Player Matchup

Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
danimany
Khepri
Level 67
God Stats
4W - 5L
1,543 SR
Queue Stats
281W - 167L
1,620 Elo+
Solo
Ullr
Ullr
justindera07334
Ullr
Level 76
God Stats
3W - 2L
1,476 SR
Queue Stats
47W - 43L
1,595 Elo+
Solo
Team Averages
Level 100
1,505 SR
1,554 Elo+

VS

Team Averages
Level 115
1,538 SR
1,499 Elo+
Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
UrbanKILL
Kumbhakarna
Level 88
God Stats
2W - 3L
1,688 SR
Queue Stats
19W - 35L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 1 / 11
7,601
845
5,369
2,189
800
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Discordia
 
Discordia
12
2 / 1 / 11
7,601
845
5,369
2,189
800
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Khepri
danimany
Khepri
11
0 / 2 / 11
7,523
836
3,568
9,598
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
11 / 2 / 2
8,957
995
13,517
8,025
3,020
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
4 / 6 / 0
6,505
723
6,952
9,434
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
 
Anhur
9
4 / 6 / 0
6,505
723
6,952
9,434
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
 
Zhong Kui
10
0 / 5 / 3
6,312
701
4,423
10,227
6,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
 
Zhong Kui
10
0 / 5 / 3
6,312
701
4,423
10,227
6,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
UrbanKILL
Kumbhakarna
9
0 / 2 / 5
6,486
721
2,122
7,190
3,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
15
Kills
8
6
Deaths
24
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
11
7.5
W
Discordia
 
Discordia
2
1
11
7.5
L
Anhur
 
Anhur
4
6
0
0.67
L
Anhur
 
Anhur
4
6
0
0.67
L
Zhong Kui
 
Zhong Kui
0
5
3
0.3
L
Zhong Kui
 
Zhong Kui
0
5
3
0.3
L
Kumbhakarna
UrbanKILL
Kumbhakarna
0
2
5
1.25
W
Khepri
danimany
Khepri
0
2
11
2.75
W
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,823
Damage
24,872
22,001
Taken
46,512
12,438
Mitigated
25,160
5,661
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,369
736
0
251
2,189
800
341
775
1,414
24,889
0
W
Discordia
 
Discordia
5,369
736
0
251
2,189
800
341
775
1,414
24,889
0
L
Anhur
 
Anhur
6,952
3,156
0
1,168
9,434
4,596
0
2,929
6,505
0
19,006
L
Anhur
 
Anhur
6,952
3,156
0
1,168
9,434
4,596
0
2,929
6,505
0
19,006
L
Zhong Kui
 
Zhong Kui
4,423
499
240
3,314
10,227
6,253
168
4,475
5,752
22,015
0
L
Zhong Kui
 
Zhong Kui
4,423
499
240
3,314
10,227
6,253
168
4,475
5,752
22,015
0
L
Kumbhakarna
UrbanKILL
Kumbhakarna
2,122
405
0
1,013
7,190
3,462
103
1,959
5,231
7,259
0
W
Khepri
danimany
Khepri
3,568
264
46
3,950
9,598
7,818
206
3,334
6,264
15,204
0
W
13,517
5,082
0
1,163
8,025
3,020
2,205
2,712
5,313
0
36,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,682
Gold Earned
32,120
148
Minions Killed
153
7
Camps Cleared
8
658,474
Distance Traveled
671,240
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,601
845
40
4
2
164,931
0
W
Discordia
7,601
845
40
4
2
164,931
0
L
Anhur
6,505
723
25
3
2
129,476
3
L
Anhur
6,505
723
25
3
2
129,476
3
L
Zhong Kui
6,312
701
49
5
2
150,644
4
L
Zhong Kui
6,312
701
49
5
2
150,644
4
L
Kumbhakarna
6,486
721
5
1
0
111,000
1
W
Khepri
7,523
836
16
2
1
175,997
3
W
Ullr
8,957
995
52
6
2
152,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role