Player Matchup

Merlin
Merlin
DJames83
Merlin
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
MisterPancakess
Artemis
Level 98
God Stats
4W - 6L
1,593 SR
Queue Stats
8W - 10L
1,269 Elo+
Party 1
Atlas
Atlas
Salt-MK1
Atlas
Level 160
God Stats
33W - 29L
1,634 SR
Queue Stats
390W - 336L
1,606 Elo+
Party 1
Sol
Sol
StormyStreak
Sol
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
luuum
Neith
Level 146
God Stats
1W - 1L
1,747 SR
Queue Stats
23W - 35L
1,112 Elo+
Party 1
Team Averages
Level 98
1,595 SR
1,397 Elo+

VS

Team Averages
Level 43
1,526 SR
1,326 Elo+
Hades
Hades
BlueSpirit13758
Hades
Level 6
God Stats
0W - 9L
1,239 SR
Queue Stats
3W - 28L
1,225 Elo+
Party 2
Nu Wa
Nu Wa
Pierslove
Nu Wa
Level 27
God Stats
2W - 1L
1,775 SR
Queue Stats
9W - 9L
1,380 Elo+
Solo
Mulan
Mulan
ghostface124380
Mulan
Level 28
God Stats
22W - 22L
1,468 SR
Queue Stats
99W - 120L
1,396 Elo+
Party 3
Cerberus
Cerberus
kilobravo117
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 43L
1,225 Elo+
Party 2
Izanami
Izanami
nikekingcooley
Izanami
Level 148
God Stats
19W - 12L
1,649 SR
Queue Stats
143W - 187L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJames83
Merlin
15
1 / 1 / 8
8,307
692
6,205
5,022
1,613
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 1 / 6
9,356
780
10,867
7,351
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
Salt-MK1
Atlas
18
9 / 0 / 6
10,634
886
13,501
13,945
15,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 4 / 3
7,774
648
2,185
6,788
1,982
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
luuum
Neith
17
7 / 0 / 6
9,778
815
13,022
5,922
2,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
7,507
626
2,258
11,419
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Pierslove
Nu Wa
15
1 / 4 / 1
7,941
662
10,875
11,590
3,158
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 2 / 1
8,751
729
5,410
12,891
6,112
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
kilobravo117
Cerberus
14
0 / 9 / 2
7,813
651
2,634
17,899
9,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 1 / 4
8,983
749
9,531
7,481
2,570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
22
Kills
6
6
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Merlin
DJames83
Merlin
1
1
8
5
W
5
1
6
8
L
Nu Wa
Pierslove
Nu Wa
1
4
1
0.38
W
Atlas
Salt-MK1
Atlas
9
0
6
12
W
0
4
3
0.38
L
3
2
1
1.75
L
Cerberus
kilobravo117
Cerberus
0
9
2
0.11
W
Neith
luuum
Neith
7
0
6
10
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,780
Damage
30,708
39,028
Taken
61,280
24,770
Mitigated
26,439
11,605
Healing
9,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,258
389
0
913
11,419
4,848
696
3,230
8,189
9,327
0
W
Merlin
DJames83
Merlin
6,205
393
0
0
5,022
1,613
0
2,988
1,968
18,590
0
W
10,867
5,827
0
4,176
7,351
3,083
733
2,623
4,696
0
36,697
L
Nu Wa
Pierslove
Nu Wa
10,875
2,900
84
3,548
11,590
3,158
0
3,415
8,175
24,924
0
W
Atlas
Salt-MK1
Atlas
13,501
4,665
444
4,242
13,945
15,891
0
5,417
8,277
47,271
0
W
2,185
550
0
1,219
6,788
1,982
982
1,171
5,588
13,288
0
L
5,410
649
0
1,010
12,891
6,112
471
5,041
7,850
0
18,926
L
Cerberus
kilobravo117
Cerberus
2,634
248
0
2,504
17,899
9,751
119
6,628
11,271
20,512
0
W
Neith
luuum
Neith
13,022
4,237
0
1,524
5,922
2,201
656
3,158
2,732
0
39,635
L
9,531
5,884
0
1,611
7,481
2,570
134
3,577
3,904
0
49,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,849
Gold Earned
40,995
232
Minions Killed
204
0
Camps Cleared
0
1,056,537
Distance Traveled
1,036,668
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,507
626
17
1
0
172,336
0
W
Merlin
8,307
692
26
2
0
219,626
0
W
Artemis
9,356
780
55
5
0
202,433
0
L
Nu Wa
7,941
662
27
2
0
219,808
0
W
Atlas
10,634
886
55
5
0
246,600
4
W
Sol
7,774
648
28
2
0
186,109
0
L
Mulan
8,751
729
27
2
0
225,107
3
L
Cerberus
7,813
651
54
5
0
199,854
3
W
Neith
9,778
815
68
6
0
201,769
2
L
Izanami
8,983
749
79
7
0
219,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role