Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AnBlan92
Charybdis
Level 77
God Stats
47W - 35L
1,541 SR
Queue Stats
206W - 218L
1,364 Elo+
Solo
Ares
Ares
CHOPPA863
Ares
Level 156
God Stats
48W - 74L
1,475 SR
Queue Stats
433W - 490L
1,409 Elo+
Solo
Shiva
Shiva
iLLReaper901
Shiva
Level 129
God Stats
20W - 22L
1,428 SR
Queue Stats
103W - 136L
1,365 Elo+
Party 1
Team Averages
Level 118
1,489 SR
1,428 Elo+

VS

Team Averages
Level 78
1,350 SR
1,342 Elo+
Susano
Susano
ChezDelmaroFS
Susano
Level 19
God Stats
0W - 2L
1,231 SR
Queue Stats
3W - 11L
1,209 Elo+
Party 3
Ah Puch
Ah Puch
GypsyNipsy
Ah Puch
Level 68
God Stats
4W - 9L
1,219 SR
Queue Stats
83W - 100L
1,283 Elo+
Party 2
Gilgamesh
Gilgamesh
SiimpleJak
Gilgamesh
Level 54
God Stats
5W - 9L
1,263 SR
Queue Stats
90W - 84L
1,405 Elo+
Party 2
Khepri
Khepri
legendaryberryom
Khepri
Level 153
God Stats
48W - 46L
1,516 SR
Queue Stats
510W - 537L
1,413 Elo+
Solo
Medusa
Medusa
vinny marks1426
Medusa
Level 96
God Stats
11W - 14L
1,523 SR
Queue Stats
44W - 52L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 2
6,675
607
5,206
5,666
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Baron Samedi
 
Baron Samedi
11
3 / 2 / 3
6,425
584
6,219
6,688
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
AnBlan92
Charybdis
11
1 / 0 / 4
6,418
583
4,008
6,114
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
3 / 2 / 3
6,184
562
2,702
7,440
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
5 / 2 / 4
6,259
569
4,189
7,032
4,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
4,837
440
2,048
7,652
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
GypsyNipsy
Ah Puch
9
1 / 4 / 0
5,265
479
4,535
7,148
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SiimpleJak
Gilgamesh
11
1 / 2 / 2
6,055
550
3,605
6,940
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 3
5,345
486
2,272
7,864
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 2 / 0
6,514
592
5,124
5,622
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
15
Kills
7
7
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
2
4
W
Baron Samedi
 
Baron Samedi
3
2
3
2.25
W
Charybdis
AnBlan92
Charybdis
1
0
4
3
W
Ares
3
2
3
2.25
L
0
5
2
0.2
L
Ah Puch
GypsyNipsy
Ah Puch
1
4
0
0.25
L
Gilgamesh
SiimpleJak
Gilgamesh
1
2
2
1
W
5
2
4
3.5
L
0
2
3
0.75
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,324
Damage
17,584
32,940
Taken
35,226
15,983
Mitigated
12,884
11,429
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,206
1,825
0
2,533
5,666
2,418
1,306
901
4,749
28,178
3,975
W
Baron Samedi
 
Baron Samedi
6,219
724
531
1,987
6,688
2,865
0
2,422
4,052
34,676
0
W
Charybdis
AnBlan92
Charybdis
4,008
1,144
0
2,553
6,114
1,541
514
496
5,592
0
38,723
W
Ares
2,702
266
182
1,007
7,440
4,889
0
1,573
5,781
20,038
0
L
2,048
103
0
1,623
7,652
2,013
0
1,924
5,640
0
16,928
L
Ah Puch
GypsyNipsy
Ah Puch
4,535
153
0
1,851
7,148
1,908
0
3,506
3,502
22,904
0
L
Gilgamesh
SiimpleJak
Gilgamesh
3,605
832
0
2,483
6,940
3,418
0
2,783
4,111
0
30,152
W
4,189
1,081
354
2,282
7,032
4,270
521
989
5,959
0
20,449
L
2,272
239
0
2,618
7,864
4,169
0
3,473
4,313
15,701
0
L
5,124
2,085
0
1,278
5,622
1,376
0
1,585
3,961
0
29,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
28,016
300
Minions Killed
209
0
Camps Cleared
0
999,147
Distance Traveled
1,073,955
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,675
607
81
7
0
192,550
2
W
Baron Samedi
6,425
584
69
6
0
198,518
2
W
Charybdis
6,418
583
68
6
0
185,016
1
W
Ares
6,184
562
38
3
0
203,759
1
L
Susano
4,837
440
29
3
0
225,154
0
L
Ah Puch
5,265
479
50
5
0
214,547
2
L
Gilgamesh
6,055
550
65
6
0
221,636
2
W
Shiva
6,259
569
44
4
0
219,304
0
L
Khepri
5,345
486
23
2
0
200,885
2
L
Medusa
6,514
592
42
4
0
211,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role