Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ForeignPaix7
Merlin
Level 109
God Stats
11W - 5L
1,645 SR
Queue Stats
39W - 37L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
The_Solarfc10
Baron Samedi
Level 87
God Stats
14W - 3L
1,766 SR
Queue Stats
55W - 45L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
WheezyPancake23
Kuzenbo
Level 48
God Stats
4W - 1L
1,529 SR
Queue Stats
178W - 212L
1,488 Elo+
Solo
Susano
Susano
bliving
Susano
Level 46
God Stats
3W - 3L
1,481 SR
Queue Stats
51W - 47L
1,584 Elo+
Party 1
Team Averages
Level 73
1,584 SR
1,543 Elo+

VS

Team Averages
Level 65
1,457 SR
1,407 Elo+
Cthulhu
Cthulhu
Addy Vlone
Cthulhu
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
131W - 145L
1,429 Elo+
Party 2
Ravana
Ravana
Clxpz RT
Ravana
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 73L
1,254 Elo+
Party 3
Shiva
Shiva
Kuhshins
Shiva
Level 110
God Stats
15W - 12L
1,491 SR
Queue Stats
156W - 158L
1,425 Elo+
Party 2
Jing Wei
Jing Wei
Ryzesin
Jing Wei
Level 76
God Stats
0W - 4L
1,500 SR
Queue Stats
181W - 146L
1,498 Elo+
Party 3
Zeus
Zeus
XDkiller123
Zeus
Level 67
God Stats
9W - 21L
1,296 SR
Queue Stats
381W - 364L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
9 / 0 / 3
7,833
653
7,479
5,608
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
10 / 0 / 3
8,060
672
9,595
3,713
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
The_Solarfc10
Baron Samedi
13
3 / 2 / 3
7,368
614
5,132
7,672
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 12
6,825
569
4,844
9,496
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
bliving
Susano
13
2 / 5 / 1
7,139
595
7,261
11,061
7,079
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Addy Vlone
Cthulhu
8
0 / 5 / 1
5,200
433
1,731
10,059
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
Clxpz RT
Ravana
10
3 / 5 / 1
6,395
533
3,864
9,150
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
Kuhshins
Shiva
11
4 / 4 / 2
7,222
602
8,946
10,123
6,489
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Ryzesin
Jing Wei
9
1 / 6 / 0
5,699
475
3,059
9,555
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
5,401
450
2,996
6,412
1,143
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
26
Kills
8
8
Deaths
26
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
0
3
10.5
L
Cthulhu
Addy Vlone
Cthulhu
0
5
1
0.1
L
Ravana
Clxpz RT
Ravana
3
5
1
0.7
W
Merlin
10
0
3
11.5
L
Shiva
Kuhshins
Shiva
4
4
2
1.25
L
Jing Wei
Ryzesin
Jing Wei
1
6
0
0.17
W
Baron Samedi
The_Solarfc10
Baron Samedi
3
2
3
2.25
W
2
1
12
8
L
0
6
0
0
W
Susano
bliving
Susano
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,311
Damage
20,596
37,550
Taken
45,299
20,868
Mitigated
17,920
12,137
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,479
3,446
0
2,394
5,608
1,569
572
1,280
4,328
0
46,175
L
Cthulhu
Addy Vlone
Cthulhu
1,731
241
0
1,036
10,059
5,531
96
4,404
5,655
14,148
0
L
Ravana
Clxpz RT
Ravana
3,864
878
0
961
9,150
2,620
0
3,717
5,433
0
26,433
W
Merlin
9,595
503
0
1,773
3,713
1,227
0
1,554
2,159
55,321
0
L
Shiva
Kuhshins
Shiva
8,946
2,540
0
3,514
10,123
6,489
521
2,072
8,051
0
33,326
L
Jing Wei
Ryzesin
Jing Wei
3,059
1,948
0
1,641
9,555
2,137
460
4,092
5,463
0
35,187
W
Baron Samedi
The_Solarfc10
Baron Samedi
5,132
309
590
1,246
7,672
2,706
884
0
7,672
49,806
0
W
4,844
2,366
126
3,875
9,496
8,287
287
1,893
7,603
16,681
0
L
2,996
322
0
155
6,412
1,143
696
5,286
1,126
24,139
0
W
Susano
bliving
Susano
7,261
917
0
2,133
11,061
7,079
338
0
11,061
0
37,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,225
Gold Earned
29,917
369
Minions Killed
261
0
Camps Cleared
0
1,255,673
Distance Traveled
1,143,892
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,833
653
82
7
0
230,498
7
L
Cthulhu
5,200
433
17
1
0
239,544
0
L
Ravana
6,395
533
51
4
0
240,005
0
W
Merlin
8,060
672
94
8
0
254,850
4
L
Shiva
7,222
602
71
6
0
236,891
1
L
Jing Wei
5,699
475
68
6
0
229,591
2
W
Baron Samedi
7,368
614
99
8
0
239,848
2
W
Kuzenbo
6,825
569
15
1
0
261,045
2
L
Zeus
5,401
450
54
5
0
197,861
3
W
Susano
7,139
595
79
7
0
269,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role