Player Matchup

Mercury
Mercury
Basaldur
Mercury
Level 102
God Stats
7W - 7L
1,551 SR
Queue Stats
28W - 33L
1,463 Elo+
Solo
Sol
Sol
BupkisB
Sol
Level 109
God Stats
47W - 44L
1,857 SR
Queue Stats
101W - 126L
1,352 Elo+
Party 2
Ymir
Ymir
Dathomiraa
Ymir
Level 65
God Stats
27W - 22L
1,576 SR
Queue Stats
409W - 480L
1,517 Elo+
Party 1
Medusa
Medusa
Kongoou
Medusa
Level 80
God Stats
6W - 4L
1,662 SR
Queue Stats
453W - 521L
1,526 Elo+
Party 1
Mulan
Mulan
daniels12das
Mulan
Level 106
God Stats
3W - 8L
1,500 SR
Queue Stats
86W - 118L
1,272 Elo+
Party 2
Team Averages
Level 92
1,629 SR
1,426 Elo+

VS

Team Averages
Level 91
1,551 SR
1,486 Elo+
Achilles
Achilles
BlackWaves
Achilles
Level 159
God Stats
2W - 1L
1,746 SR
Queue Stats
214W - 206L
1,492 Elo+
Solo
Skadi
Skadi
CheersFoo
Skadi
Level 66
God Stats
18W - 15L
1,592 SR
Queue Stats
57W - 53L
1,491 Elo+
Party 3
Kumbhakarna
Kumbhakarna
I_SomeMexican_I
Kumbhakarna
Level 104
God Stats
2W - 4L
1,503 SR
Queue Stats
147W - 175L
1,442 Elo+
Solo
Kukulkan
Kukulkan
defectiveJT
Kukulkan
Level 57
God Stats
0W - 5L
1,336 SR
Queue Stats
28W - 40L
1,480 Elo+
Party 3
Arachne
Arachne
stonb
Arachne
Level 68
God Stats
10W - 6L
1,579 SR
Queue Stats
177W - 147L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Basaldur
Mercury
15
5 / 2 / 4
8,818
630
5,337
7,945
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
13
2 / 1 / 6
7,795
557
7,847
10,150
3,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 8
7,696
550
4,802
12,937
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Kongoou
Medusa
15
10 / 3 / 3
8,971
641
12,131
8,299
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 7 / 0
7,308
522
6,992
12,421
8,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlackWaves
Achilles
12
6 / 4 / 2
8,095
578
8,661
12,763
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
CheersFoo
Skadi
11
2 / 8 / 2
6,684
477
9,535
11,409
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
I_SomeMexican_I
Kumbhakarna
11
2 / 3 / 2
7,177
513
2,832
10,983
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
defectiveJT
Kukulkan
11
0 / 3 / 2
6,497
464
5,167
4,921
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
stonb
Arachne
15
6 / 3 / 2
8,650
618
7,476
11,453
6,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
21
Kills
16
16
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
Basaldur
Mercury
5
2
4
3.5
L
Achilles
BlackWaves
Achilles
6
4
2
1.75
W
Sol
2
1
6
5
L
Skadi
CheersFoo
Skadi
2
8
2
0.38
W
2
3
8
2
L
Kumbhakarna
I_SomeMexican_I
Kumbhakarna
2
3
2
1
W
Medusa
Kongoou
Medusa
10
3
3
3.83
W
2
7
0
0.29
L
Kukulkan
defectiveJT
Kukulkan
0
3
2
0.33
L
Arachne
stonb
Arachne
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,109
Damage
33,671
51,752
Taken
51,529
27,706
Mitigated
28,944
14,606
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Basaldur
Mercury
5,337
2,962
0
1,239
7,945
2,792
1,240
57
7,718
0
44,060
L
Achilles
BlackWaves
Achilles
8,661
1,969
0
4,436
12,763
12,005
0
1,955
10,331
0
39,089
W
Sol
7,847
2,024
0
6,026
10,150
3,044
1,370
3,921
6,229
49,590
0
L
Skadi
CheersFoo
Skadi
9,535
6,377
0
2,286
11,409
2,242
1,183
3,316
8,093
0
36,121
W
4,802
925
0
2,001
12,937
10,590
0
2,469
10,093
30,400
0
L
Kumbhakarna
I_SomeMexican_I
Kumbhakarna
2,832
581
0
755
10,983
6,489
0
3,031
7,952
27,344
0
W
Medusa
Kongoou
Medusa
12,131
6,076
0
3,290
8,299
2,326
878
1,162
6,905
0
58,842
W
6,992
1,459
0
2,050
12,421
8,954
0
390
11,494
5,307
25,820
L
Kukulkan
defectiveJT
Kukulkan
5,167
140
0
155
4,921
1,889
258
3,709
1,212
40,155
0
L
Arachne
stonb
Arachne
7,476
5,228
0
3,746
11,453
6,319
299
1,975
9,370
0
63,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,588
Gold Earned
37,103
390
Minions Killed
361
0
Camps Cleared
0
1,411,459
Distance Traveled
1,355,076
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,818
630
90
6
0
360,446
1
L
Achilles
8,095
578
72
5
0
258,732
0
W
Sol
7,795
557
95
7
0
278,626
0
L
Skadi
6,684
477
65
5
0
227,080
5
W
Ymir
7,696
550
43
3
0
264,024
4
L
Kumbhakarna
7,177
513
44
3
0
291,141
4
W
Medusa
8,971
641
102
7
0
268,763
1
W
Mulan
7,308
522
60
4
0
239,600
2
L
Kukulkan
6,497
464
73
5
0
292,527
2
L
Arachne
8,650
618
107
8
0
285,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role