Player Matchup

Zeus
Zeus
Platinum III
 
Zeus
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Platinum I
Balanc3 Break3r
Achilles
Platinum I
Level 154
God Stats
0W - 1L
1,196 SR
Queue Stats
103W - 93L
1,983 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
Timadorian
Cthulhu
Platinum I
Level 156
God Stats
1W - 3L
1,499 SR
Queue Stats
68W - 45L
1,852 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,398 SR
1,778 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,645 SR
1,881 MMR
Nox
Nox
Diamond IV
Gosin8
Nox
Diamond IV
Level 149
God Stats
15W - 9L
1,722 SR
Queue Stats
64W - 51L
1,907 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
OhDamnDaddy
Cabrakan
Diamond IV
Level 157
God Stats
8W - 6L
1,714 SR
Queue Stats
171W - 154L
1,982 MMR
Party 1
Da Ji
Da Ji
Platinum II
PrinceFlufyBotom
Da Ji
Platinum II
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 100L
1,755 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 3 / 0
6,523
593
2,832
3,381
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
11
0 / 2 / 0
6,477
589
3,168
8,911
5,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Timadorian
Cthulhu
10
0 / 1 / 0
6,395
581
5,666
5,905
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetAh Muzen CabFenrirAtlasThoth

VS

Bans
GilgameshMedusaChaacHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Gosin8
Nox
12
1 / 0 / 5
7,291
663
4,990
3,877
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
OhDamnDaddy
Cabrakan
12
3 / 0 / 3
8,521
775
4,372
6,160
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 0 / 4
7,311
665
5,981
6,284
4,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
0
0
L
Achilles
0
2
0
0
W
Nox
Gosin8
Nox
1
0
5
3.5
W
Cabrakan
OhDamnDaddy
Cabrakan
3
0
3
4.5
W
2
0
4
4
L
Cthulhu
Timadorian
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,666
Damage
15,343
18,197
Taken
16,321
11,093
Mitigated
13,677
3,861
Healing
3,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,832
0
0
0
3,381
980
0
2,466
805
18,218
0
L
Achilles
3,168
587
79
2,289
8,911
5,432
0
4,086
4,425
0
16,336
W
Nox
Gosin8
Nox
4,990
313
0
106
3,877
1,651
863
2,211
1,456
37,338
0
W
Cabrakan
OhDamnDaddy
Cabrakan
4,372
657
0
2,309
6,160
7,092
227
3,279
2,575
11,749
0
W
5,981
1,662
0
1,308
6,284
4,934
309
2,913
3,008
0
13,114
L
Cthulhu
Timadorian
Cthulhu
5,666
86
124
1,369
5,905
4,681
0
2,603
3,077
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,395
Gold Earned
23,123
102
Minions Killed
118
5
Camps Cleared
4
603,084
Distance Traveled
595,936
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,523
593
43
4
3
179,348
2
L
Achilles
6,477
589
29
3
1
203,442
4
W
Nox
7,291
663
76
7
0
204,167
5
W
Cabrakan
8,521
775
19
2
2
185,372
4
W
Da Ji
7,311
665
23
2
2
206,397
4
L
Cthulhu
6,395
581
30
3
1
220,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role