Player Matchup

Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
 
Janus
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum I
Bapokin
Horus
Platinum I
Level 132
God Stats
43W - 25L
1,809 SR
Queue Stats
252W - 239L
1,993 MMR
Solo
Thor
Thor
Gold III
Kanеki
Thor
Gold III
Level 108
God Stats
5W - 0L
1,500 SR
Queue Stats
34W - 19L
1,819 MMR
Party 1
Anhur
Anhur
Platinum II
Pupuson
Anhur
Platinum II
Level 160
God Stats
9W - 6L
1,733 SR
Queue Stats
130W - 121L
1,884 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,608 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,575 SR
1,752 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold II
 
Amaterasu
Gold II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
Decodas
Ravana
Gold III
Level 139
God Stats
8W - 4L
1,676 SR
Queue Stats
82W - 64L
1,878 MMR
Solo
Odin
Odin
Diamond V
GucciPardoxDx
Odin
Diamond V
Level 88
God Stats
24W - 18L
1,787 SR
Queue Stats
273W - 263L
1,986 MMR
Solo
Nu Wa
Nu Wa
Platinum III
ViolentGirlscout
Nu Wa
Platinum III
Level 156
God Stats
5W - 8L
1,412 SR
Queue Stats
617W - 622L
1,895 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 0 / 3
4,789
684
2,834
3,924
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
8
2 / 2 / 0
4,670
667
1,503
3,614
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Bapokin
Horus
7
2 / 1 / 6
5,021
717
4,408
5,032
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
Kanеki
Thor
9
7 / 1 / 2
5,378
768
6,216
5,597
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Pupuson
Anhur
8
4 / 2 / 1
5,282
755
3,252
5,363
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneScyllaAresCliodhna

VS

Bans
BellonaGilgameshCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 2 / 1
5,200
743
3,711
4,492
630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
 
Amaterasu
6
1 / 3 / 0
3,973
568
1,985
6,094
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Decodas
Ravana
4
0 / 4 / 0
3,503
500
1,299
4,127
714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 0
3,839
548
2,196
7,450
1,774
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 3 / 0
4,615
659
2,082
3,792
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
5
6
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
3
1.5
W
Janus
 
Janus
2
2
0
1
L
Medusa
 
Medusa
3
2
1
1.75
L
Amaterasu
 
Amaterasu
1
3
0
0.33
W
Horus
Bapokin
Horus
2
1
6
5
L
Ravana
Decodas
Ravana
0
4
0
0
L
0
3
0
0
W
Thor
Kanеki
Thor
7
1
2
8
W
Anhur
Pupuson
Anhur
4
2
1
2.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
11,273
23,530
Taken
25,955
9,086
Mitigated
5,696
7,813
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,834
878
251
1,798
3,924
1,874
36
114
3,810
19,485
5,947
W
Janus
 
Janus
1,503
72
0
500
3,614
898
0
349
3,265
26,403
0
L
Medusa
 
Medusa
3,711
1,575
0
1,534
4,492
630
0
322
4,166
0
21,889
L
Amaterasu
 
Amaterasu
1,985
691
0
1,214
6,094
1,915
0
180
5,872
0
10,373
W
Horus
Bapokin
Horus
4,408
2,061
336
2,167
5,032
3,540
0
789
4,243
0
9,442
L
Ravana
Decodas
Ravana
1,299
566
0
910
4,127
714
0
187
3,916
0
9,018
L
2,196
504
0
1,747
7,450
1,774
0
2,480
4,970
0
16,599
W
Thor
Kanеki
Thor
6,216
2,305
0
512
5,597
1,678
0
715
4,882
0
27,826
W
Anhur
Pupuson
Anhur
3,252
1,638
0
2,249
5,363
1,096
0
115
5,248
0
27,432
L
2,082
582
0
250
3,792
663
0
630
3,048
20,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
21,130
227
Minions Killed
165
0
Camps Cleared
0
724,478
Distance Traveled
686,466
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,789
684
52
7
0
146,840
1
W
Janus
4,670
667
53
8
0
132,224
3
L
Medusa
5,200
743
47
7
0
145,677
2
L
Amaterasu
3,973
568
22
3
0
153,525
1
W
Horus
5,021
717
10
1
0
155,502
0
L
Ravana
3,503
500
27
4
0
115,115
2
L
Odin
3,839
548
35
5
0
135,799
4
W
Thor
5,378
768
57
8
0
153,364
3
W
Anhur
5,282
755
55
8
0
136,548
4
L
Nu Wa
4,615
659
34
5
0
136,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role