Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
ForeignPaix7
Yemoja
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,536 Elo+
Party 1
Tsukuyomi
Tsukuyomi
The_Solarfc10
Tsukuyomi
Level 87
God Stats
4W - 1L
1,718 SR
Queue Stats
55W - 45L
1,585 Elo+
Party 1
Skadi
Skadi
bliving
Skadi
Level 46
God Stats
2W - 0L
1,748 SR
Queue Stats
51W - 47L
1,574 Elo+
Party 1
Gilgamesh
Gilgamesh
iSwxrvo
Gilgamesh
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 124L
1,481 Elo+
Solo
Team Averages
Level 73
1,593 SR
1,535 Elo+

VS

Team Averages
Level 52
1,515 SR
1,537 Elo+
Pele
Pele
CritsX
Pele
Level 41
God Stats
0W - 3L
1,313 SR
Queue Stats
118W - 113L
1,526 Elo+
Party 2
Merlin
Merlin
Dirt Goblin9114
Merlin
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 123L
1,616 Elo+
Party 3
Charybdis
Charybdis
ZenSoldier1
Charybdis
Level 29
God Stats
9W - 10L
1,676 SR
Queue Stats
54W - 55L
1,602 Elo+
Party 3
Chaac
Chaac
Zoiderson
Chaac
Level 47
God Stats
25W - 15L
1,728 SR
Queue Stats
98W - 88L
1,532 Elo+
Party 2
Olorun
Olorun
lickeroodees
Olorun
Level 15
God Stats
0W - 2L
1,358 SR
Queue Stats
20W - 25L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 3
6,152
559
1,834
5,766
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
10
2 / 1 / 4
6,285
571
3,239
8,550
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
The_Solarfc10
Tsukuyomi
10
1 / 2 / 3
6,144
559
3,459
8,101
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
bliving
Skadi
12
5 / 0 / 2
7,384
671
9,175
6,003
1,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilgamesh
iSwxrvo
Gilgamesh
13
2 / 2 / 0
7,195
654
4,577
7,667
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CritsX
Pele
9
3 / 1 / 1
5,755
523
3,057
6,204
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 1 / 2
6,360
578
4,041
4,498
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ZenSoldier1
Charybdis
9
0 / 4 / 0
4,943
449
2,482
7,531
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Zoiderson
Chaac
9
1 / 2 / 0
5,461
496
6,375
8,362
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
11
1 / 2 / 1
6,402
582
4,612
6,374
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
5
6
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
3
1.5
L
Pele
CritsX
Pele
3
1
1
3.5
L
0
1
2
1
W
Yemoja
2
1
4
4
W
Tsukuyomi
The_Solarfc10
Tsukuyomi
1
2
3
1.25
L
Charybdis
ZenSoldier1
Charybdis
0
4
0
0
L
Chaac
Zoiderson
Chaac
1
2
0
0.5
W
Skadi
bliving
Skadi
5
0
2
6
W
Gilgamesh
iSwxrvo
Gilgamesh
2
2
0
1
L
Olorun
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,284
Damage
20,567
36,087
Taken
32,969
15,822
Mitigated
10,795
11,202
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
1,834
0
0
3,057
5,766
2,317
0
1,033
4,446
33,563
0
L
Pele
CritsX
Pele
3,057
506
0
2,650
6,204
1,510
0
1,619
4,585
0
22,216
L
4,041
126
0
825
4,498
1,245
0
1,173
3,325
39,819
0
W
Yemoja
3,239
755
864
2,554
8,550
5,324
148
1,127
6,949
17,310
0
W
Tsukuyomi
The_Solarfc10
Tsukuyomi
3,459
708
0
1,256
8,101
2,466
0
944
7,064
0
40,859
L
Charybdis
ZenSoldier1
Charybdis
2,482
1,185
0
1,974
7,531
1,504
0
1,066
6,465
0
21,136
L
Chaac
Zoiderson
Chaac
6,375
670
0
3,606
8,362
3,836
0
1,215
7,147
0
32,714
W
Skadi
bliving
Skadi
9,175
4,620
1
592
6,003
1,495
1,625
560
5,241
0
43,211
W
Gilgamesh
iSwxrvo
Gilgamesh
4,577
1,707
0
2,878
7,667
4,220
672
3,904
3,763
0
39,979
L
Olorun
4,612
2,518
0
2,318
6,374
2,700
0
0
6,374
28,306
3,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,160
Gold Earned
28,921
352
Minions Killed
294
0
Camps Cleared
0
1,152,336
Distance Traveled
1,134,959
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,152
559
70
6
0
228,621
5
L
Pele
5,755
523
41
4
0
270,420
4
L
Merlin
6,360
578
89
8
0
224,501
4
W
Yemoja
6,285
571
26
2
0
206,617
3
W
Tsukuyomi
6,144
559
73
7
0
270,337
3
L
Charybdis
4,943
449
38
3
0
207,410
1
L
Chaac
5,461
496
54
5
0
233,121
0
W
Skadi
7,384
671
91
8
0
219,881
2
W
Gilgamesh
7,195
654
92
8
0
226,880
5
L
Olorun
6,402
582
72
7
0
199,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role