Player Matchup

Cerberus
Cerberus
AntiChest
Cerberus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,517 Elo+
Party 2
Chaac
Chaac
Codi9294
Chaac
Level 85
God Stats
7W - 5L
1,597 SR
Queue Stats
56W - 64L
1,426 Elo+
Party 3
Sol
Sol
MsSammich
Sol
Level 109
God Stats
2W - 0L
1,738 SR
Queue Stats
39W - 42L
1,413 Elo+
Party 3
Loki
Loki
TerdyBirdySoSa
Loki
Level 30
God Stats
10W - 7L
1,266 SR
Queue Stats
449W - 433L
1,503 Elo+
Party 2
Heimdallr
Heimdallr
Vershen
Heimdallr
Level 79
God Stats
10W - 16L
961 SR
Queue Stats
228W - 255L
1,451 Elo+
Solo
Team Averages
Level 63
1,412 SR
1,462 Elo+

VS

Team Averages
Level 99
1,556 SR
1,385 Elo+
Ah Puch
Ah Puch
SKlWl
Ah Puch
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 97L
1,475 Elo+
Solo
Kukulkan
Kukulkan
TheAdmiralofPK
Kukulkan
Level 40
God Stats
5W - 7L
1,500 SR
Queue Stats
45W - 52L
1,276 Elo+
Party 1
Sun Wukong
Sun Wukong
desmatoraptor
Sun Wukong
Level 125
God Stats
1W - 1L
1,780 SR
Queue Stats
68W - 62L
1,325 Elo+
Solo
Skadi
Skadi
iLLaVaniLLa
Skadi
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 105L
1,316 Elo+
Party 1
Ullr
Ullr
maidenless
Ullr
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 53L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AntiChest
Cerberus
20
6 / 5 / 12
17,894
511
19,016
43,159
65,873
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Codi9294
Chaac
20
11 / 6 / 6
20,274
579
21,405
43,685
51,295
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 11 / 12
18,082
517
15,562
29,729
13,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
4 / 3 / 2
12,241
350
3,558
7,207
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
Vershen
Heimdallr
20
4 / 10 / 11
17,549
501
20,085
35,478
14,036
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SKlWl
Ah Puch
20
6 / 3 / 4
15,882
454
23,248
18,520
6,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
20
3 / 8 / 9
14,642
418
19,690
17,828
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
desmatoraptor
Sun Wukong
9
1 / 4 / 0
10,357
296
4,490
6,696
3,860
20
12 / 9 / 4
18,945
541
36,005
34,037
12,079
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
13 / 9 / 6
20,810
595
35,157
35,351
16,130
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
58
31
Kills
35
35
Deaths
33
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AntiChest
Cerberus
6
5
12
2.4
W
Chaac
Codi9294
Chaac
11
6
6
2.33
W
6
11
12
1.09
L
Ah Puch
SKlWl
Ah Puch
6
3
4
2.67
W
4
3
2
1.67
L
Kukulkan
3
8
9
0.94
W
Heimdallr
Vershen
Heimdallr
4
10
11
0.95
L
Sun Wukong
desmatoraptor
Sun Wukong
1
4
0
0.25
L
12
9
4
1.56
L
13
9
6
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,626
Damage
118,590
159,258
Taken
112,432
147,365
Mitigated
45,396
43,718
Healing
21,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AntiChest
Cerberus
19,016
348
156
9,609
43,159
65,873
748
12,195
30,545
85,484
0
W
Chaac
Codi9294
Chaac
21,405
3,855
0
14,072
43,685
51,295
1,926
6,003
37,541
22,721
131,069
W
15,562
4,702
0
8,995
29,729
13,934
2,282
9,046
20,519
105,699
12,058
L
Ah Puch
SKlWl
Ah Puch
23,248
791
0
3,482
18,520
6,607
129
3,559
14,961
123,879
0
W
3,558
979
0
2,431
7,207
2,227
0
1,678
5,421
0
22,033
L
Kukulkan
19,690
1,217
0
1,146
17,828
6,720
0
8,944
8,881
65,691
3,390
W
Heimdallr
Vershen
Heimdallr
20,085
8,122
0
8,455
35,478
14,036
1,188
15,007
19,997
0
146,277
L
Sun Wukong
desmatoraptor
Sun Wukong
4,490
1,059
0
1,360
6,696
3,860
0
386
6,310
0
22,325
L
36,005
21,028
0
8,762
34,037
12,079
4,636
13,117
20,920
0
164,952
L
35,157
15,618
0
6,408
35,351
16,130
5,104
10,444
24,907
0
205,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,040
Gold Earned
80,636
839
Minions Killed
844
0
Camps Cleared
0
2,624,919
Distance Traveled
2,586,321
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
17,894
511
129
4
0
664,561
0
W
Chaac
20,274
579
261
7
0
592,990
5
W
Sol
18,082
517
204
6
0
552,879
5
L
Ah Puch
15,882
454
177
5
0
562,050
4
W
Loki
12,241
350
44
1
0
280,290
0
L
Kukulkan
14,642
418
132
4
0
616,664
0
W
Heimdallr
17,549
501
201
6
0
534,199
0
L
Sun Wukong
10,357
296
38
1
0
144,927
2
L
Skadi
18,945
541
217
6
0
634,674
8
L
Ullr
20,810
595
280
8
0
628,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role