Player Matchup

Izanami
Izanami
Silver III
R3D DIO
Izanami
Silver III
Level 80
God Stats
38W - 33L
1,538 SR
Queue Stats
243W - 259L
884 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
SOL1607
Baron Samedi
Gold V
Level 78
God Stats
8W - 7L
1,807 SR
Queue Stats
189W - 197L
1,309 MMR
Party 1
Pele
Pele
Silver V
Sly Leak
Pele
Silver V
Level 125
God Stats
5W - 2L
1,579 SR
Queue Stats
25W - 44L
720 MMR
Solo
Arachne
Arachne
Silver I
iLikeToTickle
Arachne
Silver I
Level 85
God Stats
16W - 20L
1,576 SR
Queue Stats
247W - 262L
1,205 MMR
Solo
Ra
Ra
Silver III
solo-man_5000
Ra
Silver III
Level 63
God Stats
13W - 14L
1,430 SR
Queue Stats
195W - 213L
945 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,586 SR
1,013 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,555 SR
1,102 MMR
Vamana
Vamana
Silver V
 
Vamana
Silver V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Silver V
 
Vamana
Silver V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Bronze I
Euranthion
Hun Batz
Bronze I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 168L
466 MMR
Solo
Rama
Rama
Silver II
Gr8Kahn
Rama
Silver II
Level 99
God Stats
5W - 10L
1,316 SR
Queue Stats
517W - 528L
1,026 MMR
Solo
Sobek
Sobek
Silver II
SaxophoneBebop
Sobek
Silver II
Level 127
God Stats
4W - 3L
1,724 SR
Queue Stats
67W - 87L
1,047 MMR
Solo
Scylla
Scylla
Silver V
WolfLeduc
Scylla
Silver V
Level 112
God Stats
2W - 3L
1,789 SR
Queue Stats
48W - 49L
1,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
R3D DIO
Izanami
20
14 / 2 / 4
14,338
597
22,299
18,752
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
SOL1607
Baron Samedi
17
0 / 5 / 14
11,930
497
10,172
20,500
13,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
16
2 / 4 / 5
11,536
481
11,147
20,037
12,637
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
20
10 / 2 / 4
13,565
565
10,835
23,089
13,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 2 / 14
12,448
519
15,543
14,506
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetArtemisChaacThoth

VS

Bans
MedusaAwilixBacchusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
0 / 1 / 6
9,996
417
9,708
20,310
22,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
 
Vamana
16
0 / 1 / 6
9,996
417
9,708
20,310
22,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
Euranthion
Hun Batz
15
3 / 11 / 3
9,878
412
11,601
22,337
7,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
Gr8Kahn
Rama
16
3 / 7 / 2
10,465
436
5,766
15,235
4,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 8
10,057
419
6,803
23,090
27,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
WolfLeduc
Scylla
18
8 / 7 / 3
11,557
482
19,107
12,615
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
43
28
Kills
15
15
Deaths
29
41
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
6
3
L
Vamana
 
Vamana
0
1
6
3
L
Hun Batz
Euranthion
Hun Batz
3
11
3
0.41
L
Rama
Gr8Kahn
Rama
3
7
2
0.57
W
Izanami
R3D DIO
Izanami
14
2
4
8
W
Baron Samedi
SOL1607
Baron Samedi
0
5
14
1.4
L
1
2
8
2.5
W
Pele
2
4
5
1.13
L
Scylla
WolfLeduc
Scylla
8
7
3
1.36
W
Arachne
10
2
4
6
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,996
Damage
62,693
96,884
Taken
113,897
53,557
Mitigated
87,338
43,333
Healing
31,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,708
2,553
0
7,534
20,310
22,216
1,007
4,266
16,044
2,019
61,896
L
Vamana
 
Vamana
9,708
2,553
0
7,534
20,310
22,216
1,007
4,266
16,044
2,019
61,896
L
Hun Batz
Euranthion
Hun Batz
11,601
5,547
0
4,426
22,337
7,283
0
5,355
16,982
0
62,564
L
Rama
Gr8Kahn
Rama
5,766
4,220
0
3,491
15,235
4,471
987
4,461
10,774
0
52,089
W
Izanami
R3D DIO
Izanami
22,299
12,408
0
7,319
18,752
7,537
7,674
6,204
12,440
0
133,039
W
Baron Samedi
SOL1607
Baron Samedi
10,172
1,061
4,260
8,072
20,500
13,746
545
5,688
14,629
49,791
0
L
6,803
204
854
7,606
23,090
27,583
0
8,381
14,709
33,981
0
W
Pele
11,147
2,314
0
1,987
20,037
12,637
774
4,680
15,255
0
61,121
L
Scylla
WolfLeduc
Scylla
19,107
782
0
280
12,615
3,569
0
3,252
9,363
79,034
0
W
Arachne
10,835
7,632
0
11,972
23,089
13,266
1,134
5,095
17,858
0
82,548
W
15,543
801
3,205
6,518
14,506
6,371
516
3,955
10,311
93,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,817
Gold Earned
61,949
611
Minions Killed
594
0
Camps Cleared
0
2,367,233
Distance Traveled
2,774,925
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,996
417
112
5
0
500,466
4
L
Vamana
9,996
417
112
5
0
500,466
4
L
Hun Batz
9,878
412
85
4
0
469,499
7
L
Rama
10,465
436
107
4
0
407,801
0
W
Izanami
14,338
597
189
8
0
457,957
9
W
Baron Samedi
11,930
497
53
2
0
424,200
3
L
Sobek
10,057
419
40
2
0
489,355
12
W
Pele
11,536
481
109
5
0
423,058
2
L
Scylla
11,557
482
138
6
0
407,338
8
W
Arachne
13,565
565
112
5
0
567,637
5
W
Ra
12,448
519
148
6
0
494,381
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role