Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Introspiere
Jormungandr
Level 103
God Stats
4W - 5L
1,533 SR
Queue Stats
37W - 54L
1,488 Elo+
Party 1
Medusa
Medusa
Mr_Corgi_546
Medusa
Level 102
God Stats
1W - 1L
1,806 SR
Queue Stats
37W - 46L
1,474 Elo+
Party 3
Aphrodite
Aphrodite
X_EnnviPhantom_X
Aphrodite
Level 21
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 2L
1,312 Elo+
Party 3
Persephone
Persephone
toxtli
Persephone
Level 29
God Stats
14W - 14L
1,445 SR
Queue Stats
68W - 88L
1,394 Elo+
Party 1
Team Averages
Level 60
1,511 SR
1,434 Elo+

VS

Team Averages
Level 100
1,555 SR
1,631 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BigBanshee
Nu Wa
Level 88
God Stats
7W - 7L
1,633 SR
Queue Stats
527W - 380L
1,640 Elo+
Party 2
Sun Wukong
Sun Wukong
CMS40193
Sun Wukong
Level 113
God Stats
13W - 12L
1,360 SR
Queue Stats
363W - 404L
1,452 Elo+
Solo
Medusa
Medusa
Fusilladee
Medusa
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 14L
1,926 Elo+
Party 2
Thor
Thor
RosaPercs_
Thor
Level 129
God Stats
16W - 7L
1,785 SR
Queue Stats
593W - 398L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 7 / 1
8,000
471
5,911
14,387
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Introspiere
Jormungandr
15
1 / 4 / 0
8,359
492
5,134
13,195
9,688
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
11
2 / 9 / 2
7,027
413
9,457
13,557
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
10
1 / 8 / 2
7,095
417
2,682
12,180
8,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
toxtli
Persephone
12
0 / 5 / 0
6,993
411
1,094
9,280
1,817
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 1 / 0
10,269
604
7,962
9,109
7,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
18
8 / 1 / 9
10,911
642
16,338
4,925
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
CMS40193
Sun Wukong
13
2 / 0 / 8
7,945
467
1,162
6,429
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Fusilladee
Medusa
16
9 / 2 / 9
9,912
583
14,786
13,781
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
10 / 2 / 8
9,845
579
10,302
12,252
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
6
Kills
33
33
Deaths
6
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
7
1
0.36
W
Bacchus
 
Bacchus
4
1
0
4
W
Nu Wa
8
1
9
12.5
W
Sun Wukong
CMS40193
Sun Wukong
2
0
8
6
W
Medusa
Fusilladee
Medusa
9
2
9
6.75
L
Jormungandr
Introspiere
Jormungandr
1
4
0
0.25
L
Medusa
2
9
2
0.33
W
10
2
8
7
L
Aphrodite
1
8
2
0.25
L
Persephone
toxtli
Persephone
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,278
Damage
50,550
62,599
Taken
46,496
26,667
Mitigated
23,218
11,542
Healing
17,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,911
2,049
0
717
14,387
2,931
0
4,281
9,992
0
50,957
W
Bacchus
 
Bacchus
7,962
1,988
0
4,654
9,109
7,210
0
4,426
4,683
66,527
0
W
Nu Wa
16,338
3,635
0
1,555
4,925
1,522
744
1,106
3,819
86,886
0
W
Sun Wukong
CMS40193
Sun Wukong
1,162
233
73
1,010
6,429
5,066
177
506
5,923
4,438
24,363
W
Medusa
Fusilladee
Medusa
14,786
7,841
0
6,409
13,781
4,826
140
1,480
12,301
0
74,952
L
Jormungandr
Introspiere
Jormungandr
5,134
1,338
0
3,315
13,195
9,688
570
7,962
4,713
52,616
0
L
Medusa
9,457
4,319
0
668
13,557
3,561
326
2,726
10,831
0
43,276
W
10,302
2,807
0
3,603
12,252
4,594
0
1,392
10,860
0
59,851
L
Aphrodite
2,682
1,011
2,291
2,765
12,180
8,670
54
4,093
8,052
15,030
0
L
Persephone
toxtli
Persephone
1,094
189
0
1,786
9,280
1,817
0
4,926
4,349
33,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,474
Gold Earned
48,882
340
Minions Killed
500
0
Camps Cleared
0
1,497,001
Distance Traveled
1,643,074
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,000
471
81
5
0
333,687
5
W
Bacchus
10,269
604
130
8
0
309,050
3
W
Nu Wa
10,911
642
135
8
0
351,498
7
W
Sun Wukong
7,945
467
44
3
0
292,093
0
W
Medusa
9,912
583
103
6
0
324,428
4
L
Jormungandr
8,359
492
104
6
0
300,168
3
L
Medusa
7,027
413
58
3
0
271,587
4
W
Thor
9,845
579
88
5
0
366,005
1
L
Aphrodite
7,095
417
22
1
0
283,560
0
L
Persephone
6,993
411
75
4
0
307,999
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role