Player Matchup

Khepri
Khepri
 
Khepri
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
LtMemeLord
Achilles
Level 34
God Stats
2W - 0L
1,689 SR
Queue Stats
2W - 0L
1,756 Elo+
Party 2
Anhur
Anhur
MajWerdna
Anhur
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,372 Elo+
Party 2
Olorun
Olorun
PvtWackaLot
Olorun
Level 64
God Stats
1W - 0L
1,807 SR
Queue Stats
1W - 1L
1,238 Elo+
Party 2
Mercury
Mercury
SgtStonks
Mercury
Level 127
God Stats
9W - 5L
1,291 SR
Queue Stats
126W - 101L
1,467 Elo+
Party 2
Team Averages
Level 88
1,557 SR
1,467 Elo+

VS

Team Averages
Level 113
1,391 SR
1,453 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BellaCroNika_xPR
Charybdis
Level 69
God Stats
19W - 30L
1,294 SR
Queue Stats
155W - 183L
1,452 Elo+
Party 1
Thoth
Thoth
GuerreroAztek99
Thoth
Level 100
God Stats
0W - 6L
1,260 SR
Queue Stats
233W - 269L
1,419 Elo+
Solo
Da Ji
Da Ji
Radamanthys999
Da Ji
Level 124
God Stats
43W - 51L
1,428 SR
Queue Stats
1,235W - 1,354L
1,456 Elo+
Solo
Shiva
Shiva
XxBrazhoffxX
Shiva
Level 127
God Stats
3W - 9L
1,471 SR
Queue Stats
219W - 239L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
2 / 2 / 10
10,279
467
7,943
15,615
19,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
LtMemeLord
Achilles
17
1 / 7 / 2
10,814
492
8,284
15,856
9,415
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
MajWerdna
Anhur
18
3 / 5 / 6
10,850
493
7,327
12,441
3,622
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
18
4 / 2 / 5
10,604
482
5,509
10,100
3,640
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
SgtStonks
Mercury
19
7 / 7 / 7
12,319
560
20,354
20,947
8,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 4 / 5
9,720
442
15,961
18,254
14,768
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
16
5 / 4 / 2
10,328
469
9,108
14,965
5,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 6 / 0
9,816
446
7,123
10,677
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 1 / 7
10,346
470
9,666
14,743
10,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 3 / 1
12,165
553
9,264
18,527
19,717
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
38
17
Kills
23
23
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
10
3.5
L
King Arthur
 
King Arthur
3
4
5
1.38
L
Charybdis
5
4
2
1.5
L
3
6
0
0.5
W
Achilles
LtMemeLord
Achilles
1
7
2
0.29
W
Anhur
MajWerdna
Anhur
3
5
6
1.2
W
Olorun
4
2
5
3.25
L
6
1
7
9.5
W
Mercury
SgtStonks
Mercury
7
7
7
1.5
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,417
Damage
51,122
74,959
Taken
77,166
44,274
Mitigated
54,356
23,995
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,943
575
0
4,080
15,615
19,479
166
2,069
13,518
23,026
0
L
King Arthur
 
King Arthur
15,961
1,542
0
2,835
18,254
14,768
0
5,141
13,113
10,395
54,712
L
Charybdis
9,108
5,388
371
5,926
14,965
5,250
683
2,100
12,865
0
66,814
L
7,123
137
0
1,012
10,677
3,883
486
1,888
8,789
60,194
0
W
Achilles
LtMemeLord
Achilles
8,284
4,555
0
3,126
15,856
9,415
3,221
1,076
14,712
0
55,541
W
Anhur
MajWerdna
Anhur
7,327
4,206
0
4,776
12,441
3,622
1,297
591
11,850
0
68,182
W
Olorun
5,509
1,950
1,591
5,411
10,100
3,640
3,077
3,513
6,293
54,868
0
L
9,666
2,675
0
2,676
14,743
10,738
36
2,596
12,147
0
55,069
W
Mercury
SgtStonks
Mercury
20,354
12,753
0
5,011
20,947
8,118
1,938
2,920
17,835
0
82,862
L
9,264
1,751
176
3,025
18,527
19,717
487
1,727
16,800
0
87,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,866
Gold Earned
52,375
462
Minions Killed
536
0
Camps Cleared
0
2,081,957
Distance Traveled
1,935,883
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,279
467
14
1
0
437,335
2
L
King Arthur
9,720
442
88
4
0
404,462
3
L
Charybdis
10,328
469
107
5
0
373,632
2
L
Thoth
9,816
446
113
5
0
283,479
3
W
Achilles
10,814
492
108
5
0
357,749
0
W
Anhur
10,850
493
120
5
0
409,573
10
W
Olorun
10,604
482
91
4
0
384,761
1
L
Da Ji
10,346
470
75
3
0
442,822
0
W
Mercury
12,319
560
129
6
0
492,539
0
L
Shiva
12,165
553
153
7
0
431,488
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role