Player Matchup

Mercury
Mercury
 
Mercury
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DreiPst
Scylla
Level 151
God Stats
0W - 1L
1,393 SR
Queue Stats
19W - 19L
1,409 Elo+
Solo
Bellona
Bellona
NeonCandi
Bellona
Level 71
God Stats
4W - 6L
1,500 SR
Queue Stats
16W - 14L
1,499 Elo+
Solo
Cupid
Cupid
YujiroHanma9180
Cupid
Level 63
God Stats
4W - 3L
1,707 SR
Queue Stats
110W - 111L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
奔马扬蹄
Baron Samedi
Level 109
God Stats
24W - 32L
1,432 SR
Queue Stats
295W - 324L
1,445 Elo+
Solo
Team Averages
Level 80
1,505 SR
1,485 Elo+

VS

Team Averages
Level 95
1,572 SR
1,595 Elo+
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DepthsPC
Arachne
Level 105
God Stats
6W - 4L
1,563 SR
Queue Stats
56W - 50L
1,487 Elo+
Party 2
Zhong Kui
Zhong Kui
NITROxZEUS
Zhong Kui
Level 107
God Stats
15W - 13L
1,649 SR
Queue Stats
351W - 368L
1,443 Elo+
Solo
Xbalanque
Xbalanque
TooDamHigh
Xbalanque
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
292W - 98L
1,946 Elo+
Party 2
Susano
Susano
iDontKnowBuilds
Susano
Level 16
God Stats
3W - 0L
1,722 SR
Queue Stats
22W - 6L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 3 / 0
5,605
510
2,721
8,587
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
 
Mercury
10
0 / 3 / 0
5,605
510
2,721
8,587
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
DreiPst
Scylla
7
0 / 6 / 2
4,806
437
2,714
7,693
2,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
NeonCandi
Bellona
11
2 / 1 / 0
6,522
593
4,495
7,167
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 4 / 0
5,718
520
3,165
6,804
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
奔马扬蹄
Baron Samedi
8
0 / 3 / 0
4,761
433
2,299
4,590
1,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 0 / 2
6,695
609
3,638
5,476
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
12
3 / 0 / 2
6,695
609
3,638
5,476
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DepthsPC
Arachne
10
2 / 1 / 2
6,001
546
2,628
8,117
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
NITROxZEUS
Zhong Kui
10
1 / 2 / 0
5,681
516
4,506
6,296
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
TooDamHigh
Xbalanque
13
8 / 0 / 4
7,627
693
9,839
6,977
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 2 / 5
5,743
522
3,844
7,320
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
20
20
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
0
0
L
Mercury
 
Mercury
0
3
0
0
W
Hel
 
Hel
3
0
2
4
W
Hel
 
Hel
3
0
2
4
W
Arachne
DepthsPC
Arachne
2
1
2
3
L
Scylla
DreiPst
Scylla
0
6
2
0.17
W
Zhong Kui
NITROxZEUS
Zhong Kui
1
2
0
0.5
L
Bellona
NeonCandi
Bellona
2
1
0
2
W
Xbalanque
TooDamHigh
Xbalanque
8
0
4
10
L
3
4
0
0.75
W
3
2
5
2.75
L
Baron Samedi
奔马扬蹄
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,115
Damage
28,093
43,428
Taken
39,662
15,673
Mitigated
15,524
8,862
Healing
18,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,721
1,316
0
678
8,587
2,150
0
1,607
6,949
0
34,230
L
Mercury
 
Mercury
2,721
1,316
0
678
8,587
2,150
0
1,607
6,949
0
34,230
W
Hel
 
Hel
3,638
454
311
2,493
5,476
1,794
0
1,618
3,858
36,842
4,844
W
Hel
 
Hel
3,638
454
311
2,493
5,476
1,794
0
1,618
3,858
36,842
4,844
W
Arachne
DepthsPC
Arachne
2,628
1,706
0
4,286
8,117
2,609
268
1,420
6,540
0
27,431
L
Scylla
DreiPst
Scylla
2,714
407
108
815
7,693
2,214
70
275
7,312
15,580
0
W
Zhong Kui
NITROxZEUS
Zhong Kui
4,506
1,349
0
2,544
6,296
3,736
330
0
5,782
23,972
4,819
L
Bellona
NeonCandi
Bellona
4,495
919
0
3,578
7,167
6,379
0
3,338
3,743
0
37,107
W
Xbalanque
TooDamHigh
Xbalanque
9,839
4,996
0
3,992
6,977
2,078
388
949
6,028
0
47,492
L
3,165
1,763
0
1,590
6,804
1,310
0
0
6,702
0
26,133
W
3,844
1,043
249
1,463
7,320
3,513
106
1,026
6,230
0
13,044
L
Baron Samedi
奔马扬蹄
Baron Samedi
2,299
136
0
1,415
4,590
1,470
0
1,984
2,606
21,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,017
Gold Earned
38,442
346
Minions Killed
407
0
Camps Cleared
0
1,220,284
Distance Traveled
1,293,402
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,605
510
72
7
0
249,855
1
L
Mercury
5,605
510
72
7
0
249,855
1
W
Hel
6,695
609
85
8
0
232,888
1
W
Hel
6,695
609
85
8
0
232,888
1
W
Arachne
6,001
546
61
6
0
253,029
4
L
Scylla
4,806
437
25
2
0
187,944
4
W
Zhong Kui
5,681
516
67
6
0
158,395
2
L
Bellona
6,522
593
89
8
0
189,247
3
W
Xbalanque
7,627
693
94
9
0
203,801
3
L
Cupid
5,718
520
54
5
0
186,458
5
W
Susano
5,743
522
15
1
0
212,401
3
L
Baron Samedi
4,761
433
34
3
0
156,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role