Player Matchup

Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Fusedx8662
Janus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 35L
1,536 Elo+
Solo
Shiva
Shiva
GoodNoxian
Shiva
Level 81
God Stats
7W - 6L
1,891 SR
Queue Stats
39W - 47L
1,582 Elo+
Solo
Sol
Sol
SadDumbTrap
Sol
Level 160
God Stats
2W - 2L
1,883 SR
Queue Stats
108W - 103L
1,599 Elo+
Solo
Bacchus
Bacchus
lonxex
Bacchus
Level 116
God Stats
10W - 11L
1,340 SR
Queue Stats
581W - 672L
1,466 Elo+
Solo
Team Averages
Level 137
1,602 SR
1,530 Elo+

VS

Team Averages
Level 108
1,707 SR
1,520 Elo+
Hou Yi
Hou Yi
CuNFiNe
Hou Yi
Level 86
God Stats
16W - 13L
1,900 SR
Queue Stats
120W - 137L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
SumerSausage437
Ao Kuang
Level 158
God Stats
2W - 4L
1,609 SR
Queue Stats
271W - 263L
1,659 Elo+
Solo
Tiamat
Tiamat
Wonchic
Tiamat
Level 145
God Stats
9W - 6L
1,602 SR
Queue Stats
128W - 116L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
kirurg-liev
Kuzenbo
Level 67
God Stats
25W - 12L
1,712 SR
Queue Stats
172W - 189L
1,402 Elo+
Solo
Shiva
Shiva
prindled
Shiva
Level 84
God Stats
8W - 2L
1,715 SR
Queue Stats
61W - 61L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 1 / 1
6,969
774
4,084
6,210
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Apollo
 
Apollo
13
1 / 1 / 1
6,969
774
4,084
6,210
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Janus
11
1 / 3 / 1
6,165
685
2,049
4,948
1,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
9
0 / 0 / 0
5,362
596
289
29
7
Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 6 / 4
7,308
812
9,238
10,860
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
lonxex
Bacchus
14
3 / 3 / 4
7,468
830
4,713
6,156
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CuNFiNe
Hou Yi
14
2 / 2 / 9
7,439
827
3,236
6,162
2,340
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
15
8 / 2 / 1
7,966
885
7,442
9,668
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Wonchic
Tiamat
14
1 / 2 / 7
7,120
791
4,141
4,828
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
kirurg-liev
Kuzenbo
13
0 / 1 / 1
7,012
779
1,704
7,268
9,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
prindled
Shiva
13
2 / 1 / 7
7,093
788
7,441
7,651
3,896
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
13
14
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
1
1.5
L
Apollo
 
Apollo
1
1
1
1.5
W
Hou Yi
CuNFiNe
Hou Yi
2
2
9
3.25
L
Janus
1
3
1
0.5
L
Shiva
0
0
0
0
L
3
6
4
0.83
W
Ao Kuang
8
2
1
4.25
W
Tiamat
Wonchic
Tiamat
1
2
7
2.25
W
Kuzenbo
kirurg-liev
Kuzenbo
0
1
1
0.5
L
Bacchus
lonxex
Bacchus
3
3
4
1.67
W
Shiva
prindled
Shiva
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,457
Damage
23,964
34,413
Taken
35,577
12,152
Mitigated
25,568
6,560
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,084
2,145
129
1,422
6,210
2,132
33
2,690
3,520
0
24,096
L
Apollo
 
Apollo
4,084
2,145
129
1,422
6,210
2,132
33
2,690
3,520
0
24,096
W
Hou Yi
CuNFiNe
Hou Yi
3,236
1,324
0
160
6,162
2,340
1,336
3,552
2,610
0
19,430
L
Janus
2,049
73
43
231
4,948
1,154
0
1,787
3,161
6,742
0
L
Shiva
289
85
0
0
29
7
0
0
29
0
289
L
9,238
5,433
0
2,760
10,860
3,194
123
4,989
5,871
27,838
0
W
Ao Kuang
7,442
1,900
0
3,917
9,668
5,799
54
6,398
3,270
20,283
2,594
W
Tiamat
Wonchic
Tiamat
4,141
349
0
673
4,828
4,008
201
1,613
3,215
23,899
0
W
Kuzenbo
kirurg-liev
Kuzenbo
1,704
587
874
830
7,268
9,525
533
1,075
6,193
16,872
0
L
Bacchus
lonxex
Bacchus
4,713
792
0
424
6,156
3,533
33
3,307
2,849
13,218
0
W
Shiva
prindled
Shiva
7,441
1,162
0
2,966
7,651
3,896
0
3,362
4,289
0
22,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
36,630
190
Minions Killed
190
0
Camps Cleared
0
790,973
Distance Traveled
922,306
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,969
774
56
6
0
163,715
3
L
Apollo
6,969
774
56
6
0
163,715
3
W
Hou Yi
7,439
827
42
5
0
162,781
0
L
Janus
6,165
685
10
1
0
98,275
0
L
Shiva
5,362
596
0
0
0
19,282
1
L
Sol
7,308
812
47
5
0
145,061
0
W
Ao Kuang
7,966
885
34
4
0
195,648
0
W
Tiamat
7,120
791
53
6
0
195,985
1
W
Kuzenbo
7,012
779
23
3
0
177,780
2
L
Bacchus
7,468
830
21
2
0
200,925
0
W
Shiva
7,093
788
38
4
0
190,112
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role