Player Matchup

Thor
Thor
FloosieTheBeast
Thor
Level 116
God Stats
0W - 2L
1,442 SR
Queue Stats
114W - 131L
1,348 Elo+
Party 2
Sol
Sol
SNiPEM2ACE1
Sol
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 11L
1,052 Elo+
Party 2
Chaac
Chaac
Tricerahore
Chaac
Level 113
God Stats
1W - 2L
1,281 SR
Queue Stats
46W - 52L
1,303 Elo+
Party 2
Team Averages
Level 81
1,408 SR
1,234 Elo+

VS

Team Averages
Level 114
1,476 SR
1,549 Elo+
He Bo
He Bo
AcidPhoenix666
He Bo
Level 75
God Stats
2W - 2L
1,500 SR
Queue Stats
270W - 346L
1,433 Elo+
Party 1
Atlas
Atlas
GrimmNation1
Atlas
Level 106
God Stats
10W - 8L
1,587 SR
Queue Stats
704W - 656L
1,571 Elo+
Party 1
Rama
Rama
Vearz_Vanny
Rama
Level 160
God Stats
8W - 6L
1,342 SR
Queue Stats
220W - 75L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 2
7,873
716
6,551
11,168
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 5 / 3
6,631
603
3,438
9,084
2,294
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 6 / 3
7,551
686
8,777
16,289
8,979
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 11
8,524
775
6,629
7,524
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 0 / 16
9,281
844
11,957
14,660
14,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
13 / 0 / 5
10,153
923
13,652
6,681
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
18
18
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
6
11
1.58
L
4
7
2
0.71
W
1
0
16
9
L
0
5
3
0.3
L
2
6
3
0.58
W
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,766
Damage
32,238
36,541
Taken
28,865
14,680
Mitigated
20,212
5,926
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,629
389
376
1,088
7,524
2,198
526
757
6,767
25,589
0
L
6,551
671
0
210
11,168
3,407
0
5,160
6,008
0
18,197
W
11,957
4,585
459
5,461
14,660
14,849
31
3,157
11,503
30,902
0
L
3,438
1,423
0
626
9,084
2,294
0
5,439
3,645
12,347
0
L
8,777
1,386
299
4,791
16,289
8,979
0
8,064
8,225
0
28,382
W
13,652
9,923
0
3,041
6,681
3,165
1,339
140
6,541
0
37,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,055
Gold Earned
27,958
96
Minions Killed
136
2
Camps Cleared
7
510,475
Distance Traveled
585,770
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,524
775
42
4
4
189,520
2
L
Thor
7,873
716
24
2
1
163,138
0
W
Atlas
9,281
844
34
3
0
220,339
4
L
Sol
6,631
603
22
2
0
168,695
1
L
Chaac
7,551
686
50
5
1
178,642
2
W
Rama
10,153
923
60
5
3
175,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role