Player Matchup

Shiva
Shiva
Blazedkilla
Shiva
Level 158
God Stats
35W - 13L
1,714 SR
Queue Stats
561W - 262L
1,733 Elo+
Party 1
Kuzenbo
Kuzenbo
TreeHuggerNinja
Kuzenbo
Level 157
God Stats
15W - 3L
1,279 SR
Queue Stats
244W - 121L
1,758 Elo+
Party 1
Medusa
Medusa
qparsonistqp
Medusa
Level 138
God Stats
15W - 2L
1,670 SR
Queue Stats
146W - 105L
1,715 Elo+
Party 1
Team Averages
Level 151
1,554 SR
1,736 Elo+

VS

Team Averages
Level 105
1,476 SR
1,438 Elo+
Baron Samedi
Baron Samedi
Burtgasm
Baron Samedi
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,417 Elo+
Solo
Bacchus
Bacchus
JoeyJeremiah
Bacchus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 266L
1,341 Elo+
Solo
Neith
Neith
RinFFA
Neith
Level 63
God Stats
3W - 4L
1,429 SR
Queue Stats
32W - 35L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
8,308
755
8,767
8,658
7,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 13
8,812
801
6,513
10,502
14,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
14
9 / 1 / 4
9,039
822
15,356
7,994
3,674
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Burtgasm
Baron Samedi
11
1 / 6 / 0
6,927
630
6,572
12,023
5,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
JoeyJeremiah
Bacchus
11
0 / 5 / 2
7,439
676
4,524
12,637
13,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
RinFFA
Neith
11
1 / 3 / 1
7,450
677
9,719
11,162
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Baron Samedi
Burtgasm
Baron Samedi
1
6
0
0.17
L
Bacchus
JoeyJeremiah
Bacchus
0
5
2
0.2
L
Neith
RinFFA
Neith
1
3
1
0.5
W
1
0
13
7.5
W
Medusa
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,636
Damage
20,815
27,154
Taken
35,822
25,885
Mitigated
23,830
6,481
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,767
1,397
443
943
8,658
7,528
517
3,142
5,516
0
23,943
L
Baron Samedi
Burtgasm
Baron Samedi
6,572
1,135
583
2,065
12,023
5,398
0
2,767
9,256
22,738
0
L
Bacchus
JoeyJeremiah
Bacchus
4,524
557
0
1,662
12,637
13,952
0
1,876
10,761
12,921
0
L
Neith
RinFFA
Neith
9,719
4,586
462
3,856
11,162
4,480
0
2,055
9,107
0
29,223
W
6,513
1,824
536
3,816
10,502
14,683
340
4,924
5,578
15,184
0
W
Medusa
15,356
5,387
0
743
7,994
3,674
702
3,318
4,676
0
49,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,159
Gold Earned
21,816
138
Minions Killed
112
7
Camps Cleared
2
606,649
Distance Traveled
526,538
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,308
755
40
4
4
190,239
1
L
Baron Samedi
6,927
630
35
3
0
164,400
1
L
Bacchus
7,439
676
18
2
2
181,767
0
L
Neith
7,450
677
59
5
0
180,371
3
W
Kuzenbo
8,812
801
14
1
1
223,130
0
W
Medusa
9,039
822
84
8
2
193,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role