Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kidneyfailure01
Mercury
Level 52
God Stats
0W - 5L
1,417 SR
Queue Stats
91W - 90L
1,641 Elo+
Solo
Izanami
Izanami
alphagod707
Izanami
Level 129
God Stats
1W - 2L
1,468 SR
Queue Stats
149W - 129L
1,593 Elo+
Party 1
Atlas
Atlas
jayeCAPlucid
Atlas
Level 126
God Stats
5W - 4L
1,511 SR
Queue Stats
20W - 22L
1,514 Elo+
Party 1
Kumbhakarna
Kumbhakarna
vahnzizka
Kumbhakarna
Level 132
God Stats
9W - 11L
1,354 SR
Queue Stats
614W - 598L
1,575 Elo+
Solo
Team Averages
Level 126
1,458 SR
1,554 Elo+

VS

Team Averages
Level 136
1,529 SR
1,568 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
GameofMoans
Jormungandr
Level 159
God Stats
98W - 53L
1,808 SR
Queue Stats
324W - 318L
1,641 Elo+
Solo
Neith
Neith
ITronoid
Neith
Level 160
God Stats
14W - 15L
1,544 SR
Queue Stats
124W - 116L
1,676 Elo+
Solo
Horus
Horus
Pastadish
Horus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 48L
1,557 Elo+
Solo
Merlin
Merlin
adzontop
Merlin
Level 114
God Stats
31W - 38L
1,324 SR
Queue Stats
503W - 516L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 3 / 1
6,136
558
4,859
3,574
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
 
The Morrigan
11
2 / 3 / 1
6,136
558
4,859
3,574
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 2
6,047
550
5,300
7,960
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
alphagod707
Izanami
9
0 / 3 / 2
5,322
484
2,438
6,075
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 1
5,432
494
2,725
8,705
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kumbhakarna
vahnzizka
Kumbhakarna
10
0 / 2 / 1
5,754
523
1,682
9,324
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 4
6,718
611
6,651
7,474
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
 
Fenrir
12
5 / 1 / 4
6,718
611
6,651
7,474
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
GameofMoans
Jormungandr
12
3 / 1 / 2
6,998
636
5,427
7,061
5,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
ITronoid
Neith
12
4 / 2 / 6
6,891
626
7,327
5,254
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Pastadish
Horus
10
3 / 0 / 8
6,703
609
4,750
8,768
8,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
adzontop
Merlin
11
1 / 1 / 4
6,292
572
1,703
4,418
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
21
19
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
3
1
0.83
L
The Morrigan
 
The Morrigan
2
3
1
0.83
W
Fenrir
 
Fenrir
5
1
4
7
W
Fenrir
 
Fenrir
5
1
4
7
W
Jormungandr
GameofMoans
Jormungandr
3
1
2
4
W
Neith
ITronoid
Neith
4
2
6
3.5
L
2
4
2
0.75
W
Horus
Pastadish
Horus
3
0
8
7
W
Merlin
adzontop
Merlin
1
1
4
3
L
Izanami
alphagod707
Izanami
0
3
2
0.33
L
1
4
1
0.38
L
Kumbhakarna
vahnzizka
Kumbhakarna
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,863
Damage
32,509
39,212
Taken
40,449
12,686
Mitigated
22,446
7,708
Healing
11,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,859
880
0
500
3,574
1,047
0
1,186
2,264
29,999
1,178
L
The Morrigan
 
The Morrigan
4,859
880
0
500
3,574
1,047
0
1,186
2,264
29,999
1,178
W
Fenrir
 
Fenrir
6,651
1,642
0
1,529
7,474
2,767
0
1,624
5,782
0
41,413
W
Fenrir
 
Fenrir
6,651
1,642
0
1,529
7,474
2,767
0
1,624
5,782
0
41,413
W
Jormungandr
GameofMoans
Jormungandr
5,427
2,288
0
2,255
7,061
5,141
0
894
6,143
38,397
0
W
Neith
ITronoid
Neith
7,327
3,055
0
1,626
5,254
2,164
0
707
4,511
0
52,511
L
5,300
3,103
0
319
7,960
2,100
0
991
6,897
0
36,843
W
Horus
Pastadish
Horus
4,750
1,710
723
3,218
8,768
8,149
19
2,869
5,823
0
11,844
W
Merlin
adzontop
Merlin
1,703
146
0
448
4,418
1,458
0
1,654
2,628
36,341
0
L
Izanami
alphagod707
Izanami
2,438
1,652
0
1,367
6,075
998
0
0
6,075
0
31,979
L
2,725
999
133
1,622
8,705
3,425
0
1,304
7,353
16,033
0
L
Kumbhakarna
vahnzizka
Kumbhakarna
1,682
29
0
3,267
9,324
4,069
0
3,405
5,919
32,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
40,320
392
Minions Killed
428
0
Camps Cleared
0
1,308,390
Distance Traveled
1,355,554
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,136
558
71
6
0
202,844
5
L
The Morrigan
6,136
558
71
6
0
202,844
5
W
Fenrir
6,718
611
72
7
0
250,266
3
W
Fenrir
6,718
611
72
7
0
250,266
3
W
Jormungandr
6,998
636
92
8
0
195,270
2
W
Neith
6,891
626
88
8
0
201,029
6
L
Mercury
6,047
550
72
7
0
233,959
0
W
Horus
6,703
609
16
1
0
228,926
5
W
Merlin
6,292
572
88
8
0
229,797
4
L
Izanami
5,322
484
70
6
0
210,000
3
L
Atlas
5,432
494
31
3
0
232,951
7
L
Kumbhakarna
5,754
523
77
7
0
225,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role