Player Matchup

Hou Yi
Hou Yi
KryptonicDrone
Hou Yi
Level 160
God Stats
10W - 2L
1,776 SR
Queue Stats
465W - 272L
1,613 Elo+
Party 1
Pele
Pele
XavierS1423
Pele
Level 13
God Stats
3W - 1L
1,372 SR
Queue Stats
269W - 106L
1,613 Elo+
Party 1
Atlas
Atlas
monkey0147
Atlas
Level 125
God Stats
8W - 3L
1,761 SR
Queue Stats
108W - 105L
1,593 Elo+
Party 1
Kuzenbo
Kuzenbo
poultrydish
Kuzenbo
Level 153
God Stats
2W - 0L
1,751 SR
Queue Stats
441W - 255L
1,647 Elo+
Party 1
Mulan
Mulan
redsterpog
Mulan
Level 113
God Stats
10W - 8L
1,697 SR
Queue Stats
212W - 119L
1,594 Elo+
Party 1
Team Averages
Level 113
1,672 SR
1,612 Elo+

VS

Team Averages
Level 135
1,506 SR
1,329 Elo+
Ah Puch
Ah Puch
FRESHASBIgSMOKe
Ah Puch
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 26L
1,292 Elo+
Party 2
Achilles
Achilles
MellowDaPro
Achilles
Level 142
God Stats
0W - 2L
1,493 SR
Queue Stats
44W - 75L
1,365 Elo+
Party 2
Janus
Janus
ShoTGuNPro12
Janus
Level 149
God Stats
0W - 1L
1,614 SR
Queue Stats
9W - 24L
1,267 Elo+
Party 2
Vamana
Vamana
TheeHalfrican
Vamana
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 32L
1,347 Elo+
Party 2
Neith
Neith
rahdiggitydawg
Neith
Level 148
God Stats
0W - 5L
1,424 SR
Queue Stats
12W - 27L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 11
9,409
941
17,382
9,814
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
10 / 0 / 12
9,240
924
10,312
8,822
3,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
15
4 / 1 / 16
8,191
819
13,093
9,565
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
poultrydish
Kuzenbo
13
2 / 6 / 13
7,735
774
6,499
12,924
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
15
3 / 3 / 19
8,515
852
6,297
13,252
11,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 5
7,375
738
11,254
9,415
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
MellowDaPro
Achilles
12
2 / 6 / 6
6,964
696
5,434
13,867
12,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 10 / 8
6,833
683
7,546
11,156
2,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 6 / 6
8,256
826
10,255
15,145
13,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 3 / 9
7,859
786
9,299
8,899
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
46
32
Kills
12
12
Deaths
32
71
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
13
2
11
9.25
L
Achilles
MellowDaPro
Achilles
2
6
6
0.83
L
1
10
8
0.5
L
5
6
6
1.33
W
10
0
12
16
W
Atlas
4
1
16
12
W
Kuzenbo
poultrydish
Kuzenbo
2
6
13
1.42
L
2
3
9
2.17
W
Mulan
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,583
Damage
43,788
54,377
Taken
58,482
38,655
Mitigated
33,999
11,238
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,254
706
417
559
9,415
2,769
0
2,637
6,616
25,678
0
W
17,382
9,489
0
2,948
9,814
4,071
1,790
3,846
5,968
0
38,026
L
Achilles
MellowDaPro
Achilles
5,434
1,241
361
857
13,867
12,028
0
4,067
9,399
0
8,881
L
7,546
1,008
727
304
11,156
2,421
0
4,406
6,519
16,589
0
L
10,255
4,717
1,248
4,013
15,145
13,651
0
4,262
10,468
0
15,359
W
10,312
1,837
0
2,543
8,822
3,451
0
2,561
6,261
0
27,579
W
Atlas
13,093
3,191
0
390
9,565
4,403
0
2,947
6,618
26,793
0
W
Kuzenbo
poultrydish
Kuzenbo
6,499
2,174
0
1,800
12,924
15,598
150
4,281
8,643
13,644
0
L
9,299
4,041
313
2,574
8,899
3,130
0
2,916
5,888
0
16,631
W
Mulan
6,297
669
287
3,270
13,252
11,132
143
5,165
8,087
0
19,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
37,287
183
Minions Killed
101
0
Camps Cleared
0
1,041,055
Distance Traveled
865,190
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,375
738
40
4
0
149,885
0
W
Hou Yi
9,409
941
54
5
0
193,545
0
L
Achilles
6,964
696
6
1
0
199,274
0
L
Janus
6,833
683
19
2
0
152,247
0
L
Vamana
8,256
826
20
2
0
194,650
0
W
Pele
9,240
924
41
4
0
224,270
1
W
Atlas
8,191
819
46
5
0
212,743
1
W
Kuzenbo
7,735
774
10
1
0
188,747
1
L
Neith
7,859
786
16
2
0
169,134
1
W
Mulan
8,515
852
32
3
0
221,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role