Player Matchup

Achilles
Achilles
Bobmonster666
Achilles
Level 103
God Stats
6W - 8L
1,570 SR
Queue Stats
83W - 99L
1,449 Elo+
Party 2
Atlas
Atlas
GOAT ON ONE
Atlas
Level 144
God Stats
4W - 2L
1,789 SR
Queue Stats
244W - 243L
1,517 Elo+
Solo
Neith
Neith
NightHawk13130
Neith
Level 101
God Stats
3W - 2L
1,438 SR
Queue Stats
75W - 106L
1,417 Elo+
Party 2
Scylla
Scylla
Sitamun
Scylla
Level 105
God Stats
4W - 10L
1,395 SR
Queue Stats
62W - 98L
1,414 Elo+
Party 2
Arachne
Arachne
derino12
Arachne
Level 108
God Stats
10W - 5L
1,747 SR
Queue Stats
71W - 63L
1,546 Elo+
Solo
Team Averages
Level 112
1,588 SR
1,469 Elo+

VS

Team Averages
Level 120
1,386 SR
1,534 Elo+
Kukulkan
Kukulkan
Improved Memory
Kukulkan
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
211W - 211L
1,523 Elo+
Solo
Chaac
Chaac
ShogunFenix
Chaac
Level 125
God Stats
1W - 5L
1,142 SR
Queue Stats
24W - 37L
1,584 Elo+
Party 1
Xbalanque
Xbalanque
bosch7987
Xbalanque
Level 99
God Stats
1W - 3L
1,154 SR
Queue Stats
39W - 50L
1,341 Elo+
Solo
Khepri
Khepri
marroking
Khepri
Level 160
God Stats
11W - 12L
1,636 SR
Queue Stats
166W - 172L
1,632 Elo+
Party 1
Bakasura
Bakasura
problematixxx
Bakasura
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bobmonster666
Achilles
18
9 / 3 / 12
11,560
826
13,589
15,834
18,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 2 / 12
10,514
751
8,536
15,393
15,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 1 / 15
11,076
791
13,536
9,267
3,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Sitamun
Scylla
17
3 / 3 / 11
10,477
748
9,400
7,417
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
derino12
Arachne
19
7 / 1 / 11
11,488
821
13,457
16,196
12,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 1 / 4
10,251
732
10,856
5,430
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 4
9,322
666
11,390
19,647
19,640
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
bosch7987
Xbalanque
17
1 / 7 / 3
10,053
718
7,931
14,004
6,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
marroking
Khepri
17
2 / 1 / 5
10,246
732
7,224
12,295
14,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
problematixxx
Bakasura
14
1 / 15 / 5
8,856
633
6,710
21,013
9,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
28
Kills
10
10
Deaths
28
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bobmonster666
Achilles
9
3
12
5
W
4
2
12
5
L
Kukulkan
5
1
4
7
W
5
1
15
12.5
L
1
4
4
0.75
W
Scylla
Sitamun
Scylla
3
3
11
2.83
L
Xbalanque
bosch7987
Xbalanque
1
7
3
0.36
W
Arachne
derino12
Arachne
7
1
11
12.5
L
Khepri
marroking
Khepri
2
1
5
4.5
L
Bakasura
problematixxx
Bakasura
1
15
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,518
Damage
44,111
64,107
Taken
72,389
53,575
Mitigated
51,950
12,171
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bobmonster666
Achilles
13,589
4,443
0
1,965
15,834
18,742
0
5,118
10,265
0
30,522
W
8,536
3,818
914
3,204
15,393
15,868
508
4,427
10,812
23,438
0
L
Kukulkan
10,856
1,261
0
676
5,430
2,444
117
1,389
3,791
41,827
0
W
13,536
4,379
0
1,824
9,267
3,815
473
753
8,034
0
50,369
L
11,390
741
0
7,404
19,647
19,640
0
5,019
14,120
0
27,998
W
Scylla
Sitamun
Scylla
9,400
1,116
0
210
7,417
2,541
362
3,425
3,832
26,130
0
L
Xbalanque
bosch7987
Xbalanque
7,931
3,718
0
962
14,004
6,031
578
4,460
8,146
0
32,095
W
Arachne
derino12
Arachne
13,457
9,798
0
4,054
16,196
12,609
3,236
4,357
11,594
0
53,359
L
Khepri
marroking
Khepri
7,224
367
0
4,542
12,295
14,776
0
2,595
9,262
30,264
0
L
Bakasura
problematixxx
Bakasura
6,710
4,543
0
1,973
21,013
9,059
0
3,806
16,822
0
19,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,115
Gold Earned
48,728
281
Minions Killed
248
0
Camps Cleared
0
1,474,362
Distance Traveled
1,259,191
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,560
826
40
3
0
298,062
0
W
Atlas
10,514
751
37
3
0
296,808
2
L
Kukulkan
10,251
732
60
4
0
205,014
2
W
Neith
11,076
791
78
6
0
320,153
0
L
Chaac
9,322
666
32
2
0
295,105
1
W
Scylla
10,477
748
42
3
0
248,202
0
L
Xbalanque
10,053
718
76
5
0
233,504
2
W
Arachne
11,488
821
84
6
0
311,137
1
L
Khepri
10,246
732
49
4
0
309,746
0
L
Bakasura
8,856
633
31
2
0
215,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role