Player Matchup

Ares
Ares
Cyclone1028
Ares
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
204W - 194L
993 Elo+
Party 1
Janus
Janus
ImmortalLumbee
Janus
Level 17
God Stats
2W - 5L
1,505 SR
Queue Stats
133W - 148L
1,276 Elo+
Party 1
Tiamat
Tiamat
M3X1C4N1S1M0
Tiamat
Level 28
God Stats
12W - 13L
1,569 SR
Queue Stats
553W - 616L
1,412 Elo+
Solo
Agni
Agni
an375der
Agni
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 34L
1,148 Elo+
Solo
Kukulkan
Kukulkan
xXUltraSheenXx
Kukulkan
Level 127
God Stats
9W - 6L
1,702 SR
Queue Stats
263W - 273L
1,481 Elo+
Solo
Team Averages
Level 54
1,555 SR
1,262 Elo+

VS

Team Averages
Level 95
1,625 SR
1,609 Elo+
Artio
Artio
Akyurashi
Artio
Level 96
God Stats
3W - 0L
1,715 SR
Queue Stats
66W - 37L
1,627 Elo+
Party 2
Izanami
Izanami
Jigglysacks
Izanami
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 43L
1,743 Elo+
Party 2
Fenrir
Fenrir
PerfectOreo
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,663 Elo+
Party 2
Merlin
Merlin
Recker5500
Merlin
Level 62
God Stats
2W - 1L
1,475 SR
Queue Stats
130W - 152L
1,434 Elo+
Solo
Xing Tian
Xing Tian
Sidewinder3121
Xing Tian
Level 128
God Stats
5W - 2L
1,936 SR
Queue Stats
65W - 55L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 5
6,139
767
1,801
5,800
4,382
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
2 / 4 / 3
6,890
861
4,360
5,809
1,620
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
11
2 / 7 / 4
6,746
843
3,869
9,364
7,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
12
2 / 5 / 3
6,638
830
4,492
6,700
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
15
5 / 3 / 5
8,159
1,020
8,869
7,302
2,841
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Akyurashi
Artio
14
3 / 2 / 19
7,978
997
3,488
9,498
10,851
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Jigglysacks
Izanami
16
12 / 2 / 11
9,604
1,201
13,623
6,496
2,863
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
3 / 5 / 13
7,557
945
3,685
6,605
2,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Recker5500
Merlin
15
3 / 1 / 17
8,412
1,052
6,247
6,060
2,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Sidewinder3121
Xing Tian
13
3 / 4 / 20
8,402
1,050
5,864
10,629
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
104
12
Kills
24
24
Deaths
14
20
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Artio
Akyurashi
Artio
3
2
19
6.25
L
1
5
5
0.7
L
2
4
3
0.88
W
Izanami
Jigglysacks
Izanami
12
2
11
8.75
L
Tiamat
2
7
4
0.57
W
Fenrir
3
5
13
1.9
W
Merlin
Recker5500
Merlin
3
1
17
11.5
W
Xing Tian
Sidewinder3121
Xing Tian
3
4
20
3.25
L
Agni
2
5
3
0.7
L
Kukulkan
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,391
Damage
32,907
34,975
Taken
39,288
18,582
Mitigated
29,848
5,129
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Akyurashi
Artio
3,488
409
1,617
1,603
9,498
10,851
472
5,890
3,608
6,571
0
L
1,801
101
0
42
5,800
4,382
0
3,528
2,272
2,164
0
L
4,360
287
0
576
5,809
1,620
0
2,145
3,664
13,944
0
W
Izanami
Jigglysacks
Izanami
13,623
8,553
269
1,040
6,496
2,863
3,516
3,704
2,792
0
31,257
L
Tiamat
3,869
347
184
1,189
9,364
7,597
0
3,434
5,930
6,922
0
W
Fenrir
3,685
726
193
229
6,605
2,999
28
3,930
2,675
0
4,652
W
Merlin
Recker5500
Merlin
6,247
958
792
2,588
6,060
2,433
1,142
5,754
306
25,735
0
W
Xing Tian
Sidewinder3121
Xing Tian
5,864
402
1,024
1,349
10,629
10,702
458
4,113
6,516
14,961
0
L
Agni
4,492
143
223
664
6,700
2,142
0
2,789
3,911
8,519
0
L
Kukulkan
8,869
388
798
1,453
7,302
2,841
0
3,703
3,599
24,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,572
Gold Earned
41,953
72
Minions Killed
109
0
Camps Cleared
0
639,667
Distance Traveled
847,953
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,978
997
6
1
0
193,556
0
L
Ares
6,139
767
2
0
0
82,731
0
L
Janus
6,890
861
16
2
0
136,652
0
W
Izanami
9,604
1,201
53
7
0
165,867
0
L
Tiamat
6,746
843
9
1
0
127,836
4
W
Fenrir
7,557
945
4
1
0
152,842
0
W
Merlin
8,412
1,052
42
5
0
176,725
0
W
Xing Tian
8,402
1,050
4
1
0
158,963
1
L
Agni
6,638
830
16
2
0
146,779
1
L
Kukulkan
8,159
1,020
29
4
0
145,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role