Player Matchup

Gilgamesh
Gilgamesh
CharLy5644
Gilgamesh
Level 158
God Stats
12W - 5L
1,555 SR
Queue Stats
675W - 679L
1,566 Elo+
Party 2
Discordia
Discordia
CynideWra
Discordia
Level 121
God Stats
1W - 0L
1,806 SR
Queue Stats
129W - 112L
1,635 Elo+
Solo
Artio
Artio
MistakingVenus5
Artio
Level 158
God Stats
2W - 1L
1,763 SR
Queue Stats
649W - 621L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
RichardR1der
Danzaburou
Level 122
God Stats
8W - 6L
1,523 SR
Queue Stats
562W - 549L
1,541 Elo+
Party 2
Thanatos
Thanatos
xLuisff1x
Thanatos
Level 155
God Stats
7W - 3L
1,529 SR
Queue Stats
389W - 382L
1,617 Elo+
Party 2
Team Averages
Level 143
1,635 SR
1,584 Elo+

VS

Team Averages
Level 110
1,495 SR
1,600 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MyBalls47
Set
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
402W - 371L
1,602 Elo+
Party 1
Ares
Ares
ODuinn35
Ares
Level 70
God Stats
5W - 3L
1,500 SR
Queue Stats
422W - 390L
1,603 Elo+
Party 1
Ymir
Ymir
POMPH
Ymir
Level 144
God Stats
4W - 6L
1,476 SR
Queue Stats
296W - 246L
1,675 Elo+
Solo
Merlin
Merlin
pøulpe
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CharLy5644
Gilgamesh
18
6 / 0 / 12
11,027
551
18,047
16,799
11,392
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
CynideWra
Discordia
17
3 / 4 / 4
10,235
512
11,717
10,573
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 1 / 10
9,038
452
8,436
17,164
16,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Danzaburou
RichardR1der
Danzaburou
20
6 / 0 / 2
12,403
620
9,248
11,487
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
xLuisff1x
Thanatos
19
9 / 1 / 4
11,131
557
6,757
17,178
7,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 4 / 2
8,721
436
8,890
12,723
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 6 / 1
9,643
482
7,409
12,208
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
12
0 / 5 / 2
7,319
366
4,509
16,667
13,290
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
POMPH
Ymir
16
1 / 6 / 2
10,064
503
12,199
20,121
18,850
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
pøulpe
Merlin
15
1 / 3 / 2
9,132
457
11,395
9,218
2,503
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
24
Kills
6
6
Deaths
24
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
4
2
1
W
Gilgamesh
CharLy5644
Gilgamesh
6
0
12
12
W
Discordia
CynideWra
Discordia
3
4
4
1.25
W
0
1
10
5
L
1
6
1
0.25
L
Ares
0
5
2
0.2
L
Ymir
POMPH
Ymir
1
6
2
0.33
W
Danzaburou
RichardR1der
Danzaburou
6
0
2
7
L
Merlin
pøulpe
Merlin
1
3
2
0.67
W
Thanatos
xLuisff1x
Thanatos
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,205
Damage
44,402
73,201
Taken
70,937
43,095
Mitigated
42,683
38,535
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,890
1,380
0
3,299
12,723
2,883
0
1,925
10,798
48,602
0
W
Gilgamesh
CharLy5644
Gilgamesh
18,047
6,323
249
4,990
16,799
11,392
0
8,646
8,153
308
67,545
W
Discordia
CynideWra
Discordia
11,717
746
0
1,317
10,573
3,849
0
7,717
2,856
77,007
0
W
8,436
643
1,793
5,354
17,164
16,762
0
10,002
7,162
23,992
1,370
L
7,409
3,998
0
2,780
12,208
5,157
53
2,478
9,730
0
77,281
L
Ares
4,509
379
84
2,524
16,667
13,290
0
7,655
9,012
17,547
0
L
Ymir
POMPH
Ymir
12,199
2,820
0
2,737
20,121
18,850
0
2,223
17,898
73,817
0
W
Danzaburou
RichardR1der
Danzaburou
9,248
4,727
0
5,067
11,487
3,985
976
3,170
8,317
0
113,767
L
Merlin
pøulpe
Merlin
11,395
977
85
1,843
9,218
2,503
195
4,810
4,408
77,728
0
W
Thanatos
xLuisff1x
Thanatos
6,757
165
0
19,765
17,178
7,107
0
7,458
9,720
0
88,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,834
Gold Earned
44,879
626
Minions Killed
532
0
Camps Cleared
0
1,964,025
Distance Traveled
1,663,773
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,721
436
75
4
0
339,219
10
W
Gilgamesh
11,027
551
115
6
0
398,525
7
W
Discordia
10,235
512
154
8
0
379,419
11
W
Artio
9,038
452
32
2
0
341,780
3
L
Set
9,643
482
132
7
0
338,931
5
L
Ares
7,319
366
34
2
0
322,185
3
L
Ymir
10,064
503
149
7
0
324,010
5
W
Danzaburou
12,403
620
182
9
0
381,791
5
L
Merlin
9,132
457
142
7
0
339,428
4
W
Thanatos
11,131
557
143
7
0
462,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role