Player Matchup

Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
GustavitoLastra
Hun Batz
Platinum IV
Level 61
God Stats
4W - 7L
1,687 SR
Queue Stats
302W - 325L
1,702 MMR
Solo
He Bo
He Bo
Gold IV
ThockManJones
He Bo
Gold IV
Level 121
God Stats
0W - 1L
1,724 SR
Queue Stats
148W - 128L
1,619 MMR
Party 1
Cthulhu
Cthulhu
Gold II
TrillVille
Cthulhu
Gold II
Level 129
God Stats
7W - 3L
1,585 SR
Queue Stats
153W - 128L
1,733 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
rampalm
Heimdallr
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,705 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,599 SR
1,652 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,599 SR
1,649 MMR
Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
DemonicMaster1
Loki
Gold III
Level 78
God Stats
1W - 1L
1,286 SR
Queue Stats
13W - 6L
1,746 MMR
Party 2
Skadi
Skadi
Platinum V
Hilezkor
Skadi
Platinum V
Level 160
God Stats
5W - 2L
1,849 SR
Queue Stats
195W - 185L
1,729 MMR
Solo
Ra
Ra
Gold V
Kanеki
Ra
Gold V
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 19L
1,725 MMR
Solo
Cerberus
Cerberus
Silver I
SavvySquints
Cerberus
Silver I
Level 160
God Stats
3W - 3L
1,860 SR
Queue Stats
27W - 31L
1,542 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 4 / 1
6,191
442
5,193
11,627
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
15
5 / 2 / 2
8,638
617
6,157
9,077
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 5 / 0
7,279
520
3,298
6,844
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TrillVille
Cthulhu
14
0 / 2 / 1
7,822
559
4,212
8,319
6,920
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
rampalm
Heimdallr
12
1 / 5 / 2
7,143
510
4,579
9,224
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothAresAtlasCliodhna

VS

Bans
ThanatosArtioBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
0 / 0 / 2
8,960
640
4,168
9,010
6,823
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
4 / 3 / 6
8,417
601
5,442
7,806
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Hilezkor
Skadi
12
6 / 5 / 3
7,878
563
9,089
10,652
2,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 6
9,933
710
9,584
7,748
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
SavvySquints
Cerberus
12
2 / 0 / 7
7,798
557
4,004
7,375
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
8
Kills
18
18
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
1
0.13
W
Guan Yu
 
Guan Yu
0
0
2
1
W
4
3
6
2.33
L
Hun Batz
5
2
2
3
W
Skadi
Hilezkor
Skadi
6
5
3
1.5
W
6
0
6
9
W
Cerberus
SavvySquints
Cerberus
2
0
7
5.5
L
2
5
0
0.4
L
Cthulhu
TrillVille
Cthulhu
0
2
1
0.25
L
Heimdallr
rampalm
Heimdallr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,439
Damage
32,287
45,091
Taken
42,591
16,750
Mitigated
20,510
7,860
Healing
17,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,193
660
191
2,153
11,627
2,435
0
5,341
6,214
32,234
0
W
Guan Yu
 
Guan Yu
4,168
801
140
3,716
9,010
6,823
0
3,889
5,061
3,263
67,067
W
5,442
1,213
0
3,036
7,806
2,446
112
1,211
6,545
0
45,818
L
Hun Batz
6,157
2,186
0
755
9,077
3,058
0
1,725
7,264
0
62,340
W
Skadi
Hilezkor
Skadi
9,089
5,063
0
2,987
10,652
2,316
242
715
9,871
0
40,230
W
9,584
1,265
1,158
4,249
7,748
2,975
1,258
3,119
4,293
79,273
4,725
W
Cerberus
SavvySquints
Cerberus
4,004
351
0
2,643
7,375
5,950
578
2,987
4,118
23,774
0
L
3,298
45
0
250
6,844
1,680
0
2,285
4,473
42,762
0
L
Cthulhu
TrillVille
Cthulhu
4,212
952
60
3,206
8,319
6,920
0
1,402
6,917
57,911
0
L
Heimdallr
rampalm
Heimdallr
4,579
925
0
1,245
9,224
2,657
571
2,846
6,304
0
33,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
42,986
457
Minions Killed
519
0
Camps Cleared
0
1,423,141
Distance Traveled
1,584,705
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,191
442
60
4
0
295,225
5
W
Guan Yu
8,960
640
172
12
0
319,006
7
W
Loki
8,417
601
82
6
0
341,005
0
L
Hun Batz
8,638
617
120
9
0
328,056
0
W
Skadi
7,878
563
58
4
0
265,074
5
W
Ra
9,933
710
171
12
0
354,139
9
W
Cerberus
7,798
557
36
3
0
305,481
4
L
He Bo
7,279
520
88
6
0
271,967
7
L
Cthulhu
7,822
559
126
9
0
273,991
8
L
Heimdallr
7,143
510
63
5
0
253,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role