Player Matchup

Odin
Odin
Ghost-Flame2012
Odin
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 67L
1,345 Elo+
Party 1
Sylvanus
Sylvanus
Jbolivar99
Sylvanus
Level 127
God Stats
7W - 3L
1,772 SR
Queue Stats
55W - 53L
1,637 Elo+
Party 1
Ne Zha
Ne Zha
Powsii
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,175 Elo+
Party 1
Hou Yi
Hou Yi
claude_b2000
Hou Yi
Level 148
God Stats
11W - 4L
1,535 SR
Queue Stats
187W - 134L
1,628 Elo+
Party 1
Hel
Hel
jccali2012
Hel
Level 129
God Stats
4W - 0L
1,678 SR
Queue Stats
120W - 103L
1,515 Elo+
Party 1
Team Averages
Level 132
1,597 SR
1,460 Elo+

VS

Team Averages
Level 124
1,518 SR
1,469 Elo+
Atlas
Atlas
Blackl3ull97
Atlas
Level 155
God Stats
3W - 3L
1,526 SR
Queue Stats
402W - 367L
1,441 Elo+
Party 2
Chang'e
Chang'e
OriginalMeta
Chang'e
Level 157
God Stats
3W - 4L
1,766 SR
Queue Stats
262W - 289L
1,511 Elo+
Party 3
Ratatoskr
Ratatoskr
ghostmostly28
Ratatoskr
Level 12
God Stats
1W - 4L
1,300 SR
Queue Stats
1W - 8L
1,328 Elo+
Party 2
Tyr
Tyr
x2eZ MaJiiN x
Tyr
Level 160
God Stats
2W - 9L
1,500 SR
Queue Stats
1,038W - 1,018L
1,557 Elo+
Party 3
Hou Yi
Hou Yi
zx SkEiTh xz
Hou Yi
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
343W - 349L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,752
486
4,988
9,790
6,776
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Jbolivar99
Sylvanus
13
0 / 1 / 5
7,799
433
5,054
8,899
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Powsii
Ne Zha
17
5 / 2 / 3
10,117
562
12,430
13,569
4,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
17
4 / 2 / 0
10,108
562
9,859
10,276
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 5 / 3
9,612
534
10,725
13,648
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
8,745
486
9,312
14,383
12,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chang'e
OriginalMeta
Chang'e
15
6 / 4 / 2
9,255
514
13,204
13,481
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
ghostmostly28
Ratatoskr
14
1 / 3 / 4
7,933
441
2,428
11,857
3,360
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 3
7,490
416
4,613
13,500
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
15
3 / 4 / 1
9,093
505
5,619
12,045
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
13
Kills
11
11
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
0
1
2
1
W
Sylvanus
Jbolivar99
Sylvanus
0
1
5
2.5
L
Chang'e
OriginalMeta
Chang'e
6
4
2
1.75
W
Ne Zha
Powsii
Ne Zha
5
2
3
3.25
W
Hou Yi
4
2
0
2
L
Ratatoskr
ghostmostly28
Ratatoskr
1
3
4
1
W
4
5
3
1.1
L
0
1
3
1.5
L
Hou Yi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,056
Damage
35,176
56,182
Taken
65,266
26,686
Mitigated
35,711
20,499
Healing
25,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,312
1,920
0
4,773
14,383
12,767
0
679
13,688
56,927
0
W
4,988
1,227
0
1,500
9,790
6,776
510
4,444
4,676
0
46,750
W
Sylvanus
Jbolivar99
Sylvanus
5,054
867
1,978
3,226
8,899
7,833
696
1,627
7,161
30,417
9,468
L
Chang'e
OriginalMeta
Chang'e
13,204
768
1,495
6,460
13,481
4,395
310
5,185
8,016
60,192
0
W
Ne Zha
Powsii
Ne Zha
12,430
4,392
0
1,592
13,569
4,753
0
5,088
8,035
0
78,743
W
Hou Yi
9,859
5,243
0
3,699
10,276
3,201
860
1,599
8,561
0
78,393
L
Ratatoskr
ghostmostly28
Ratatoskr
2,428
398
0
4,554
11,857
3,360
0
3,101
8,610
0
46,285
W
10,725
215
2,672
5,832
13,648
4,123
82
7,930
5,233
54,459
0
L
4,613
453
0
3,594
13,500
12,054
0
5,198
8,104
0
21,455
L
Hou Yi
5,619
2,903
0
4,262
12,045
3,135
1,050
680
11,365
0
63,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,388
Gold Earned
42,516
542
Minions Killed
456
0
Camps Cleared
0
1,739,422
Distance Traveled
1,659,836
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,745
486
107
6
0
284,695
1
W
Odin
8,752
486
107
6
0
324,906
8
W
Sylvanus
7,799
433
63
4
0
330,481
2
L
Chang'e
9,255
514
115
6
0
336,182
7
W
Ne Zha
10,117
562
116
6
0
408,263
0
W
Hou Yi
10,108
562
136
8
0
322,010
4
L
Ratatoskr
7,933
441
83
5
0
374,807
1
W
Hel
9,612
534
120
7
0
353,762
5
L
Tyr
7,490
416
35
2
0
350,752
5
L
Hou Yi
9,093
505
116
6
0
313,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role