Player Matchup

Arachne
Arachne
 
Arachne
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
JRIGS
Izanami
Level 110
God Stats
46W - 33L
1,726 SR
Queue Stats
268W - 258L
1,455 Elo+
Party 3
Fenrir
Fenrir
MrChimiChangaz
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,404 Elo+
Solo
Guan Yu
Guan Yu
PandasThatRage
Guan Yu
Level 16
God Stats
3W - 2L
1,787 SR
Queue Stats
11W - 25L
1,311 Elo+
Party 1
Team Averages
Level 88
1,573 SR
1,453 Elo+

VS

Team Averages
Level 85
1,435 SR
1,518 Elo+
Kali
Kali
Absolry
Kali
Level 113
God Stats
5W - 2L
1,500 SR
Queue Stats
472W - 417L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
FROSTYSWORDHOOK
Baron Samedi
Level 85
God Stats
3W - 3L
1,297 SR
Queue Stats
102W - 95L
1,533 Elo+
Party 2
Olorun
Olorun
InferNova7
Olorun
Level 102
God Stats
3W - 1L
1,308 SR
Queue Stats
364W - 305L
1,550 Elo+
Party 2
Bakasura
Bakasura
Kavely
Bakasura
Level 86
God Stats
5W - 1L
1,783 SR
Queue Stats
230W - 214L
1,542 Elo+
Party 2
King Arthur
King Arthur
bouncy142
King Arthur
Level 38
God Stats
4W - 3L
1,287 SR
Queue Stats
25W - 24L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 2 / 0
5,451
545
2,020
6,939
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
 
Arachne
9
2 / 2 / 0
5,451
545
2,020
6,939
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
 
Fafnir
8
1 / 3 / 2
5,420
542
2,795
8,791
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
 
Fafnir
8
1 / 3 / 2
5,420
542
2,795
8,791
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
JRIGS
Izanami
9
1 / 4 / 1
5,585
559
4,198
4,818
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 7 / 2
6,073
607
5,874
7,983
2,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 2
5,420
542
1,433
5,285
2,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Absolry
Kali
11
5 / 2 / 4
7,142
714
4,487
9,523
3,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
FROSTYSWORDHOOK
Baron Samedi
10
2 / 2 / 7
5,873
587
6,631
4,907
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
InferNova7
Olorun
11
3 / 1 / 4
6,850
685
4,061
5,597
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Kavely
Bakasura
11
5 / 1 / 4
6,259
626
4,517
6,739
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
bouncy142
King Arthur
10
3 / 4 / 0
5,950
595
3,187
7,384
2,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
18
23
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
L
Arachne
 
Arachne
2
2
0
1
L
Fafnir
 
Fafnir
1
3
2
0.67
L
Fafnir
 
Fafnir
1
3
2
0.67
W
Kali
Absolry
Kali
5
2
4
3.5
W
Baron Samedi
FROSTYSWORDHOOK
Baron Samedi
2
2
7
2.75
W
Olorun
InferNova7
Olorun
3
1
4
5
L
Izanami
JRIGS
Izanami
1
4
1
0.38
W
Bakasura
Kavely
Bakasura
5
1
4
7
L
4
7
2
0.71
L
1
2
2
1
W
King Arthur
bouncy142
King Arthur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,135
Damage
22,883
49,546
Taken
34,150
23,586
Mitigated
13,743
11,247
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,020
1,157
0
1,504
6,939
2,027
0
2,095
4,816
0
26,408
L
Arachne
 
Arachne
2,020
1,157
0
1,504
6,939
2,027
0
2,095
4,816
0
26,408
L
Fafnir
 
Fafnir
2,795
650
0
2,425
8,791
6,478
0
3,231
5,360
10,392
0
L
Fafnir
 
Fafnir
2,795
650
0
2,425
8,791
6,478
0
3,231
5,360
10,392
0
W
Kali
Absolry
Kali
4,487
1,521
900
2,901
9,523
3,614
15
1,466
8,057
0
28,780
W
Baron Samedi
FROSTYSWORDHOOK
Baron Samedi
6,631
956
884
1,546
4,907
1,576
120
192
4,715
27,091
0
W
Olorun
InferNova7
Olorun
4,061
1,977
92
1,869
5,597
3,417
0
289
5,308
44,593
0
L
Izanami
JRIGS
Izanami
4,198
2,165
0
849
4,818
1,526
0
2,135
2,683
0
33,283
W
Bakasura
Kavely
Bakasura
4,517
3,254
0
2,658
6,739
2,608
288
848
5,891
0
23,917
L
5,874
928
0
560
7,983
2,461
0
3,231
4,485
0
17,078
L
1,433
276
0
1,980
5,285
2,589
0
0
5,285
0
19,445
W
King Arthur
bouncy142
King Arthur
3,187
315
0
1,287
7,384
2,528
0
0
7,384
0
23,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,820
Gold Earned
32,074
284
Minions Killed
268
0
Camps Cleared
0
1,354,365
Distance Traveled
1,048,899
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,451
545
62
6
0
206,990
2
L
Arachne
5,451
545
62
6
0
206,990
2
L
Fafnir
5,420
542
11
1
0
185,364
3
L
Fafnir
5,420
542
11
1
0
185,364
3
W
Kali
7,142
714
43
4
0
213,858
3
W
Baron Samedi
5,873
587
49
5
0
190,782
2
W
Olorun
6,850
685
79
8
0
192,996
0
L
Izanami
5,585
559
68
7
0
183,488
1
W
Bakasura
6,259
626
62
6
0
256,508
3
L
Fenrir
6,073
607
24
2
0
195,978
3
L
Guan Yu
5,420
542
46
5
0
190,191
2
W
King Arthur
5,950
595
35
4
0
194,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role