Player Matchup

Sol
Sol
BlakeTops4Josh
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
FidggetSpinnerr
Serqet
Level 106
God Stats
1W - 0L
1,705 SR
Queue Stats
1W - 2L
1,298 Elo+
Party 2
Hachiman
Hachiman
GOOFYFAT
Hachiman
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 5L
1,691 Elo+
Party 2
Bellona
Bellona
Spastictoaster
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 56L
1,605 Elo+
Solo
Danzaburou
Danzaburou
Unscathed64
Danzaburou
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Team Averages
Level 128
1,541 SR
1,519 Elo+

VS

Team Averages
Level 106
1,534 SR
1,666 Elo+
Izanami
Izanami
Akyurashi
Izanami
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 37L
1,652 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jigglysacks
Tsukuyomi
Level 160
God Stats
3W - 1L
1,797 SR
Queue Stats
69W - 43L
1,765 Elo+
Party 1
Chaac
Chaac
PerfectOreo
Chaac
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
25W - 11L
1,696 Elo+
Party 1
Raijin
Raijin
Sidewinder3121
Raijin
Level 128
God Stats
3W - 1L
1,745 SR
Queue Stats
65W - 55L
1,626 Elo+
Party 1
Janus
Janus
slayerjesse
Janus
Level 115
God Stats
1W - 5L
1,341 SR
Queue Stats
366W - 368L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 12
9,391
1,174
10,867
6,166
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 20
8,221
1,028
4,800
13,482
12,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
GOOFYFAT
Hachiman
12
0 / 3 / 13
7,402
925
3,509
5,732
2,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
7 / 4 / 8
9,141
1,143
6,179
12,772
12,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Unscathed64
Danzaburou
16
10 / 3 / 11
9,966
1,246
10,848
9,219
3,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akyurashi
Izanami
14
1 / 5 / 10
7,364
921
5,390
7,696
2,704
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Jigglysacks
Tsukuyomi
15
7 / 6 / 5
8,840
1,105
9,653
9,187
3,701
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 11
6,443
805
1,882
8,950
7,334
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
4 / 6 / 7
7,865
983
7,495
7,381
2,447
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 5 / 8
7,592
949
11,173
6,686
2,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
56
27
Kills
15
15
Deaths
27
64
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
Akyurashi
Izanami
1
5
10
1.2
W
9
2
12
7.5
W
1
3
20
3.67
W
Hachiman
GOOFYFAT
Hachiman
0
3
13
2.17
L
Tsukuyomi
Jigglysacks
Tsukuyomi
7
6
5
1.58
L
0
5
11
1.1
L
4
6
7
1.25
W
7
4
8
2.75
W
Danzaburou
Unscathed64
Danzaburou
10
3
11
5.17
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,203
Damage
35,593
47,371
Taken
39,900
33,553
Mitigated
18,258
13,930
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Akyurashi
Izanami
5,390
3,072
368
681
7,696
2,704
363
2,725
4,971
0
13,793
W
10,867
4,587
863
1,300
6,166
2,203
4,454
2,140
3,960
26,411
0
W
4,800
649
388
2,819
13,482
12,274
136
6,893
6,405
0
7,865
W
Hachiman
GOOFYFAT
Hachiman
3,509
885
184
378
5,732
2,137
747
1,281
4,427
0
11,764
L
Tsukuyomi
Jigglysacks
Tsukuyomi
9,653
1,861
377
866
9,187
3,701
736
2,028
7,159
0
16,195
L
1,882
216
294
1,249
8,950
7,334
0
3,401
5,328
0
4,260
L
7,495
391
1,288
743
7,381
2,447
623
1,154
6,000
13,389
0
W
6,179
2,108
2,556
2,509
12,772
12,963
40
4,351
8,299
0
13,323
W
Danzaburou
Unscathed64
Danzaburou
10,848
2,571
700
2,233
9,219
3,976
1,362
3,505
4,892
0
20,278
L
11,173
816
378
265
6,686
2,072
180
1,559
4,923
16,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,121
Gold Earned
38,104
87
Minions Killed
69
0
Camps Cleared
0
760,199
Distance Traveled
733,645
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,364
921
29
4
0
146,536
0
W
Sol
9,391
1,174
40
5
0
151,846
0
W
Serqet
8,221
1,028
6
1
0
179,646
0
W
Hachiman
7,402
925
19
2
0
129,643
0
L
Tsukuyomi
8,840
1,105
10
1
0
156,441
0
L
Chaac
6,443
805
2
0
0
131,213
0
L
Raijin
7,865
983
11
1
0
147,940
1
W
Bellona
9,141
1,143
7
1
0
148,691
0
W
Danzaburou
9,966
1,246
15
2
0
150,373
0
L
Janus
7,592
949
17
2
0
151,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role