Player Matchup

Jormungandr
Jormungandr
Gold IV
R-i-y-o-
Jormungandr
Gold IV
Level 45
God Stats
14W - 5L
1,913 SR
Queue Stats
67W - 69L
1,543 MMR
Party 1
Achilles
Achilles
Gold V
my92stang
Achilles
Gold V
Level 68
God Stats
43W - 25L
1,534 SR
Queue Stats
110W - 106L
1,458 MMR
Party 1
Hera
Hera
Gold V
rainbadazz
Hera
Gold V
Level 68
God Stats
10W - 7L
1,800 SR
Queue Stats
116W - 108L
1,438 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 60
1,749 SR
1,479 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,547 SR
1,431 MMR
Xbalanque
Xbalanque
Silver I
Viczin_-
Xbalanque
Silver I
Level 67
God Stats
1W - 1L
1,730 SR
Queue Stats
37W - 53L
1,380 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
sagewiththaguage
Baron Samedi
Bronze IV
Level 108
God Stats
1W - 1L
1,411 SR
Queue Stats
2W - 2L
1,456 MMR
Party 2
Ymir
Ymir
Bronze IV
theenicklovin
Ymir
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,456 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
R-i-y-o-
Jormungandr
16
2 / 2 / 6
12,670
667
15,921
15,996
19,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
my92stang
Achilles
17
4 / 3 / 3
12,633
665
16,818
25,517
28,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 3 / 5
12,707
669
18,710
11,629
5,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetZeusFenrirAresGilgamesh

VS

Bans
ChaacAh Muzen CabNu WaHou YiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Viczin_-
Xbalanque
13
1 / 7 / 2
10,271
541
10,615
21,769
9,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
sagewiththaguage
Baron Samedi
18
4 / 3 / 3
12,380
652
14,092
18,043
12,386
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
3 / 0 / 5
12,488
657
8,219
23,125
32,113
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
8
8
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
R-i-y-o-
Jormungandr
2
2
6
2.5
L
Xbalanque
Viczin_-
Xbalanque
1
7
2
0.29
W
Achilles
my92stang
Achilles
4
3
3
1.83
W
3
3
5
1.83
L
Baron Samedi
sagewiththaguage
Baron Samedi
4
3
3
1.83
L
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,449
Damage
32,926
53,142
Taken
62,937
53,078
Mitigated
54,293
18,895
Healing
14,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
R-i-y-o-
Jormungandr
15,921
2,348
985
5,843
15,996
19,505
374
6,602
9,394
40,528
0
L
Xbalanque
Viczin_-
Xbalanque
10,615
2,412
0
1,183
21,769
9,794
0
10,733
10,827
0
40,429
W
Achilles
my92stang
Achilles
16,818
5,042
882
7,699
25,517
28,237
753
10,387
15,130
0
41,473
W
18,710
4,358
234
3,252
11,629
5,336
1,150
6,275
5,354
75,482
0
L
Baron Samedi
sagewiththaguage
Baron Samedi
14,092
1,097
2,421
7,526
18,043
12,386
0
10,244
7,513
62,592
0
L
8,219
1,642
0
3,544
23,125
32,113
0
13,310
9,256
27,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
35,139
178
Minions Killed
156
11
Camps Cleared
4
1,007,304
Distance Traveled
949,612
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,670
667
36
2
0
356,389
1
L
Xbalanque
10,271
541
39
2
2
297,541
3
W
Achilles
12,633
665
39
2
4
327,363
4
W
Hera
12,707
669
103
5
7
323,552
1
L
Baron Samedi
12,380
652
81
4
1
307,163
0
L
Ymir
12,488
657
36
2
1
344,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role