Player Matchup

Ares
Ares
Beforme_
Ares
Level 66
God Stats
1W - 0L
1,719 SR
Queue Stats
2W - 3L
1,497 Elo+
Party 1
Tiamat
Tiamat
Fieryskull73
Tiamat
Level 135
God Stats
11W - 4L
1,712 SR
Queue Stats
465W - 340L
1,711 Elo+
Party 1
Arachne
Arachne
Kourtius
Arachne
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
101W - 90L
1,613 Elo+
Party 1
Skadi
Skadi
XxPewPewMFxX
Skadi
Level 105
God Stats
4W - 2L
1,540 SR
Queue Stats
37W - 31L
1,476 Elo+
Party 3
Cliodhna
Cliodhna
xChili-Con-Carne
Cliodhna
Level 155
God Stats
1W - 1L
1,524 SR
Queue Stats
107W - 111L
1,491 Elo+
Party 3
Team Averages
Level 118
1,556 SR
1,558 Elo+

VS

Team Averages
Level 109
1,467 SR
1,483 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FilthyGrum
Hel
Level 86
God Stats
0W - 2L
1,319 SR
Queue Stats
15W - 18L
1,479 Elo+
Party 2
Bastet
Bastet
Kyle the Kursed
Bastet
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 80L
1,437 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Nops
Kumbhakarna
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 100L
1,561 Elo+
Solo
Horus
Horus
SaggyBizzals
Horus
Level 116
God Stats
2W - 3L
1,518 SR
Queue Stats
78W - 79L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 1 / 13
9,580
798
4,190
9,195
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
18
4 / 0 / 16
10,169
847
18,427
8,502
7,642
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Kourtius
Arachne
19
11 / 1 / 8
11,022
919
13,796
12,649
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 0 / 5
9,317
776
4,094
5,055
1,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 8
10,160
847
9,017
9,954
5,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 2 / 0
7,741
645
4,248
6,605
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 6 / 0
7,750
646
4,663
10,285
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 7 / 0
7,986
666
4,286
12,309
3,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Nops
Kumbhakarna
15
0 / 3 / 2
8,305
692
4,722
12,568
4,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 0
8,866
739
6,706
15,909
16,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
4
23
Kills
2
2
Deaths
23
50
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Ares
1
1
13
7.5
W
Tiamat
4
0
16
12
L
0
6
0
0
W
Arachne
Kourtius
Arachne
11
1
8
15
L
0
7
0
0
L
Kumbhakarna
Nops
Kumbhakarna
0
3
2
0.33
L
2
5
0
0.4
W
2
0
5
4.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,524
Damage
24,625
45,355
Taken
57,676
32,300
Mitigated
30,915
14,488
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,248
1,391
0
1,194
6,605
2,397
0
3,987
2,618
0
22,431
W
Ares
4,190
201
0
2,525
9,195
10,466
1,458
2,200
6,867
6,753
0
W
Tiamat
18,427
820
0
2,998
8,502
7,642
455
1,665
6,829
48,667
0
L
4,663
37
981
1,312
10,285
3,170
0
3,088
7,197
23,925
0
W
Arachne
Kourtius
Arachne
13,796
9,215
0
4,406
12,649
7,125
1,276
3,239
9,236
0
34,640
L
4,286
942
0
838
12,309
3,940
0
4,176
8,133
0
23,060
L
Kumbhakarna
Nops
Kumbhakarna
4,722
382
0
1,195
12,568
4,913
0
5,991
6,577
23,532
0
L
6,706
2,537
980
3,784
15,909
16,495
0
5,375
10,534
0
18,805
W
4,094
1,111
0
1,608
5,055
1,982
4,757
536
4,469
0
40,216
W
9,017
130
0
2,951
9,954
5,085
2,633
1,379
8,569
0
39,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,248
Gold Earned
40,648
258
Minions Killed
225
0
Camps Cleared
0
1,359,075
Distance Traveled
1,042,131
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,741
645
41
3
0
145,253
3
W
Ares
9,580
798
9
1
0
255,328
1
W
Tiamat
10,169
847
82
7
0
269,765
2
L
Hel
7,750
646
42
4
0
179,788
1
W
Arachne
11,022
919
43
4
0
288,900
1
L
Bastet
7,986
666
52
4
0
240,154
1
L
Kumbhakarna
8,305
692
40
3
0
256,300
1
L
Horus
8,866
739
50
4
0
220,636
3
W
Skadi
9,317
776
64
5
0
256,795
3
W
Cliodhna
10,160
847
60
5
0
288,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role