Player Matchup

Atlas
Atlas
Lyreum
Atlas
Level 88
God Stats
0W - 4L
1,714 SR
Queue Stats
64W - 121L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
NAVATROLL
Baron Samedi
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 53L
1,315 Elo+
Solo
Medusa
Medusa
Nefarieus
Medusa
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,378 Elo+
Party 1
Team Averages
Level 73
1,571 SR
1,347 Elo+

VS

Team Averages
Level 77
1,378 SR
1,200 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
RainBagel
Geb
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 153L
1,071 Elo+
Party 2
Loki
Loki
xXTopNotchXx
Loki
Level 29
God Stats
20W - 69L
1,135 SR
Queue Stats
34W - 141L
1,030 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Lyreum
Atlas
13
1 / 3 / 4
9,206
575
3,868
17,112
18,920
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
NAVATROLL
Baron Samedi
14
2 / 7 / 5
10,000
625
7,250
12,386
5,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Nefarieus
Medusa
15
5 / 7 / 3
10,695
668
8,422
12,302
4,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
13 / 0 / 3
12,706
794
25,088
5,691
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 5 / 16
11,461
716
5,059
16,781
19,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 4 / 12
10,528
658
6,722
8,554
3,000
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
8
Kills
17
17
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
13
0
3
14.5
L
Atlas
Lyreum
Atlas
1
3
4
1
L
Baron Samedi
NAVATROLL
Baron Samedi
2
7
5
0.64
L
Medusa
Nefarieus
Medusa
5
7
3
0.93
W
1
5
16
1.8
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,540
Damage
36,869
41,800
Taken
31,026
28,619
Mitigated
24,356
3,088
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
25,088
5,995
0
908
5,691
2,223
1,196
2,211
3,480
70,917
10,465
L
Atlas
Lyreum
Atlas
3,868
1,075
0
0
17,112
18,920
0
9,171
7,717
24,977
0
L
Baron Samedi
NAVATROLL
Baron Samedi
7,250
417
725
1,735
12,386
5,288
0
6,977
5,134
40,878
0
L
Medusa
Nefarieus
Medusa
8,422
4,297
43
585
12,302
4,411
0
4,915
7,113
0
37,126
W
5,059
169
0
3,320
16,781
19,133
261
5,461
11,320
12,796
0
W
6,722
1,369
203
401
8,554
3,000
1,073
3,610
4,944
0
20,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,901
Gold Earned
34,695
162
Minions Killed
167
5
Camps Cleared
9
751,216
Distance Traveled
881,747
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,706
794
144
9
9
292,955
4
L
Atlas
9,206
575
31
2
1
259,710
1
L
Baron Samedi
10,000
625
64
4
2
229,663
3
L
Medusa
10,695
668
67
4
2
261,843
1
W
Geb
11,461
716
14
1
0
316,136
0
W
Loki
10,528
658
9
1
0
272,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role