Player Matchup

Bastet
Bastet
CWALKER06
Bastet
Level 127
God Stats
3W - 1L
1,729 SR
Queue Stats
7W - 7L
1,435 Elo+
Party 1
Janus
Janus
EJsCashSports
Janus
Level 160
God Stats
2W - 3L
1,449 SR
Queue Stats
148W - 153L
1,452 Elo+
Party 1
Ravana
Ravana
Klzazy
Ravana
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 72L
1,683 Elo+
Party 1
Medusa
Medusa
Rezulince
Medusa
Level 108
God Stats
21W - 14L
1,549 SR
Queue Stats
242W - 223L
1,464 Elo+
Party 1
Xing Tian
Xing Tian
SYN BeastDefyer
Xing Tian
Level 69
God Stats
6W - 11L
1,331 SR
Queue Stats
54W - 101L
1,418 Elo+
Party 1
Team Averages
Level 123
1,512 SR
1,490 Elo+

VS

Team Averages
Level 90
1,466 SR
1,411 Elo+
Shiva
Shiva
IcySparrow5253
Shiva
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 123L
1,361 Elo+
Solo
Merlin
Merlin
Undeadmaul69
Merlin
Level 81
God Stats
1W - 6L
1,443 SR
Queue Stats
95W - 103L
1,403 Elo+
Solo
Xing Tian
Xing Tian
erickus
Xing Tian
Level 121
God Stats
0W - 2L
1,327 SR
Queue Stats
83W - 95L
1,344 Elo+
Solo
Hercules
Hercules
gabrielmorelis
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 163L
1,461 Elo+
Solo
Hades
Hades
pocket172amazing
Hades
Level 68
God Stats
8W - 10L
1,558 SR
Queue Stats
755W - 793L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CWALKER06
Bastet
19
10 / 4 / 12
12,868
585
20,160
21,028
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 2 / 10
13,282
604
13,231
11,047
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Klzazy
Ravana
19
6 / 3 / 6
12,805
582
16,470
16,336
12,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Rezulince
Medusa
20
9 / 0 / 2
13,924
633
12,648
11,557
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
SYN BeastDefyer
Xing Tian
15
0 / 1 / 12
11,083
504
6,057
14,901
16,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 1
10,742
488
9,696
21,331
10,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
16
1 / 9 / 3
10,228
465
8,305
15,300
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
erickus
Xing Tian
13
0 / 6 / 4
8,805
400
6,347
18,325
16,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
13
1 / 10 / 1
8,703
396
7,495
27,003
18,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 5 / 2
10,796
491
4,170
13,270
8,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
34
Kills
9
10
Deaths
36
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
CWALKER06
Bastet
10
4
12
4
W
9
2
10
7
L
4
6
1
0.75
W
Ravana
Klzazy
Ravana
6
3
6
3
W
Medusa
Rezulince
Medusa
9
0
2
10
W
Xing Tian
SYN BeastDefyer
Xing Tian
0
1
12
6
L
Merlin
1
9
3
0.28
L
Xing Tian
erickus
Xing Tian
0
6
4
0.33
L
Hercules
1
10
1
0.15
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,566
Damage
36,013
74,869
Taken
95,229
47,371
Mitigated
57,765
28,751
Healing
21,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
CWALKER06
Bastet
20,160
6,888
0
9,269
21,028
8,293
783
7,956
12,862
0
79,796
W
13,231
1,064
322
3,568
11,047
4,118
1,414
3,705
7,298
82,223
0
L
9,696
1,346
728
5,700
21,331
10,680
0
5,833
14,832
0
64,433
W
Ravana
Klzazy
Ravana
16,470
4,694
0
3,987
16,336
12,429
1,037
3,399
12,880
0
85,098
W
Medusa
Rezulince
Medusa
12,648
7,985
0
7,666
11,557
5,611
3,663
3,433
8,082
0
135,202
W
Xing Tian
SYN BeastDefyer
Xing Tian
6,057
396
235
3,704
14,901
16,920
1,184
5,390
9,437
26,137
595
L
Merlin
8,305
276
320
1,972
15,300
4,545
591
2,762
12,396
64,245
0
L
Xing Tian
erickus
Xing Tian
6,347
259
0
2,864
18,325
16,031
0
5,400
12,114
31,970
0
L
Hercules
7,495
2,497
275
5,664
27,003
18,028
0
3,563
23,306
3,144
31,671
L
4,170
244
268
3,781
13,270
8,481
0
1,039
12,205
61,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,962
Gold Earned
49,274
622
Minions Killed
456
0
Camps Cleared
0
2,153,944
Distance Traveled
1,985,938
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,868
585
87
4
0
438,605
5
W
Janus
13,282
604
163
7
0
439,267
1
L
Shiva
10,742
488
94
4
0
437,512
6
W
Ravana
12,805
582
154
7
0
398,795
2
W
Medusa
13,924
633
187
9
0
427,387
6
W
Xing Tian
11,083
504
31
1
0
449,890
1
L
Merlin
10,228
465
114
5
0
364,056
5
L
Xing Tian
8,805
400
42
2
0
417,326
5
L
Hercules
8,703
396
71
3
0
390,177
1
L
Hades
10,796
491
135
6
0
376,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role