Player Matchup

Ares
Ares
CommingUPshort20
Ares
Level 68
God Stats
0W - 2L
1,580 SR
Queue Stats
30W - 36L
1,369 Elo+
Party 1
Poseidon
Poseidon
jmfs_501
Poseidon
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,419 Elo+
Party 1
Odin
Odin
temp-647977
Odin
Level 84
God Stats
0W - 1L
1,890 SR
Queue Stats
5W - 10L
1,283 Elo+
Party 1
Team Averages
Level 86
1,657 SR
1,357 Elo+

VS

Team Averages
Level 92
1,387 SR
1,540 Elo+
Achilles
Achilles
BaltVS3
Achilles
Level 69
God Stats
1W - 4L
1,268 SR
Queue Stats
23W - 28L
1,573 Elo+
Party 2
Chronos
Chronos
DreamStrider9
Chronos
Level 104
God Stats
2W - 1L
1,540 SR
Queue Stats
29W - 34L
1,523 Elo+
Party 2
Pele
Pele
Scorpion44564
Pele
Level 103
God Stats
1W - 1L
1,353 SR
Queue Stats
29W - 34L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,156
583
5,478
15,493
13,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Poseidon
jmfs_501
Poseidon
14
3 / 5 / 0
9,546
682
8,000
8,520
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 5 / 3
8,533
610
4,835
12,468
8,859
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BaltVS3
Achilles
13
2 / 1 / 10
9,592
685
6,201
12,638
16,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
15
6 / 2 / 5
10,509
751
13,374
8,745
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 8
10,673
762
11,621
9,433
4,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
13
13
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
BaltVS3
Achilles
2
1
10
7
L
0
3
1
0.17
W
Chronos
6
2
5
4.25
W
5
0
8
9
L
Poseidon
jmfs_501
Poseidon
3
5
0
0.6
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,313
Damage
31,196
36,481
Taken
30,816
24,743
Mitigated
24,375
2,911
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BaltVS3
Achilles
6,201
990
0
2,223
12,638
16,347
345
4,659
7,979
0
16,649
L
5,478
311
165
210
15,493
13,432
0
5,280
9,792
19,247
0
W
Chronos
13,374
6,581
0
2,282
8,745
3,651
2,035
3,839
4,906
47,946
4,513
W
11,621
984
0
1,449
9,433
4,377
862
5,341
4,092
0
40,054
L
Poseidon
jmfs_501
Poseidon
8,000
300
185
1,380
8,520
2,452
0
2,612
5,789
36,099
0
L
4,835
453
326
645
12,468
8,859
0
4,385
7,852
0
21,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,235
Gold Earned
30,774
125
Minions Killed
150
4
Camps Cleared
8
787,453
Distance Traveled
807,147
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,592
685
15
1
0
235,594
0
L
Ares
8,156
583
22
2
1
269,067
1
W
Chronos
10,509
751
79
6
4
246,331
1
W
Pele
10,673
762
56
4
4
325,222
0
L
Poseidon
9,546
682
69
5
2
253,281
0
L
Odin
8,533
610
34
2
1
265,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role