Player Matchup

Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CaptMJCaboose
Izanami
Level 109
God Stats
1W - 3L
1,602 SR
Queue Stats
116W - 102L
1,558 Elo+
Solo
Zeus
Zeus
Kcreed1
Zeus
Level 56
God Stats
16W - 6L
1,772 SR
Queue Stats
22W - 17L
1,538 Elo+
Solo
Chaac
Chaac
Mailman3
Chaac
Level 67
God Stats
5W - 3L
1,741 SR
Queue Stats
161W - 139L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
playboytokyo
Gilgamesh
Level 65
God Stats
4W - 2L
1,608 SR
Queue Stats
151W - 117L
1,613 Elo+
Party 1
Team Averages
Level 81
1,645 SR
1,565 Elo+

VS

Team Averages
Level 126
1,576 SR
1,496 Elo+
Ymir
Ymir
F8LVeNoM
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 210L
1,520 Elo+
Solo
Medusa
Medusa
Manamaster
Medusa
Level 69
God Stats
2W - 4L
1,617 SR
Queue Stats
2W - 10L
1,375 Elo+
Party 3
Sun Wukong
Sun Wukong
UndeadAlchemist
Sun Wukong
Level 127
God Stats
5W - 6L
1,433 SR
Queue Stats
42W - 47L
1,513 Elo+
Party 3
Thanatos
Thanatos
Zeisos
Thanatos
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 134L
1,534 Elo+
Party 2
Merlin
Merlin
soulsangelz
Merlin
Level 142
God Stats
18W - 13L
1,832 SR
Queue Stats
304W - 327L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 0 / 10
9,081
534
2,979
11,122
8,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
17
5 / 1 / 6
10,178
599
12,484
10,488
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zeus
Kcreed1
Zeus
17
4 / 0 / 5
10,707
630
6,431
5,781
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Mailman3
Chaac
14
5 / 2 / 10
9,912
583
13,167
18,202
16,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
playboytokyo
Gilgamesh
17
8 / 2 / 5
10,495
617
6,179
13,067
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 3 / 1
7,496
441
4,621
14,559
9,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
Manamaster
Medusa
13
0 / 4 / 1
7,551
444
5,631
9,984
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
UndeadAlchemist
Sun Wukong
14
1 / 4 / 2
8,580
505
8,096
12,164
9,720
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
Zeisos
Thanatos
11
1 / 7 / 1
7,038
414
3,995
14,146
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
2 / 4 / 0
8,821
519
6,533
9,205
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
22
Kills
4
5
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
10
5
W
Izanami
5
1
6
8
L
Ymir
0
3
1
0.17
W
Zeus
Kcreed1
Zeus
4
0
5
6.5
W
Chaac
Mailman3
Chaac
5
2
10
5
L
Medusa
Manamaster
Medusa
0
4
1
0.13
L
Sun Wukong
UndeadAlchemist
Sun Wukong
1
4
2
0.5
L
Thanatos
Zeisos
Thanatos
1
7
1
0.21
W
Gilgamesh
playboytokyo
Gilgamesh
8
2
5
5.25
L
Merlin
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,240
Damage
28,876
58,660
Taken
60,058
38,255
Mitigated
29,425
27,008
Healing
15,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,979
328
1,366
4,387
11,122
8,347
761
2,128
8,643
17,712
0
W
Izanami
12,484
7,723
0
4,937
10,488
4,266
2,524
2,044
8,444
0
87,682
L
Ymir
4,621
330
2,017
3,142
14,559
9,666
0
1,956
12,475
30,603
0
W
Zeus
Kcreed1
Zeus
6,431
734
63
2,584
5,781
2,365
1,341
2,083
3,698
79,234
0
W
Chaac
Mailman3
Chaac
13,167
3,640
0
10,918
18,202
16,926
1,708
2,193
16,009
0
60,293
L
Medusa
Manamaster
Medusa
5,631
2,728
0
2,013
9,984
2,987
0
1,461
8,485
0
51,134
L
Sun Wukong
UndeadAlchemist
Sun Wukong
8,096
1,298
0
2,334
12,164
9,720
37
1,737
10,379
353
58,485
L
Thanatos
Zeisos
Thanatos
3,995
1,204
0
4,957
14,146
4,123
0
736
13,376
0
37,188
W
Gilgamesh
playboytokyo
Gilgamesh
6,179
1,615
0
2,753
13,067
6,351
1,387
3,431
9,335
0
57,689
L
Merlin
6,533
0
0
1,377
9,205
2,929
0
2,965
5,933
64,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,373
Gold Earned
39,486
511
Minions Killed
472
0
Camps Cleared
0
1,694,078
Distance Traveled
1,470,020
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,081
534
23
1
0
343,801
8
W
Izanami
10,178
599
126
7
0
319,616
4
L
Ymir
7,496
441
48
3
0
307,322
0
W
Zeus
10,707
630
166
10
0
332,200
7
W
Chaac
9,912
583
90
5
0
334,379
2
L
Medusa
7,551
444
105
6
0
276,481
1
L
Sun Wukong
8,580
505
119
7
0
312,730
6
L
Thanatos
7,038
414
69
4
0
269,032
0
W
Gilgamesh
10,495
617
106
6
0
364,082
4
L
Merlin
8,821
519
131
8
0
304,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role