Player Matchup

Jormungandr
Jormungandr
BigDubbz
Jormungandr
Level 39
God Stats
3W - 7L
1,282 SR
Queue Stats
163W - 241L
1,308 Elo+
Solo
Ah Puch
Ah Puch
LordGankules
Ah Puch
Level 135
God Stats
11W - 7L
1,765 SR
Queue Stats
656W - 721L
1,449 Elo+
Solo
Jing Wei
Jing Wei
cool_preface3
Jing Wei
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 145L
1,353 Elo+
Solo
Team Averages
Level 81
1,516 SR
1,370 Elo+

VS

Team Averages
Level 119
1,665 SR
1,607 Elo+
Pele
Pele
oofTheReckoning
Pele
Level 120
God Stats
1W - 0L
1,827 SR
Queue Stats
36W - 20L
1,566 Elo+
Party 1
Khepri
Khepri
skrtTheReckoning
Khepri
Level 118
God Stats
5W - 5L
1,499 SR
Queue Stats
40W - 17L
1,605 Elo+
Party 1
Medusa
Medusa
wpdraco1991
Medusa
Level 119
God Stats
12W - 3L
1,668 SR
Queue Stats
55W - 24L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigDubbz
Jormungandr
14
2 / 6 / 3
10,071
671
10,357
13,730
17,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
LordGankules
Ah Puch
15
4 / 6 / 1
10,411
694
17,693
11,082
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
cool_preface3
Jing Wei
12
1 / 9 / 5
9,083
606
5,640
13,436
3,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 11
11,420
761
11,318
15,066
5,945
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 1 / 15
12,165
811
8,764
13,602
20,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
18
10 / 1 / 4
12,079
805
10,772
11,280
4,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
21
21
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BigDubbz
Jormungandr
2
6
3
0.58
L
Ah Puch
LordGankules
Ah Puch
4
6
1
0.75
L
Jing Wei
cool_preface3
Jing Wei
1
9
5
0.39
W
6
5
11
2.3
W
5
1
15
12.5
W
Medusa
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,690
Damage
30,854
38,248
Taken
39,948
24,141
Mitigated
31,410
2,730
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BigDubbz
Jormungandr
10,357
1,726
387
404
13,730
17,314
379
3,770
9,960
26,894
0
L
Ah Puch
LordGankules
Ah Puch
17,693
267
0
1,030
11,082
3,351
220
2,746
8,336
54,356
0
L
Jing Wei
cool_preface3
Jing Wei
5,640
2,837
132
777
13,436
3,476
0
2,901
10,535
0
21,491
W
11,318
1,837
0
1,072
15,066
5,945
2,079
10,894
4,172
0
33,125
W
8,764
1,189
597
2,905
13,602
20,684
322
8,417
5,185
19,969
0
W
Medusa
10,772
3,281
0
1,374
11,280
4,781
1,029
9,193
2,087
0
67,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,565
Gold Earned
35,664
151
Minions Killed
199
3
Camps Cleared
10
745,673
Distance Traveled
839,362
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,071
671
48
3
0
256,002
2
L
Ah Puch
10,411
694
73
5
1
242,943
4
L
Jing Wei
9,083
606
30
2
2
246,728
5
W
Pele
11,420
761
39
3
4
275,854
7
W
Khepri
12,165
811
23
2
3
278,739
1
W
Medusa
12,079
805
137
9
3
284,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role