,623
L
Cabrakan
3,263
687
0
3,000
12,855
11,740
0
6,979
5,876
21,472
0
L
Sun Wukong
mdestruct109
Sun Wukong
2,829
582
331
704
11,576
5,022
0
6,639
4,937
0
10,219
L
6,529
1,206
0
2,964
7,891
2,669
0
4,564
3,327
21,077
0
W
4,199
128
420
1,429
7,514
4,739
0
3,811
3,703
5,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,859
Gold Earned
26,313
95
Minions Killed
133
2
Camps Cleared
8
545,430
Distance Traveled
586,538
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,060
824
101
9
8
213,354
1
W
Cupid
8,535
776
26
2
0
168,005
0
L
Cabrakan
7,079
644
33
3
2
183,643
0
L
Sun Wukong
6,299
573
22
2
0
188,084
0
L
Sol
7,481
680
40
4
0
173,703
1
W
Ares
8,718
793
6
1
0
205,179
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role