Player Matchup

Tiamat
Tiamat
Jinx_q
Tiamat
Level 80
God Stats
2W - 6L
1,750 SR
Queue Stats
320W - 344L
1,502 Elo+
Solo
Anhur
Anhur
JrJumpyyy
Anhur
Level 141
God Stats
0W - 3L
1,166 SR
Queue Stats
64W - 61L
1,562 Elo+
Party 1
Khepri
Khepri
LunarKamuy
Khepri
Level 126
God Stats
55W - 30L
1,629 SR
Queue Stats
420W - 445L
1,442 Elo+
Solo
Shiva
Shiva
emilio12364
Shiva
Level 100
God Stats
3W - 2L
1,493 SR
Queue Stats
55W - 49L
1,562 Elo+
Solo
He Bo
He Bo
yayooo
He Bo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,511 Elo+
Party 1
Team Averages
Level 113
1,508 SR
1,516 Elo+

VS

Team Averages
Level 128
1,505 SR
1,521 Elo+
Shiva
Shiva
Krieg
Shiva
Level 149
God Stats
5W - 3L
1,534 SR
Queue Stats
87W - 90L
1,550 Elo+
Solo
Nemesis
Nemesis
MOV Starkk
Nemesis
Level 113
God Stats
23W - 16L
1,533 SR
Queue Stats
130W - 138L
1,527 Elo+
Party 2
Poseidon
Poseidon
SQUID6716
Poseidon
Level 140
God Stats
11W - 13L
1,426 SR
Queue Stats
229W - 209L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Seazir
Kumbhakarna
Level 108
God Stats
9W - 8L
1,492 SR
Queue Stats
238W - 249L
1,464 Elo+
Party 2
Neith
Neith
ottohime_SAKURA
Neith
Level 128
God Stats
90W - 90L
1,543 SR
Queue Stats
176W - 179L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jinx_q
Tiamat
16
0 / 2 / 3
9,054
647
9,935
10,722
4,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
JrJumpyyy
Anhur
17
4 / 3 / 2
10,103
722
12,341
14,118
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
LunarKamuy
Khepri
16
0 / 3 / 4
9,360
669
5,306
15,663
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 5 / 3
9,727
695
13,671
16,304
14,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
yayooo
He Bo
14
0 / 5 / 0
8,163
583
4,241
10,396
3,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Krieg
Shiva
18
6 / 1 / 6
10,700
764
16,413
15,863
15,377
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
MOV Starkk
Nemesis
16
0 / 1 / 6
9,509
679
4,568
7,634
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
SQUID6716
Poseidon
20
9 / 4 / 3
11,523
823
20,262
12,282
4,058
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Seazir
Kumbhakarna
17
2 / 1 / 7
10,143
725
5,943
16,723
15,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 1 / 4
9,529
681
7,114
6,508
2,523
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
18
18
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Jinx_q
Tiamat
0
2
3
0.75
L
Anhur
JrJumpyyy
Anhur
4
3
2
1.67
W
Shiva
Krieg
Shiva
6
1
6
9
L
Khepri
LunarKamuy
Khepri
0
3
4
0.67
W
Nemesis
MOV Starkk
Nemesis
0
1
6
3
W
Poseidon
SQUID6716
Poseidon
9
4
3
2.63
W
Kumbhakarna
Seazir
Kumbhakarna
2
1
7
5.5
L
4
5
3
1.1
W
1
1
4
3
L
He Bo
yayooo
He Bo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,494
Damage
54,300
67,203
Taken
59,010
43,887
Mitigated
40,508
17,816
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Jinx_q
Tiamat
9,935
1,394
686
3,846
10,722
4,715
462
5,349
5,373
36,695
0
L
Anhur
JrJumpyyy
Anhur
12,341
6,718
0
3,432
14,118
5,047
656
5,003
9,115
0
46,103
W
Shiva
Krieg
Shiva
16,413
962
496
1,796
15,863
15,377
93
5,776
9,753
0
40,762
L
Khepri
LunarKamuy
Khepri
5,306
334
0
2,135
15,663
15,736
162
5,807
9,856
19,717
0
W
Nemesis
MOV Starkk
Nemesis
4,568
743
0
769
7,634
3,223
644
2,066
5,498
0
27,406
W
Poseidon
SQUID6716
Poseidon
20,262
1,769
102
2,570
12,282
4,058
0
4,210
7,898
60,072
0
W
Kumbhakarna
Seazir
Kumbhakarna
5,943
380
0
4,703
16,723
15,327
59
5,901
10,658
20,111
0
L
13,671
2,857
1,481
3,851
16,304
14,813
294
5,640
9,464
0
35,645
W
7,114
2,544
446
3,388
6,508
2,523
2,461
1,529
4,810
0
31,799
L
He Bo
yayooo
He Bo
4,241
305
81
2,304
10,396
3,576
100
4,406
5,990
16,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,407
Gold Earned
51,404
238
Minions Killed
307
0
Camps Cleared
0
1,250,811
Distance Traveled
1,466,570
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,054
647
67
5
0
271,588
4
L
Anhur
10,103
722
72
5
0
258,873
3
W
Shiva
10,700
764
59
4
0
326,994
0
L
Khepri
9,360
669
23
2
0
273,900
1
W
Nemesis
9,509
679
66
5
0
343,456
3
W
Poseidon
11,523
823
92
7
0
271,280
0
W
Kumbhakarna
10,143
725
17
1
0
295,826
2
L
Shiva
9,727
695
50
4
0
257,382
1
W
Neith
9,529
681
73
5
0
229,014
3
L
He Bo
8,163
583
26
2
0
189,068
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role